Trinity:Avaos: Difference between revisions
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''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures | ''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures | ||
within 10 feet; a successful Reflex save halves this damage. Immediately after, you drop to -10 hit points and die. | within 10 feet; a successful Reflex save halves this damage. Immediately after, you drop to -10 hit points and die. | ||
</div> | |||
<div id="Deny_Gravity"> | |||
'''Deny Gravity''' | |||
'''Grade:''' Subtle | |||
'''Active Use Time:''' 1 move action | |||
'''Range:''' Personal | |||
'''Target:''' You | |||
'''Duration:''' 10 minutes/level | |||
'''Saving Throw:''' None | |||
'''Chaos Opposition:''' No | |||
''Active:'' You use chaotic power to ignore the tug of gravity. For the duration, she can float a foot above the ground. Instead | |||
of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat | |||
surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can | |||
even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 | |||
feet per round. | |||
''Causal:'' When you fall, you may fall slower, as though using [http://www.d20srd.org/srd/spells/featherFall.htm feather fall] with a duration of "until landing." | |||
''Precausal:'' You benefit from [http://www.d20srd.org/srd/spells/featherFall.htm feather fall]. However, while you do so, you are also affected by a [http://www.d20srd.org/srd/spells/reverseGravity.htm reverse gravity] effect. This | |||
effect lasts one round per level. | |||
</div> | </div> | ||
Revision as of 00:51, 5 October 2007
This is a list of Avaos for the Trinity campaign setting.
Avaos
The following is an alphabetical list of Avaos.
Chaos Nova Grade: Subtle Active Use Time: 1 standard action Range: Personal Area: 10-ft. radius burst, centered on you Duration: Instantaneous Saving Throw: Reflex half Chaos Opposition: Yes Active: You expel a blast of chaotic energy from yourself, dealing 1d6 points of chaotic damage to all creatures within ten feet. A successful Reflex save halves this damage. Causal: When you reach -10 hit points and die, you cause yourself to explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures within 10 feet. A successful Reflex save halves this damage. Precausal: You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures within 10 feet; a successful Reflex save halves this damage. Immediately after, you drop to -10 hit points and die.
Deny Gravity Grade: Subtle Active Use Time: 1 move action Range: Personal Target: You Duration: 10 minutes/level Saving Throw: None Chaos Opposition: No Active: You use chaotic power to ignore the tug of gravity. For the duration, she can float a foot above the ground. Instead of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 feet per round. Causal: When you fall, you may fall slower, as though using feather fall with a duration of "until landing." Precausal: You benefit from feather fall. However, while you do so, you are also affected by a reverse gravity effect. This effect lasts one round per level.
Luck Grade: Subtle Active Use Time: 1 full-round action Range: Personal Effect: A single reroll; see text Duration: 1 round/level or 1 minute/level; see text Saving Throw: None Chaos Opposition: Yes Active: You infuse yourself with a small bit of Chaos. For the duration, you have access to a limited reroll. You may choose, at any time, to reroll a roll you must made, before hearing the results. If you do, however, you must keep the second roll. Causal: When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, you gain a reroll, which lasts for 1 minute/level. When you use the reroll, you may keep the better of the two results. Precausal: You may specifically fail a roll to gain a reroll, as per the causal version of this avao. You must choose to fail the roll before you actually roll.
Reciprocity Grade: Subtle Active Use Time: 1 standard action Range: Personal Targets: You Duration: 1 round/level Saving Throw: None Chaos Opposition: Yes Active: You twist cause and effect, such that whenever a creature would strike you, they are also striking a small part of themselves. Of any damage dealt to you, the creature that caused that damage suffers one-quarter of the damage. Causal: Whenevever you take damage, you may have the creature that dealt the damage suffer one-half of the damage. Precausal: Choose a creature adjacent to you. You may deal up to 2 points of damage to them per level. If you do, the next physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt with this avao.
Unpredictable Moves Grade: Subtle Active Use Time: 1 standard action Range: Personal Targets: You Duration: 1 round/level Saving Throw: None Chaos Opposition: No Active: Your movements become partially imbued with Chaos, allowing you to become blurry and massively unpredictable. You gain a +2 dodge bonus to AC and Reflex saves for the duration. Causal: Whenevever you are subject to an effect that targets an area, you may gain the Evasion ability for 1 round/level. Precausal: You may gain Evasion for 1 round/level. If you do, the next effect that targets an area also affects you, even if you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).