Trinity:Jikuu S-Z: Difference between revisions
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'''''Temporal''''' (Manipulation) | '''''Temporal''''' (Manipulation) | ||
'''Level:''' Tmp 1 | '''Level:''' Tmp 1 | ||
'''Casting Time:''' 1 | '''Casting Time:''' 1 immediate action | ||
'''Range:''' Personal | '''Range:''' Personal | ||
'''Targets:''' You | '''Targets:''' You | ||
Line 73: | Line 73: | ||
gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus | gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus | ||
increases by +1, to a maximum of +10 (at 12th level). | increases by +1, to a maximum of +10 (at 12th level). | ||
You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting. | |||
</div> | </div> | ||
Revision as of 03:34, 28 September 2007
This is a list of Jikuu for the Trinity campaign setting. The list has gotten too long for a single page, and as such, the Jikuu have been split onto three pages.
A - I | J - R | S - Z
Jikuu (S - Z)
The following is an alphabetical list of Jikuu, from S to Z.
Slow Temporal (Manipulation) Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level (D) Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 2 An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. Multiple slow effects don’t stack. Slow counters and dispels haste.
Speed Spatial (Manipulation) Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One creature Duration: One minute/level (D) Saving Throw: Will negates (harmless) Temporal Opposition: Yes (harmless) Jikuu Points: 2 You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to Dexterity for the duration of the jikuu.
Steal Time Temporal (Manipulation) Level: Tmp 3 Casting Time: 1 swift action Range: Touch Targets: One creature Duration: Instantaneous Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 3 You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
Telling Time Temporal (Manipulation) Level: Tmp 1 Casting Time: 1 immediate action Range: Personal Targets: You Duration: 1 hour/level (D) Saving Throw: None Temporal Opposition: Yes Jikuu Points: 1 You temporally flex your mental faculties, improving your reflexes and ability to absorb temporal and spatial information. You gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus increases by +1, to a maximum of +10 (at 12th level). You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting.
Temporal Edit Temporal (Modification) Level: Tmp 2 Casting Time: 1 swift action Range: Personal Targets: You Effect: A full round's worth of actions Temporal Opposition: Yes Jikuu Points: 2 You may only use this jikuu at the end of your turn. All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions, but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers as such for anyone using chronosense. You are now free to retake your actions; you may choose to take the same ones, or different ones.
Time Hop Temporal (Movement) Level: Tmp 3 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature, or one object weighing 100 lb./level or less Duration: 1 round/level; see text Saving Throw: Will negates Temporal Opposition: Yes Jikuu Points: 3 The subject of the jikuu hops forward in time 1 round for every caster level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all. In each round of the jikuu’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this jikuu ends. If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
Time Lapse Temporal (Manipulation) Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One effect (see text) Duration: Instantaneous Saving Throw: None Temporal Opposition: Yes Jikuu Points: 3 You cause a single currently on-going effect to lapse in time, shortening its remaining duration by one round. The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
Time to Pause Temporal (Manipulation) Level: Tmp 4 Casting Time: 1 full-round action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: Instantaneous Saving Throw: Will negates (Harmless) Temporal Opposition: Yes Jikuu Points: 4 You hasten a creature's ability to think and act, to the point where the creature can make a skill check in an instant. The skill check must be an actual action, and the target must have at least one rank in the skill to be used; all the necessary equipment must be on the target's person and ready for use. Skill checks that require extensive time (more than 1 round) or bulk materials cannot be used. This skill check cannot be a reaction to outside influences or the actions of others. During the action, the creature cannot move from its square, but can perform any other physical actions the skill calls for. The target cannot make use of any Force, nor any supernatural effects. The target cannot make use of this jikuu to perform a Balance, Jump, or Tumble check. The target cannot make a Hide check unless he or she would otherwise be allowed to do so. In addition, the target may opt to take 10 on this check.
Time Swap Temporal (Manipulation) Level: Tmp 2 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: You and one ally in range, or any two allies in range; see text Duration: Instantaneous Saving Throw: Will negates (harmless, object) Temporal Opposition: Yes (harmless, object) Jikuu Points: 2 You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two allies in range.
Time to Act Temporal (Manipulation) Level: Tmp 3 Casting Time: 1 standard action Range: Close (25 feet + 5 feet/2 levels) Targets: One creature Duration: Instantaneous Saving Throw: None Temporal Opposition: Yes Jikuu Points: 3 You slightly extend a creature's perception of time, giving it time to consider and think out an action. On it's next action, the affected creature may make a single skill check, as though it had enough time to do so (for instance, using Open Lock in a situation when there is not enough time to do so).
Tracer Foresight Level: Tmp 3 Casting Time: 1 swift action Range: Close (25 feet + 5 feet/2 levels) Effect: A tracer; see text Duration: 1 hour/level (D) Saving Throw: None Temporal Opposition: Yes Jikuu Points: 3 You place a tracer - an invisible, intangible "object" - in the time-space continuum at a specified location. As soon as you use this jikuu, the tracer disappears from any form of direct detection: detect jikuu will only reveal that a temporal effect is in place in the general area of the tracer, but will not reveal the tracer. The tracer remains in an exact location in space and time; only direct manipulation of its particular location (both spatially and temporally) can move it. You can only have one tracer in place at a time. Using this jikuu again creates a new tracer and eliminates the old one.
Undo Jikuu Foresight Level: Tmp 3 Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst Duration: Instantaneous Saving Throw: None Temporal Opposition: No Jikuu Points: 3 You can use undo jikuu to end ongoing jikuu that have been cast on a creature or object, to temporarily suppress the temporal abilities of a temporal item, or to end ongoing jikuu (or at least their effects) within an area. A dispelled jikuu ends as if its duration had expired. Some jikuu, as detailed in their descriptions, can’t be defeated by undo jikuu. Undo Jikuu can dispel jikuu-like effects just as it does jikuu. Note: The effect of a jikuu with an instantaneous duration can’t be dispelled, because the temporal effect is already over before the undo jikuu can take effect. You choose to use undo jikuu in one of two ways: a targeted dispel or an area dispel: == Targeted Dispel == One object, creature, or jikuu is the target of the undo jikuu. You make a dispel check (1d20 + your caster level, maximum +10) against the jikuu or against each ongoing jikuu currently in effect on the object or creature. The DC for this dispel check is 11 + the jikuu’s caster level. If you succeed on a particular check, that jikuu is dispelled; if you fail, that spell remains in effect. If you target an object or creature that is the effect of an ongoing jikuu, you make a dispel check to end the jikuu that conjured the object or creature. If the object that you target is a temporal item, you make a dispel check against the item’s caster level. If you succeed, all the item’s temporal properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nontemporal for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A temporal item’s physical properties are unchanged: A suppressed temporal sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal jikuu such as this. You automatically succeed on your dispel check against any jikuu that you cast yourself. == Area Dispel == When dispel magic is used in this way, the spell affects everything within a 20-foot radius. For each creature within the area that is the subject of one or more jikuu, you make a dispel check against the jikuu with the highest caster level. If that check fails, you make dispel checks against progressively weaker jikuu until you dispel one jikuu (which discharges the undo jikuu so far as that target is concerned) or until you fail all your checks. The creature’s temporal items are not affected. For each object within the area that is the target of one or more jikuu, you make dispel checks as with creatures. Temporal items are not affected by an area dispel. For each ongoing area or effect jikuu whose point of origin is within the area of the undo jikuu, you can make a dispel check to dispel the jikuu. For each ongoing jikuu whose area overlaps that of the undo jikuu, you can make a dispel check to end the effect, but only within the overlapping area. If an object or creature that is the effect of an ongoing jikuu (such as a monster summoned by monster summoning) is in the area, you can make a dispel check to end the jikuu that conjured that object or creature (returning it whence it came) in addition to attempting to dispel jikuu targeting the creature or object. You may choose to automatically succeed on dispel checks against any jikuu that you have cast.