Ravenloft Campaign: Difference between revisions
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===The Hook=== | ===The Hook=== | ||
==Campaign Journals== | ===Campaign Journals=== | ||
===The Rest of the Party=== | |||
===Ability Score Generation=== | ===Ability Score Generation=== | ||
Revision as of 02:07, 8 October 2007
Campaign Synopsis, Themes, Etc.
About Ravenloft
Real-Life History
Demiplane of Dread
The Dark Powers
Effects on Magic
The Mists
Domains
Barovia
The Surrounding Lands
Castle Ravenloft
About Strahd
Culture
Eastern European, Other Races, Vistani
Religion
The Vistani
Views on Magic
Availability of magic items and magical services
Non-Human Races
The Campaign
The Hook
Campaign Journals
The Rest of the Party
Ability Score Generation
Ability scores are to be generated using the Point Buy system also presented in the DMG (page 169) using the standard 25 point method. It can also be found here.
Available Races
Staring Taint
Generic Classes
Multi-Class Saves
Average Hit Points
Forbidden Spells
Psionic Transparency
NPCs and Class
Traits & Flaws
Available Feats
Equipment
Starting Packages
Advancement
House Rules
Luck Points
Each player will get a number of Luck Points. This number is determined by the following factors: Every player gets at least 1 point. If a journal entry was made for last session, you get an extra Luck Point. You get another Luck Point for each Weakness you have. Finally, the player who was chosen as MVP from last session is granted an additional Luck Point.
Luck points are refreshed periodically, as specified by the GM. This may or may not correspond with the beginning of a session. Luck points can be spent to reroll any roll made directly affecting your character. So, for example, you may spend a Luck Point to reroll a save your character just made, or may be spent to make a character attacking you reroll her attack roll.
Taint
Instead of alignment, characters possess a Taint score. Taint functions the way it does in Unearthed Arcana (page 189) and here, with the following exceptions:
- Taint does not apply as a penalty to Constitution and Wisdom.
- Determining one's level of Taint is based off of Wisdom rather than Constitution.
- Taint can be gained both from tainted places/objects and from bad deeds. There is no save against taint from deeds you willing enact.
- Characters that are not tainted, or who have only Mild taint are treated as Good for the purposes of spells and effects. Characters that are Moderately tainted are treated as Neutral for the purposes of spells and effects. Characters that are Severely tainted are treated as Evil for the purposes of spells and effects.
- When a character's Taint score equals or surpasses her Wisdom score she does not die. Instead she has become so evil and bestial she is no longer a player character. This cannot be escaped by "embracing taint."
- Spells--with the exception of Atonement, Miracle and Wish--cannot remove Taint. Taint must be removed through good deeds and sacred springs.
- Taint-absorbing objects only protect from certain sources of taint, such as from tainted locations. They do not protect against tainted acts committed by one's character, and so on.
Dream Influences
Modified Magic
Critical Hit Deck
We will be using the Paizo Critical Hit Deck as a replacement for the normal critical hit rules. Whenever a character scores a critical hit, she draws a card from the top of the deck and looks at the section corresponding to the type of damage she is dealing (bludgeoning, cutting, piercing or magic). The effects indicated in that section are applied to the target.
To handle weapons and effects normally giving a x3 or x4 critical hit, the character making the critical hit draws two or three cards, respectively, and takes her choice of which effect to apply to the target. Not all effects are equal.