Trinity:Weapons: Difference between revisions
Jump to navigation
Jump to search
GnomeWorks (talk | contribs) |
GnomeWorks (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
Pole 10g 1d4 1d6 x2 -- 6 lb. Bludgeoning | Pole 10g 1d4 1d6 x2 -- 6 lb. Bludgeoning | ||
<div id="Baton"> | |||
'''Baton''' | '''Baton''' | ||
: A rather short, compact staff. Similar to a club; however, this item is more finely and carefully crafted, allowing it to be used as a ''martial arts weapon''. | : A rather short, compact staff. Similar to a club; however, this item is more finely and carefully crafted, allowing it to be used as a ''martial arts weapon''. | ||
</div> | |||
<div id="Pole"> | |||
'''Pole''' | '''Pole''' | ||
: Similar in construction to a staff, but shorter, so as to be usable in one hand. A pole may be used as a ''martial arts weapon''. | : Similar in construction to a staff, but shorter, so as to be usable in one hand. A pole may be used as a ''martial arts weapon''. | ||
</div> | |||
==Martial Weapons== | ==Martial Weapons== | ||
Line 25: | Line 29: | ||
Claw 20g 1d4 1d6 19-20/x2 -- 1 lb. Slashing | Claw 20g 1d4 1d6 19-20/x2 -- 1 lb. Slashing | ||
<div id="Claw"> | |||
'''Claw''' | '''Claw''' | ||
: A tight-fitting glove with three blade extending from the knuckles, the claw is an unwieldy but powerful weapon. A character wielding a claw gets a +4 bonus on rolls against being disarmed, and a +2 bonus on sunder attempts. The claw is a ''martial arts weapon''. | : A tight-fitting glove with three blade extending from the knuckles, the claw is an unwieldy but powerful weapon. A character wielding a claw gets a +4 bonus on rolls against being disarmed, and a +2 bonus on sunder attempts. The claw is a ''martial arts weapon''. | ||
</div> | |||
<div id="Shuko"> | |||
'''Shuko''' | '''Shuko''' | ||
: A tight-fitting glove with four small blades jutting from the top of the palm, the shuko is more of a utilitarian tool than a weapon, though it serves effectively enough. A character wielding a shuko gets a +4 bonus on rolls against being disarmed, and a +4 bonus on Climb checks. The shuko is a ''martial arts weapon''. | : A tight-fitting glove with four small blades jutting from the top of the palm, the shuko is more of a utilitarian tool than a weapon, though it serves effectively enough. A character wielding a shuko gets a +4 bonus on rolls against being disarmed, and a +4 bonus on Climb checks. The shuko is a ''martial arts weapon''. | ||
</div> | |||
==Exotic Weapons== | ==Exotic Weapons== | ||
Line 43: | Line 51: | ||
Zweihandir 200g 2d8 3d6 19-20/x4 -- 60 lb. Slashing | Zweihandir 200g 2d8 3d6 19-20/x4 -- 60 lb. Slashing | ||
<div id="Katana"> | |||
'''Katana''' | '''Katana''' | ||
: The preferred weapon of the west, the katana is essentially a specialized bastard sword. All katanas are automatically masterwork (this is reflected in the cost, above). | : The preferred weapon of the west, the katana is essentially a specialized bastard sword. All katanas are automatically masterwork (this is reflected in the cost, above). | ||
</div> | |||
<div id="Rug"> | |||
'''Rug''' | '''Rug''' | ||
: While the vast majority of actual rugs are constructed of normal cloths, rugs fabricated for combat use are typically made of [[Trinity:Steelcloth | steelcloth]]. Characters proficient with a rug may use a normal rug as a weapon, but such a weapon normally only deals nonlethal damage. A character actively defending herself with a rug gains half again as much benefit from doing so (if the character normally gains +4 to AC while fighting defensively, she would instead gain +6 while wielding a rug). In addition, the rug is a reach weapon, allowing the wielder to strike creatures within a 10 foot range; the rug can be used to hit adjacent opponents, as well. The rug is a ''martial arts weapon''. | : While the vast majority of actual rugs are constructed of normal cloths, rugs fabricated for combat use are typically made of [[Trinity:Steelcloth | steelcloth]]. Characters proficient with a rug may use a normal rug as a weapon, but such a weapon normally only deals nonlethal damage. A character actively defending herself with a rug gains half again as much benefit from doing so (if the character normally gains +4 to AC while fighting defensively, she would instead gain +6 while wielding a rug). In addition, the rug is a reach weapon, allowing the wielder to strike creatures within a 10 foot range; the rug can be used to hit adjacent opponents, as well. The rug is a ''martial arts weapon''. | ||
</div> | |||
<div id="Sash"> | |||
'''Sash''' | '''Sash''' | ||
: Typically constructed of lightweight [[Trinity:Steelcloth | steelcloth]], the sash is a vicious weapon in the appropriate hands. A character proficient with a sash can use a normal cloth sash as a weapon, but such a weapon normally only deals nonlethal damage. The sash is a ''martial arts weapon''. | : Typically constructed of lightweight [[Trinity:Steelcloth | steelcloth]], the sash is a vicious weapon in the appropriate hands. A character proficient with a sash can use a normal cloth sash as a weapon, but such a weapon normally only deals nonlethal damage. The sash is a ''martial arts weapon''. | ||
</div> | |||
<div id="Zweihandir"> | |||
'''Zweihandir''' | '''Zweihandir''' | ||
: With a long history of use, the zweihandir is the epitome of weaponry designed for front-line fighters. Normal humanoids must use their knee or similar appendage to brace the weapon; as such, actively wielding a zweihandir reduces the wielder's movement speeds by half, to a minimum of 5 feet. | : With a long history of use, the zweihandir is the epitome of weaponry designed for front-line fighters. Normal humanoids must use their knee or similar appendage to brace the weapon; as such, actively wielding a zweihandir reduces the wielder's movement speeds by half, to a minimum of 5 feet. | ||
</div> | |||
[[category:Trinity]] | [[category:Trinity]] |
Latest revision as of 21:07, 9 November 2007
Trinity is home to several unique weapons, as well as several weapons of vaguely real-world origin that are used to flesh out various cultures.
Simple Weapons[edit]
Simple Weapons Damage Weapon Cost Sm Med Crit Range Inc Weight Type Light Melee Baton 5g 1d3 1d4 x2 -- 2 lb. Bludgeoning One-Handed Melee Pole 10g 1d4 1d6 x2 -- 6 lb. Bludgeoning
Baton
- A rather short, compact staff. Similar to a club; however, this item is more finely and carefully crafted, allowing it to be used as a martial arts weapon.
Pole
- Similar in construction to a staff, but shorter, so as to be usable in one hand. A pole may be used as a martial arts weapon.
Martial Weapons[edit]
Martial Weapons Damage Weapon Cost Sm Med Crit Range Inc Weight Type Light Melee Shuko 5g 1d3 1d4 19-20/x2 -- 1 lb. Slashing One-Handed Melee Claw 20g 1d4 1d6 19-20/x2 -- 1 lb. Slashing
Claw
- A tight-fitting glove with three blade extending from the knuckles, the claw is an unwieldy but powerful weapon. A character wielding a claw gets a +4 bonus on rolls against being disarmed, and a +2 bonus on sunder attempts. The claw is a martial arts weapon.
Shuko
- A tight-fitting glove with four small blades jutting from the top of the palm, the shuko is more of a utilitarian tool than a weapon, though it serves effectively enough. A character wielding a shuko gets a +4 bonus on rolls against being disarmed, and a +4 bonus on Climb checks. The shuko is a martial arts weapon.
Exotic Weapons[edit]
Exotic Weapons Damage Weapon Cost Sm Med Crit Range Inc Weight Type One-Handed Melee Sash 12g 1d6 1d8 x3 -- 3 lb. Bludgeoning and Piercing Two-Handed Melee Katana 325g 1d8 1d10 19-20/x2 -- 8 lb. Slashing Rug 30g 1d10 2d6 19-20/x3 -- 10 lb. Bludgeoning Three-Handed Melee Zweihandir 200g 2d8 3d6 19-20/x4 -- 60 lb. Slashing
Katana
- The preferred weapon of the west, the katana is essentially a specialized bastard sword. All katanas are automatically masterwork (this is reflected in the cost, above).
Rug
- While the vast majority of actual rugs are constructed of normal cloths, rugs fabricated for combat use are typically made of steelcloth. Characters proficient with a rug may use a normal rug as a weapon, but such a weapon normally only deals nonlethal damage. A character actively defending herself with a rug gains half again as much benefit from doing so (if the character normally gains +4 to AC while fighting defensively, she would instead gain +6 while wielding a rug). In addition, the rug is a reach weapon, allowing the wielder to strike creatures within a 10 foot range; the rug can be used to hit adjacent opponents, as well. The rug is a martial arts weapon.
Sash
- Typically constructed of lightweight steelcloth, the sash is a vicious weapon in the appropriate hands. A character proficient with a sash can use a normal cloth sash as a weapon, but such a weapon normally only deals nonlethal damage. The sash is a martial arts weapon.
Zweihandir
- With a long history of use, the zweihandir is the epitome of weaponry designed for front-line fighters. Normal humanoids must use their knee or similar appendage to brace the weapon; as such, actively wielding a zweihandir reduces the wielder's movement speeds by half, to a minimum of 5 feet.