Mano a Mano:Character CP: Difference between revisions
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== Character CP == | == Character CP == | ||
;Total CP: A character's total CP value is the sum of the character's template CP, | ;Total CP: A character's total CP value is the sum of the character's template CP, and character CP. | ||
;Template CP: The CP of the character's template is | ;Template CP: The CP of the character's template is usually copied from the template, but can also be calculated by adding up the CP of the character's template abilities, health, speed, agility, power, natural weapons, dexterity and armor. (See [[Mano a Mano:Templates#Template CP|Game Design/Templates/Template CP]].) | ||
;Missing Limbs: If the character is missing | ;Missing Limbs: If the character is missing limbs described in their original template, update or recalculate their template CP. | ||
;Reach CP: | ;Reach CP: Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example if the template reach of a weapon is 1.5 m and the character reach is 1.8 m (0.3 m longer) then the character reach CP is 60. | ||
;Agility CP: Character agility CP is based on the character's agility modifier. | ;Agility CP: Character agility CP is based on the character's agility modifier. | ||
{| style="text-align:center" | |||
! Agility | |||
| -3 || -2 || -1 || 0 || +1 || +2 || +3 | |||
|- | |||
! CP | |||
| -1200 || -600 || -200 || 0 || 200 || 600 || 1200 | |||
|} | |||
;Power CP: Character power CP is based on the character's power modifier. | ;Health CP: Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier, and -1400 character health CP. | ||
;Power CP: Character power CP is based on the character's power modifier. | |||
{| style="text-align:center" | |||
! Power | |||
| -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 | |||
|- | |||
! CP | |||
| -2000 || -1200 || -600 || -200 || 0 || 200 || 600 || 1200 || 2000 | |||
|} | |||
{| style="text-align:center" | {| style="text-align:center" |
Revision as of 01:30, 3 December 2007
Character CP
- Total CP
- A character's total CP value is the sum of the character's template CP, and character CP.
- Template CP
- The CP of the character's template is usually copied from the template, but can also be calculated by adding up the CP of the character's template abilities, health, speed, agility, power, natural weapons, dexterity and armor. (See Game Design/Templates/Template CP.)
- Missing Limbs
- If the character is missing limbs described in their original template, update or recalculate their template CP.
- Reach CP
- Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example if the template reach of a weapon is 1.5 m and the character reach is 1.8 m (0.3 m longer) then the character reach CP is 60.
- Agility CP
- Character agility CP is based on the character's agility modifier.
Agility | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
---|---|---|---|---|---|---|---|
CP | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 |
- Health CP
- Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier, and -1400 character health CP.
- Power CP
- Character power CP is based on the character's power modifier.
Power | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 |
---|---|---|---|---|---|---|---|---|---|
CP | -2000 | -1200 | -600 | -200 | 0 | 200 | 600 | 1200 | 2000 |
|
CP | Disability | |
---|---|---|---|
-1000 | -4 | ||
-600 | -3 | ||
-300 | -2 | ||
-100 | -1 | ||
CP | Ability | ||
100 | 1 | ||
300 | 2 | ||
600 | 3 | ||
1000 | 4 | ||
1500 | 5 | ||
2100 | 6 | ||
2800 | 7 | ||
3600 | 8 |