The Unknownable Spyder Man!: Difference between revisions
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{| align="right" border="1" cellpadding="2" width="300" style="margin-left:2em;" | |||
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|align="center" style="background:#efefef"| <big> '''"SPYDER MAN"''' </big> | |||
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! [[Image:]] | |||
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! align="left" | <small> '''NAME:''' </small> | |||
| align="left" | <small> Pieter Benjerman Parkure </small> | |||
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! align="left" | <small> '''1st APP:''' </small> | |||
| align="left" | <small> issue # 1:1: , October 19, 2007. </small> | |||
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! align="left" | <small> '''QUOTE:''' :</small> | |||
| align="left" | <small> ''"...???..."'' </small> | |||
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! align="left" | <small> '''BORN:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''BASE OF OPTS:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''EDUCATION/CAREER:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''RELATIVES/CONNECTIONS:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''STATUS:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''GROUP AFFILIATION:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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! align="left" | <small> '''KNOWN POWERS/ABILITIES:''' :</small> | |||
| align="left" | <small> ??? </small> | |||
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''' | |||
''CIVILIAN IDENTITY'': '''name???''' | |||
: ''Height / Weight'': ??? | |||
: ''Super-Powers & Abilities'': ??? | |||
'''CONCEPT''': | '''CONCEPT''': | ||
'''QUOTES''': (for in and out of game quotes) | '''QUOTES''': (for in and out of game quotes) | ||
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citizen of the Empire"… | citizen of the Empire"… | ||
==BACKGROUND SINCE== | |||
??? | |||
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tempered this enthusiasm with the harsh realization that in real | tempered this enthusiasm with the harsh realization that in real | ||
life, an accident of birth does not make one noble. | life, an accident of birth does not make one noble. | ||
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''These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.'' | ''These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.'' | ||
??? | |||
==3x5== | ==3x5== | ||
==='''Friends'''=== | ==='''Friends'''=== | ||
''(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now. | ''(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now.)'' | ||
* ??? | |||
* ??? | |||
* ??? | |||
==='''Contacts'''=== | ==='''Contacts'''=== | ||
''(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now. | ''(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now.)'' | ||
* ??? | |||
* ??? | |||
* ??? | |||
==='''Enemies'''=== | ==='''Enemies'''=== | ||
''(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now. | ''(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)'' | ||
* ??? | |||
* ??? | |||
* ??? | |||
==='''Locations'''=== | ==='''Locations'''=== | ||
''(list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there. | ''(list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there.)'' | ||
* ??? | |||
* ??? | |||
* ??? | |||
==='''Organizations'''=== | ==='''Organizations'''=== | ||
''(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now. | ''(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)'' | ||
* ??? | |||
* ??? | |||
* ??? | |||
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---- | |||
---- | |||
==STAT BUILD== | |||
---- | ---- | ||
[[AGE OF WONDERS - "The IMPERIALS"]] | [[AGE OF WONDERS - "The IMPERIALS"]] |
Revision as of 04:05, 8 October 2007
"SPYDER MAN" | ||||||||||||||||||||
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CIVILIAN IDENTITY: name???
- Height / Weight: ???
- Super-Powers & Abilities: ???
CONCEPT:
QUOTES: (for in and out of game quotes)
Victorian to Modern Marvel Differences
- the Green Gargoyle instead of Green Goblin
Backlog
Pieter Benjerman Parkure was orphaned at a young age and raised by his father's brother, uncle Benjerman Parkure. Pieter was very bright but the Parkure were a common, poor family so it looked as though Pieter would never reach his potential. But then he had a chance encounter with Professor Nathan Osborn who recognized Pieter's mind. He sponsored him through boarding school and pulled strings to get him accepted as a freshmen at Oxford University. What Osborn saw in Pieter was his amazing gift with chemistry, which he thought he could exploit for his own experiments. Professor Osborn had been working on an alchemist elixir that would create an `Ultimate' human – better, stronger, faster, smarter. Osborn was obsessed with this and together they created something… but then it was accidentally spilled over a spider which then bite Pieter and gave him these strange powers.
At first Pieter thought that it was great that he had these powers
and he would use them to elevate his family into the nobility.
Professor Osborn, jealous of Pieter mind and new powers, experiment
further and used them on himself to gained powers but in the process
it drove him mad! He vowed to destroy Pieter and became the
villainous fiend known as the Green Gargoyle!
Meanwhile, Pieter design a strange custom for himself (to protect his
identity just in case something went wrong) and started appearing
around the richer neighborhoods doing things he thought was `noble'
to gain attention for himself (not fighting crime, but making
appearances, talking big, showing off, etc). Osborn, now the Green
Gargoyle appeared and threatened him, but he just ran off figuring
that it wasn't his problem and if Osborn could not find him he would
leave him alone.
But the Gargoyle followed him home and blow up the apartment he
shared with his uncle and aunt. His aunt was away at the time but his
uncle died in the explosion. Pieter, shamed by his inaction before,
took up the motto "With great gifts, great things are expected by a
citizen of the Empire"…
BACKGROUND SINCE
???
What is your Heroic Motivation?
Sense of Responsibility after the death of his uncle, Benjerman Parkure. He is also still something of a trill seeker and has an adventurous seeker.
Spyder Man is a hero of the `people' and while at one time he was
enthralled by the idea of the nobility, his time spent with them as
tempered this enthusiasm with the harsh realization that in real
life, an accident of birth does not make one noble.
Complications or Character Flags
These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.
???
3x5
Friends
(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now.)
- ???
- ???
- ???
Contacts
(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now.)
- ???
- ???
- ???
Enemies
(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)
- ???
- ???
- ???
Locations
(list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there.)
- ???
- ???
- ???
Organizations
(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)
- ???
- ???
- ???