Scalgard Rime-Hag: Difference between revisions
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''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner. Creatures with immunity to fear effects are not affected by the rime hag’s evil eye. | ''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner. Creatures with immunity to fear effects are not affected by the rime hag’s evil eye. | ||
''Chill Aura (Su)'': Enemies who come within | ''Chill Aura (Su)'': Enemies who come within 10' of a rime hag must make a Fortitude save (DC 10 + the rime hag's Wisdom bonus) or be chilled to the bone and only able to move at half speed. Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves. | ||
''Divination (Sp)'': A rime hag may cast Divination once per day as a cleric of her caster level. | ''Divination (Sp)'': A rime hag may cast Divination once per day as a cleric of her caster level. | ||
Revision as of 01:18, 20 December 2007
Rime Hag
Hit Die: d8
Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Knowledge (local) 3 ranks, Listen 3 ranks
Class Skills
The rime hag’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis)
Skill Points at Each Level
2 + Int modifier.
| Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | ||||||
| 1st | +0 | +2 | +0 | +2 | Domain, Evil Eye | 3 | 1+1 | — | — |
| 2nd | +1 | +3 | +0 | +3 | Domain, Chill Aura | 4 | 2+1 | — | — |
| 3rd | +2 | +3 | +1 | +3 | Domain, Divination | 4 | 2+1 | 1+1 | — |
Class Features
Weapons and Armor: Rime hags gain no proficiency with any weapons or armor.
Evil Eye (Su): Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner. Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.
Chill Aura (Su): Enemies who come within 10' of a rime hag must make a Fortitude save (DC 10 + the rime hag's Wisdom bonus) or be chilled to the bone and only able to move at half speed. Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves.
Divination (Sp): A rime hag may cast Divination once per day as a cleric of her caster level.