Mano a Mano:Character CP: Difference between revisions
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| align="center" | +900 || || big and very fast | | align="center" | +900 || || big and very fast | ||
|} | |||
;Customizing Character Size, Agility, Health and Power: Reach, agility, health and power modifiers have a character point value. | |||
200 CP x (character reach - template reach) see equipment CP | |||
+ agility CP for agility modifier (-3 to +3) see template CP | |||
+ health CP for health modifier (-7 to +7) see template CP | |||
+ power CP for power modifier (-4 to +4) see template CP | |||
Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power. | |||
{| style="text-align:center" | |||
! | |||
! width="5" | !! variance | |||
! width="5" | !! length | |||
! width="5" | !! reach | |||
! width="5" | !! agility | |||
! width="5" | !! mass | |||
! width="5" | !! health | |||
! width="5" | !! power | |||
|- | |||
! align="left" | tiny !! | |||
| high || || -30% || || -30% || || +2 || || -60% || || -3 || || -6 | |||
|- | |||
! align="left" | very small !! | |||
| medium || || -20% || || -20% || || +1 || || -40% || || -2 || || -4 | |||
|- | |||
! align="left" | small !! | |||
| low || || -10% || || -10% || || 0 || || -20% || || -1 || || -2 | |||
|- | |||
! align="left" | average !! | |||
| none || || ±0% || || ±0% || || 0 || || ±0% || || 0 || || 0 | |||
|- | |||
! align="left" | big !! | |||
| low || || +10% || || +10% || || 0 || || +30% || || +1 || || +2 | |||
|- | |||
! align="left" | very big !! | |||
| medium || || +20% || || +20% || || -1 || || +60% || || +2 || || +4 | |||
|- | |||
! align="left" | huge !! | |||
| high || || +30% || || +30% || || -2 || || +100% || || +3 || || +6 | |||
|} | |||
Characters with low, medium or high variance also have the following options: | |||
{| | |||
! align="left" | slow !! width="5" | | |||
| Subtract 1 from the character's agility and increase their mass by 50%. | |||
|- | |||
! align="left" | fast !! width="5" | | |||
| Add 1 to the character's agility and decrease their mass by 20%. | |||
|- | |||
! align="left" | fragile !! width="5" | | |||
| Subtract 1 from the character's health. | |||
|- | |||
! align="left" | tough !! width="5" | | |||
| Add 1 to the character's health. | |||
|- | |||
! align="left" | weak !! width="5" | | |||
| Subtract 1 from the character's power. | |||
|- | |||
! align="left" | powerful !! width="5" | | |||
| Add 1 to the character's power. | |||
|} | |} | ||
Revision as of 05:43, 2 December 2007
Character CP
|
CP | Build | |
---|---|---|---|
small builds | |||
-100 | small | ||
+100 | small and powerful | ||
+200 | small and tough | ||
weaker builds | |||
-900 | feeble | ||
-500 | puny | ||
-300 | delicate | ||
-200 | wimpy | ||
typical builds | |||
+400 | fast (light) | ||
0 | normal | ||
-400 | slow (heavy) | ||
athletic builds | |||
+700 | fast and tough | ||
+600 | fast and powerful | ||
+300 | tough | ||
+200 | powerful | ||
large builds | |||
+100 | big | ||
+500 | big and fast | ||
+900 | big and very fast |
- Customizing Character Size, Agility, Health and Power
- Reach, agility, health and power modifiers have a character point value.
200 CP x (character reach - template reach) see equipment CP + agility CP for agility modifier (-3 to +3) see template CP + health CP for health modifier (-7 to +7) see template CP + power CP for power modifier (-4 to +4) see template CP
Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.
variance | length | reach | agility | mass | health | power | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
tiny | high | -30% | -30% | +2 | -60% | -3 | -6 | |||||||
very small | medium | -20% | -20% | +1 | -40% | -2 | -4 | |||||||
small | low | -10% | -10% | 0 | -20% | -1 | -2 | |||||||
average | none | ±0% | ±0% | 0 | ±0% | 0 | 0 | |||||||
big | low | +10% | +10% | 0 | +30% | +1 | +2 | |||||||
very big | medium | +20% | +20% | -1 | +60% | +2 | +4 | |||||||
huge | high | +30% | +30% | -2 | +100% | +3 | +6 |
Characters with low, medium or high variance also have the following options:
slow | Subtract 1 from the character's agility and increase their mass by 50%. | |
---|---|---|
fast | Add 1 to the character's agility and decrease their mass by 20%. | |
fragile | Subtract 1 from the character's health. | |
tough | Add 1 to the character's health. | |
weak | Subtract 1 from the character's power. | |
powerful | Add 1 to the character's power. |
|
CP | Disability | |
---|---|---|---|
-1000 | -4 | ||
-600 | -3 | ||
-300 | -2 | ||
-100 | -1 | ||
CP | Ability | ||
100 | 1 | ||
300 | 2 | ||
600 | 3 | ||
1000 | 4 | ||
1500 | 5 | ||
2100 | 6 | ||
2800 | 7 | ||
3600 | 8 |