Difference between revisions of "Talk:Mano a Mano"

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(Full Page Character)
(Full Page Character)
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==New Character Sheet and Templates==
 
==New Character Sheet and Templates==
  
===Full Page Character===
+
{{:Mano a Mano:Character Sheet}}
  
 
This character sheet is intended to serve for both characters and templates. It should have everything you need to modify a character (including template modifications) except for information like special CP which is part of the ability list.
 
This character sheet is intended to serve for both characters and templates. It should have everything you need to modify a character (including template modifications) except for information like special CP which is part of the ability list.
 
NAME _______________________ AGE ______ SEX _____ TEMPLATE __________________
 
 
OCCUPATION(S) _______________________________________________________________
 
 
Grip              _____    ABILITIES              Template    Character
 
Carrying Capacity _____ kg  and disabilities      CP    Mod    CP    Lvl Mod
 
Equipment Mass    _____ kg  ___________________ (______) ___ (______) ___ ___
 
Encumbrance      _____    ___________________ (______) ___ (______) ___ ___
 
Speed-Encumbrance _____    ___________________ (______) ___ (______) ___ ___
 
Stride            _____    ___________________ (______) ___ (______) ___ ___
 
ground movement  _____ m  ___________________ (______) ___ (______) ___ ___
 
water movement    _____ m  ___________________ (______) ___ (______) ___ ___
 
air movement      _____ m  ___________________ (______) ___ (______) ___ ___
 
climbing movement _____ m  ___________________ (______) ___ (______) ___ ___
 
                            ___________________ (______) ___ (______) ___ ___
 
    Template CP (_______)  ___________________ (______) ___ (______) ___ ___
 
    Character CP (_______)  ___________________ (______) ___ (______) ___ ___
 
        Total CP (_______)  ___________________ (______) ___ (______) ___ ___
 
 
        Template    Character                      Template    Character
 
Mass  ________ kg  _____% _______ kg              CP    Mod    CP    Mod Tot
 
Length ________ m  _____% _______ m    Agility (______) ___ (______) ___ ___
 
Type __________                          Speed (______) ___              ___
 
Var. __________  Athletic Abilities ___ Health (______) ___ (______) ___ ___
 
                                          Power (______) ___ (______) ___ ___
 
 
NATURAL          Template                                Character
 
WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
 
manual dexterity: best ___ 2nd best ___  DexCP =(______)
 
 
NATURAL ARMOR                Abs Cvr    AbsCP    CP     
 
_____________________________ ___ ___ x (_____)=(______)     
 
_____________________________ ___ ___ x (_____)=(______)
 
 
EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
 
                    STUN                |                DAMAGE
 
                                        |
 
                                        |
 
                                        |
 
  
 
Example:
 
Example:

Revision as of 07:16, 4 December 2007

New Character Sheet and Templates

Name  
Age   Sex   Template  
Occupation(s)  
 
Abilities & Qualities   Modifier
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
 
Mass   /   kg
Length   /   m
Length Type  
Variability  
 
Speed   /  
Agility   /  
Strength   /  
Toughness   /  
 
CP Value   /  
 
Equipment & Natural Defenses   Features   Mass   Heft   Power   Attack   Defense
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
Carrying Capacity   kg
Equipment Mass   kg
Encumbrance  
Ground Movement   m
Water Movement   m
Air Movement   m
Best Absorption  
Total Cover  
Grapple Attack  
Melee Defense  
Missile Defense  
Grapple Defense  
Stun Stamina   Damage
 
 

This character sheet is intended to serve for both characters and templates. It should have everything you need to modify a character (including template modifications) except for information like special CP which is part of the ability list.

Example:

NAME Modre                   AGE ______ SEX male  TEMPLATE Sabretooth Penguin

OCCUPATION(S) Robber

Grip                  8     ABILITIES              Template     Character
Carrying Capacity     3 kg  and disabilities       CP    Mod    CP    Lvl Mod
Equipment Mass      0.5 kg  swimming            (  600 )  3  (  300 )  2   5
Encumbrance           0     one-handed weapons  (______) ___ (  600 )  3   3
Speed-Encumbrance     2     fishing             (______) ___ (  100 )  1   1
Stride                1     craftsmanship       (______) ___ (  300 )  2   2
ground movement       2 m   ___________________ (______) ___ (______) ___ ___
water movement       10 m   ___________________ (______) ___ (______) ___ ___
air movement            m   ___________________ (______) ___ (______) ___ ___
climbing movement     1 m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  1200 )   ___________________ (______) ___ (______) ___ ___
   Character CP (  1300 )   ___________________ (______) ___ (______) ___ ___
       Total CP (  2500 )   ___________________ (______) ___ (______) ___ ___

       Template     Character                      Template     Character
Mass         60 kg   +/-0%      60 kg              CP    Mod    CP    Mod Tot 
Length      1.0 m    +/-0%     1.0 m    Agility (   0  )  4  (______) ___  4
Type     height                           Speed (   0  )  2                2
Var.        low   Athletic Abilities  5  Health (   0  )  0  (______) ___  5
                                          Power (   0  )  4  (______) ___  4

NATURAL          Template                                Character 
WEAPONS     Dex Qty Rch Shp  QtyCP RchCP ShpCP     CP    Rch    CP    Cmb Pwr
claws&teeth  0   3  0.5  3  ( 100 + 100 + 400 )=(  600 ) ___ (______)  4   4
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___

manual dexterity: best  0  2nd best  0   DexCP =(   0  )

NATURAL ARMOR                 Abs Cvr    AbsCP     CP
_____________________________ ___ ___ x (_____)=(______)
_____________________________ ___ ___ x (_____)=(______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
Ice Blade                          1   0.5   4   7  1.5 m          3 - 6   2
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |

Compact Character

NAME _________________________  ______ kg ______ m
AGE _______ SEX ______ TEMPLATE __________________
OCCUPATION(s) ____________________________________
ABILITIES ________________________________________
          ________________________________________
Agi Spd Hlth Pwr   ground  water    air   climbing
___ ___ ____ ___   _____ m _____ m _____ m _____ m
EQUIPMENT      special Qty Cmb Rch Cvr Abs Pwr Shp
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
          Stun          |         Damage

The compact character sheet is for characters who will not change, but need combat stats and a few other abilities and some description. Do not list abilities whose only purpose is contributing to combat bonuses on the equipment list. Mass and heft have been removed from the equipment list. If a weapon is unwieldy, put "unwieldy" in the special column.

Example:

NAME Modre                          60 kg    1.0 m
AGE _______ SEX male   TEMPLATE Sabretooth Penguin
OCCUPATION(S) Robber
ABILITIES 5 swimming, 3 one-handed weapons,
          1 fishing, 2 craftsmanship
Agi Spd Hlth Pwr   ground  water    air   climbing
 4   2   5    4        2 m   10 m       m      1 m
EQUIPMENT      special Qty Cmb Rch Cvr Abs Pwr Shp
claws & teeth   0 Dex   3   4  0.5          4   3
Ice Blade               1   7  1.5          6   2
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
______________ _______ ___ ___ ___ ___ ___ ___ ___
          Stun          |         Damage

Minimum Character

An even more compact character sheet has the information all on one line, separated by commas with all unnecessary labels and blank space removed:

Modre, 60 kg, 1.0 m, male Sabretooth Penguin Robber, 5 swimming, 3 one-handed weapons, 1 fishing, 2 craftsmanship, 4 Agi, 2 Spd, 5 Health, 2-4 Pwr, 2 m ground, 10 m water, 1 m climb, 3 claws and teeth (0.5 m, 4 Cmb, 2-4 Pwr, 3 Shp, 0 Dex), Ice Blade (1.5 m, 7 Cmb, 3-6 Pwr, 2 Shp)

Full Page Template

Templates that use the full Character Sheet can be copied more easily.

Example:

NAME _______________________ AGE ______ SEX _____ TEMPLATE Sabretooth Penguin

OCCUPATION(S) _______________________________________________________________

Grip              _____     ABILITIES              Template     Character
Carrying Capacity _____ kg  and disabilities       CP    Mod    CP    Lvl Mod
Equipment Mass    _____ kg  swimming            (  600 )  3  (______) ___ ___
Encumbrance       _____     ___________________ (______) ___ (______) ___ ___
Speed-Encumbrance _____     ___________________ (______) ___ (______) ___ ___
Stride            _____     ___________________ (______) ___ (______) ___ ___
ground movement   _____ m   ___________________ (______) ___ (______) ___ ___
water movement    _____ m   ___________________ (______) ___ (______) ___ ___
air movement      _____ m   ___________________ (______) ___ (______) ___ ___
climbing movement _____ m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  1200 )   ___________________ (______) ___ (______) ___ ___
   Character CP (_______)   ___________________ (______) ___ (______) ___ ___
       Total CP (_______)   ___________________ (______) ___ (______) ___ ___

       Template     Character                      Template     Character
Mass         60 kg  _____% _______ kg              CP    Mod    CP    Mod Tot 
Length      1.0 m   _____% _______ m    Agility (   0  )  4  (______) ___ ___
Type     height                           Speed (   0  )  2               ___
Var.        low   Athletic Abilities ___ Health (   0  )  0  (______) ___ ___
                                          Power (   0  )  4  (______) ___ ___

NATURAL          Template                                Character 
WEAPONS     Dex Qty Rch Shp  QtyCP RchCP ShpCP     CP    Rch    CP    Cmb Pwr
claws&teeth  0   3  0.5  3  ( 100 + 100 + 400 )=(  600 ) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___

manual dexterity: best  0  2nd best  0   DexCP =(   0  )

NATURAL ARMOR                 Abs Cvr    AbsCP     CP      
_____________________________ ___ ___ x (_____)=(______)      
_____________________________ ___ ___ x (_____)=(______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |

Compact Template

TEMPLATE  ___________________  ______ CP
ABILITIES ______________________________
          ______________________________
____ kg ___ Agi ___ Spd ___ Hlth ___ Pwr
____ m  _____________  var. ____________
Qty Natural Weapons       Reach  Shp Dex
___ _____________________ ____ m ___ ___
___ _____________________ ____ m ___ ___
___ _____________________ ____ m ___ ___
Natural Armor                    Abs Cvr
________________________________ ___ ___
________________________________ ___ ___

This compact form can be used by characters whose templates won't change.

Example:

TEMPLATE  Sabretooth Penguin     1200 CP
ABILITIES 3 swimming

  60 kg   4 Agi   2 Spd   0 Hlth   4 Pwr
 1.0 m  height         var. low
Qty NATURAL WEAPONS       Reach  Shp Dex
 3  claws and teeth        0.5 m  3   0
___ _____________________ ____ m ___ ___
___ _____________________ ____ m ___ ___
NATURAL ARMOR                    Abs Cvr
________________________________ ___ ___
________________________________ ___ ___

Minimum Template

An even more compact form would be a list of information all on one line, separated by commas, with extra blank space and unnecessary labels removed:

Sabretooth Penguin, 1200 CP, 3 swimming, 40 - 90 kg, 0.75 - 1.5 m height, low var., 4 Agi, 2 Spd, 0 Health, 4 Pwr, 3 claws and teeth (0.5 m, 3 Shp, 0 Dex)

Mechanical vs. Organic Characters

Being a mechanical character is an ability with a special CP of 0, no levels and no modifiers. A mechanical character does not heal, but can be repaired using craftsmanship and abilities which allow characters to modify mechanical characters. Mechanical characters can be repaired more quickly than an organic character heals. Mechanical characters do not require surgery rolls when they are modified.

Characters who do not have this ability are called organic characters. The main difference between mechanical and organic characters is how they are affected by trauma. (A very complex robot which can heal itself but can be easily destroyed by an attempted modification might not have the mechanical character ability.) Mechanical characters do not decay as quickly as organic creatures, so they can be easier to resuscitate from fatal injuries.

There is a question as to weather or not the characteristic of being organic vs. being mechanical should have a Character Point value. For the time being we are just trying to balance out the advantages so that this characteristic is character-point neutral.
How fast can mechanical characters be repaired? Are repairs more like modifications or like medicine/healing rolls? If mechanical character ability had a level it might be a bonus to being repaired.
Do mechanical characters recover from stun like normal characters? I would lean toward "yes" as there are lots of temporary mechanical problems even a simple machine can work out itself, especially autonomous and semi-autonomous robots with redundant systems (NASA probes often recover themselves after the ground crew writes them off as down for the count, and they usually have minor problems which require adjustment and slow down the mission but don't cause lasting damage.)

Combat Abilities

Currently we only have two kinds of combat abilities:

Weapon Proficiency
Abilities which modify combat modifiers are weapon proficiencies, because you have one combat modifier per weapon. Weapon Proficiencies can be as specific as a single weapon or as broad as you like (you could have a weapon proficiency which applies to all weapons) but they apply to any use of the weapon's combat modifier.
Athletic Abilities
Athletic abilities improve your health, allowing you to fight longer even when you get hurt. Your best two athletic abilities affect your health, and it doesn't really matter which athletic abilities they are.

The most obvious thing missing is abilities that affect how you fight with a given weapon - abilities which give you an advantage to using certain classes of actions over others. For example experience competing in wrestling might improve your grappling more than it improves your striking ability. How would these abilities work? Would they add another column to the equipment list, or would they give you special modifiers (like the Grp, Atk, Par modifiers.) or would they be added directly to combat rolls? Would we have some combat modifiers be independent of the equipment list, and not affected by which weapon you use?

Limitations

We need to expand the coverage of limitations to character creation and development in the Game Design section.

  • CP Allowance (How much CP for heroic or super-heroic characters?)
  • Sex (based on template? Should templates have a "sexes" property?)
  • Age
  • Templates (PC vs. NPC)
  • Build (depends on templates. Dogs vary more than cats, and birds even less)
  • Missing limbs
  • Disabilities
    • A game should allow no disabilities beyond those built into the templates, or at least have limitations like one disability per character, no more than -1000 CP of disabilities, and only those disabilities that have unavoidable consequences.
    • A game with a GM may have a bigger disability list because he GM can moderate the role-playing of those disabilities. Players need the GM's permission to give characters disabilities beyond template disabilities. The GM may have stricter limitations than the game requires, not allow some disabilities, or decide on a case-by-case basis.
  • Ability levels (character creation and training)
  • Equipment (character creation and shopping)
  • Occupations?
    • limitations are basically built-in to occupations
    • but the occupations section feels like it needs work
  • Reach? (requires a rule allowing characters to have more or less reach than their template)

Ability Checks in Combat

At times a GM might ask players to perform an ability check during a round of combat. My opinion is that players should not add their ability bonus to the check unless they specifically have established that they are using the ability. If the check is called before the player's turn and the player stated the use of the ability before the beginning of combat. The player would be allowed to add their ability bonus. If the check is called after the player's turn then the player would not be allowed to add their ability bonus the unless they specifically use at least a quick action to use the ability. --ulrich 11:00, 2005 Jul 2 (CEST)

A classic example is watching out for traps during combat. If the traps are so well hidden that an ability roll is required, at least one of the PCs should spend a whole turn looking for traps instead of fighting. If the story requires the characters to fall into a trap, it should be impossible to find (or impossible to avoid if you do find it.) If this is not a good time in the story for the characters to fall into a trap, or if the characters have been specifically looking for traps as they go along, it doesn't make sense to ask them to make routine checks for traps. --SerpLord 15:17, 8 December 2005 (CET)