Scalgard Rime-Hag: Difference between revisions

From RPGnet
Jump to navigation Jump to search
JasonK (talk | contribs)
No edit summary
JasonK (talk | contribs)
No edit summary
Line 81: Line 81:
''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner.  Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.
''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner.  Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.


''Chill Aura (Su)'': Enemies who come within 30' of a rime hag are chilled to the bone and can only move at half speed.  Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves.   
''Chill Aura (Su)'': Enemies who come within 10' of a rime hag must make a Fortitude save (DC 10 + the rime hag's Wisdom bonus) or be chilled to the bone and only able to move at half speed.  Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves.   


''Divination (Sp)'': A rime hag may cast Divination once per day as a cleric of her caster level.
''Divination (Sp)'': A rime hag may cast Divination once per day as a cleric of her caster level.

Revision as of 01:18, 20 December 2007

Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (local) 3 ranks, Listen 3 ranks


Class Skills

The rime hag’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis)


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Domain, Chill Aura 4 2+1
3rd +2 +3 +1 +3 Domain, Divination 4 2+1 1+1


Class Features

Weapons and Armor: Rime hags gain no proficiency with any weapons or armor.

Evil Eye (Su): Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner. Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.

Chill Aura (Su): Enemies who come within 10' of a rime hag must make a Fortitude save (DC 10 + the rime hag's Wisdom bonus) or be chilled to the bone and only able to move at half speed. Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves.

Divination (Sp): A rime hag may cast Divination once per day as a cleric of her caster level.



E6: Legends of the Phantom World