Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
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| align="center" | +900 || || big and very fast
 
| align="center" | +900 || || big and very fast
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|}
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;Customizing Character Size, Agility, Health and Power: Reach, agility, health and power modifiers have a character point value.
 +
 +
  200 CP x (character reach - template reach) see equipment CP
 +
+ agility CP for agility modifier (-3 to +3) see template CP
 +
+ health CP  for health  modifier (-7 to +7) see template CP
 +
+ power CP  for power  modifier (-4 to +4) see template CP
 +
 +
 +
Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.
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{| style="text-align:center"
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!
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! width="5" | !! variance
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! width="5" | !! length
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! width="5" | !! reach
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! width="5" | !! agility
 +
! width="5" | !! mass
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! width="5" | !! health
 +
! width="5" | !! power
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|-
 +
! align="left" | tiny      !!
 +
| high  || || -30% || || -30% || || +2 || ||  -60% || || -3 || || -6
 +
|-
 +
! align="left" | very small !!
 +
| medium || || -20% || || -20% || || +1 || ||  -40% || || -2 || || -4
 +
|-
 +
! align="left" | small      !!
 +
| low    || || -10% || || -10% || ||  0 || ||  -20% || || -1 || || -2
 +
|-
 +
! align="left" | average    !!
 +
| none || || ±0% || || ±0% || || 0 || || ±0% || || 0 || || 0
 +
|-
 +
! align="left" | big        !!
 +
| low    || || +10% || || +10% || ||  0 || ||  +30% || || +1 || || +2
 +
|-
 +
! align="left" | very big  !!
 +
| medium || || +20% || || +20% || || -1 || ||  +60% || || +2 || || +4
 +
|-
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! align="left" | huge      !!
 +
| high  || || +30% || || +30% || || -2 || || +100% || || +3 || || +6
 +
|}
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 +
Characters with low, medium or high variance also have the following options:
 +
 +
{|
 +
! align="left" | slow    !! width="5" |
 +
| Subtract 1 from the character's agility and increase their mass by 50%.
 +
|-
 +
! align="left" | fast    !! width="5" |
 +
| Add 1 to the character's agility and decrease their mass by 20%.
 +
|-
 +
! align="left" | fragile  !! width="5" |
 +
| Subtract 1 from the character's health.
 +
|-
 +
! align="left" | tough    !! width="5" |
 +
| Add 1 to the character's health.
 +
|-
 +
! align="left" | weak    !! width="5" |
 +
| Subtract 1 from the character's power.
 +
|-
 +
! align="left" | powerful !! width="5" |
 +
| Add 1 to the character's power.
 
|}
 
|}
  

Revision as of 22:43, 1 December 2007

Character CP

Total CP
A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
Template CP
The CP of the character's template is given in the template.
Build CP
The CP of a character's build comes from the table to the right.
Missing Limbs
If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their other CP. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
CP Build
small builds
-100 small
+100 small and powerful
+200 small and tough
weaker builds
-900 feeble
-500 puny
-300 delicate
-200 wimpy
typical builds
+400 fast (light)
0 normal
-400 slow (heavy)
athletic builds
+700 fast and tough
+600 fast and powerful
+300 tough
+200 powerful
large builds
+100 big
+500 big and fast
+900 big and very fast
Customizing Character Size, Agility, Health and Power
Reach, agility, health and power modifiers have a character point value.
 200 CP x (character reach - template reach) see equipment CP
+ agility CP for agility modifier (-3 to +3) see template CP
+ health CP  for health  modifier (-7 to +7) see template CP
+ power CP   for power   modifier (-4 to +4) see template CP


Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.

variance length reach agility mass health power
tiny high -30% -30% +2 -60% -3 -6
very small medium -20% -20% +1 -40% -2 -4
small low -10% -10% 0 -20% -1 -2
average none ±0% ±0% 0 ±0% 0 0
big low +10% +10% 0 +30% +1 +2
very big medium +20% +20% -1 +60% +2 +4
huge high +30% +30% -2 +100% +3 +6

Characters with low, medium or high variance also have the following options:

slow Subtract 1 from the character's agility and increase their mass by 50%.
fast Add 1 to the character's agility and decrease their mass by 20%.
fragile Subtract 1 from the character's health.
tough Add 1 to the character's health.
weak Subtract 1 from the character's power.
powerful Add 1 to the character's power.
Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
CP Disability
-1000 -4
-600 -3
-300 -2
-100 -1
CP Ability
100 1
300 2
600 3
1000 4
1500 5
2100 6
2800 7
3600 8