Difference between revisions of "Asharak the Storm-Touched"

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== Combat ==
 
== Combat ==
  
* Hit points: 127<br />
+
* Hit points: 119 '''(+8)'''<br />  
* Initiative: +1<br />
+
* Initiative: +1 '''+3''' <br />  
 
* Speed: 40 ft (run x4)<br />
 
* Speed: 40 ft (run x4)<br />
* AC 29 (+11 armor, +5 shield, +1 dex, +2 deflection), touch 13, flat-footed 27<br />
+
* AC 29 (+11 armor, +5 shield, +1 dex, +2 deflection), touch 13, flat-footed 28 AC '''32 (+11 armor, +5 shield, -1 dex, +4 deflection +3 Natural), touch 13, flat-footed 32''' <br />
* Fort +19, Ref +7, Will +20<br />
+
* '''Fire, Cold, Electricity Resistance 20, 20% miss chance vs. ranged weapons, DR 10/Adamantine,'''
 +
* Fort +19, Ref +7, Will +20 '''Fort +21, Ref +7, Will +22'''<br />
  
Base Attack Bonus/Grapple: +9/+12
+
Base Attack Bonus/Grapple: +9/+12 '''+13/+19'''
 
=== Melee ===
 
=== Melee ===
+1 Longspear: +14/+9 Two-handed Melee (1d8+5+1d6 Electricity)
+
* +1 Longspear: +14/+9 Two-handed Melee (1d8+5+1d6 Electricity)
+1 Shortspear: +13/+8 One-handed Melee (1d6+4+1d6 Electricity)  
+
* '''+1 Longspear: +25/+20/+15 Two-handed Melee (1d8+10+1d6 Electricity)'''
 +
* +1 Shortspear: +13/+8 One-handed Melee (1d6+4+1d6 Electricity)
 +
* '''+1 Shortspear: +24/+19/+14 One-handed Melee (1d6+9+1d6 Electricity)'''
  
 
=== Ranged ===
 
=== Ranged ===
 
* Javelin: +12/+7 One-handed Ranged (1d6+5+1d6 Electricity;20/x2)
 
* Javelin: +12/+7 One-handed Ranged (1d6+5+1d6 Electricity;20/x2)
 +
* '''Javelin: +20/+16/+9 One-handed Ranged (1d6+8+1d6 Electricity;20/x2)'''
  
 
== Skills ==
 
== Skills ==
Line 94: Line 98:
  
 
* '''1st Level'''
 
* '''1st Level'''
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith]
+
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith] '''Cast'''
** [http://www.d20srd.org/srd/spells/divineFavor.htm Divine Favor]
+
** [http://www.d20srd.org/srd/spells/divineFavor.htm Divine Favor] '''Cast'''
** Sign (CSC)
+
** Sign (CSC) '''Cast'''
 
** Updraft (SC)
 
** Updraft (SC)
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith]
+
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith] '''Cast'''
 
** Resurgence (SC)
 
** Resurgence (SC)
 
** Resurgence (SC)
 
** Resurgence (SC)
** [http://www.d20srd.org/srd/spells/entropicShield.htm Entropic Shield](D)
+
** [http://www.d20srd.org/srd/spells/entropicShield.htm Entropic Shield](D) '''Cast'''
 
*** [http://www.d20srd.org/srd/spells/magicWeapon.htm Magic Weapon] (War Domain)
 
*** [http://www.d20srd.org/srd/spells/magicWeapon.htm Magic Weapon] (War Domain)
  
 
* '''2nd Level'''
 
* '''2nd Level'''
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith]
+
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith] '''Cast'''
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith]
+
** [http://www.d20srd.org/srd/spells/shieldOfFaith.htm Shield of Faith] '''Cast'''
 
** [http://www.d20srd.org/srd/spells/soundBurst.htm Sound Burst]
 
** [http://www.d20srd.org/srd/spells/soundBurst.htm Sound Burst]
 
** Close Wounds (SC)
 
** Close Wounds (SC)
 
** Close Wounds (SC)
 
** Close Wounds (SC)
 
** [http://www.d20srd.org/srd/spells/consecrate.htm Consecrate]
 
** [http://www.d20srd.org/srd/spells/consecrate.htm Consecrate]
** [http://www.d20srd.org/srd/spells/status.htm Status] (Cast)
+
** [http://www.d20srd.org/srd/spells/status.htm Status] '''Cast'''
 
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind] (D)
 
** [http://www.d20srd.org/srd/spells/gustOfWind.htm Gust of Wind] (D)
 
*** [http://www.d20srd.org/srd/spells/spiritualWeapon.htm Spiritual Weapon] (War Domain)
 
*** [http://www.d20srd.org/srd/spells/spiritualWeapon.htm Spiritual Weapon] (War Domain)
Line 120: Line 124:
 
** [http://www.d20srd.org/srd/spells/searingLight.htm Searing Light]
 
** [http://www.d20srd.org/srd/spells/searingLight.htm Searing Light]
 
** Knight’s Move (SC)
 
** Knight’s Move (SC)
** [http://www.d20srd.org/srd/spells/magicVestment.htm Magic Vestment] (Already cast, on shield)
+
** [http://www.d20srd.org/srd/spells/magicVestment.htm Magic Vestment] '''Cast on Shield'''
 
** Mass Lesser Vigor (SC)
 
** Mass Lesser Vigor (SC)
 
** [http://www.d20srd.org/srd/spells/callLightning.htm Call Lightning] (D)
 
** [http://www.d20srd.org/srd/spells/callLightning.htm Call Lightning] (D)
Line 127: Line 131:
 
* '''4th Level'''
 
* '''4th Level'''
 
** [http://www.d20srd.org/srd/spells/airWalk.htm Air Walk]
 
** [http://www.d20srd.org/srd/spells/airWalk.htm Air Walk]
** [http://www.d20srd.org/srd/spells/freedomOfMovement.htm Freedom of Movement]
+
** [http://www.d20srd.org/srd/spells/freedomOfMovement.htm Freedom of Movement] '''Cast'''
** Resistance, Greater (SC, already cast)
+
** Resistance, Greater (SC) '''Cast'''
 
** Panacea (SC)
 
** Panacea (SC)
 
** Sound Lance (SC)
 
** Sound Lance (SC)
** [http://www.d20srd.org/srd/spells/sleetStorm.htm Sleet Storm] (D)
+
** [http://www.d20srd.org/srd/spells/sleetStorm.htm Sleet Storm] (D) '''Cast as Divine Power'''
 
*** [http://www.d20srd.org/srd/spells/divinePower.htm Divine Power] (War Domain)
 
*** [http://www.d20srd.org/srd/spells/divinePower.htm Divine Power] (War Domain)
  
Line 142: Line 146:
 
*** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike] (War Domain)
 
*** [http://www.d20srd.org/srd/spells/flameStrike.htm Flame Strike] (War Domain)
 
   
 
   
* '''6th Level'''- Stone Body
+
* '''6th Level'''
 +
** Stone Body (SC) '''Cast'''
 
** [http://www.d20srd.org/srd/spells/heal.htm Heal]
 
** [http://www.d20srd.org/srd/spells/heal.htm Heal]
 
** [http://www.d20srd.org/srd/spells/harm.htm Harm]
 
** [http://www.d20srd.org/srd/spells/harm.htm Harm]

Revision as of 08:38, 24 December 2007

Asharak the Storm-Touched: Character in the Shackled City campaign at Play by Web.

Character

  • Asharak the Storm-Touched
  • Chaotic Good Male Human Cleric 5/Stormlord 8
  • Experience:

Abilities

Ability Score Modifier
Strength 16 +3
Dexterity 12 +1
Constitution 18 +4
Intelligence 8 -1
Wisdom 24 +7
Charisma 15 +2

Combat

  • Hit points: 119 (+8)
  • Initiative: +1 +3
  • Speed: 40 ft (run x4)
  • AC 29 (+11 armor, +5 shield, +1 dex, +2 deflection), touch 13, flat-footed 28 AC 32 (+11 armor, +5 shield, -1 dex, +4 deflection +3 Natural), touch 13, flat-footed 32
  • Fire, Cold, Electricity Resistance 20, 20% miss chance vs. ranged weapons, DR 10/Adamantine,
  • Fort +19, Ref +7, Will +20 Fort +21, Ref +7, Will +22

Base Attack Bonus/Grapple: +9/+12 +13/+19

Melee

  • +1 Longspear: +14/+9 Two-handed Melee (1d8+5+1d6 Electricity)
  • +1 Longspear: +25/+20/+15 Two-handed Melee (1d8+10+1d6 Electricity)
  • +1 Shortspear: +13/+8 One-handed Melee (1d6+4+1d6 Electricity)
  • +1 Shortspear: +24/+19/+14 One-handed Melee (1d6+9+1d6 Electricity)

Ranged

  • Javelin: +12/+7 One-handed Ranged (1d6+5+1d6 Electricity;20/x2)
  • Javelin: +20/+16/+9 One-handed Ranged (1d6+8+1d6 Electricity;20/x2)

Skills

Skill Ranks Ability Modifier Misc Total
Concentration 8 Con +4 0 +12
Intimidate 8 Chr +2 0 +10
Knowledge(religion) 8 Int -1 0 +7
Survival 8 Wis +7 0 +15

Languages: Common

Feats

  • Endurance (1st Level)
  • Great Fortitude (1st Level bonus)
  • Martial Weapon Proficiency: Longspear (1st level bonus)
  • Weapon Focus: Longspear (1st level bonus)
  • Domain Spontaneity: War (3rd Level, CD 80)
  • Air Devotion (6th Level, CC 54).
  • Short Haft (9th level, PH2 82)
  • Touch of Healing (12th level, CC62)

Class Features

  • Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing a pre-prepared spell of equal or higher level.
  • Restricted Spells: cannot cast Lawful or Evil spells.
  • Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+7 on a successful check.
  • Enhanced Javelins: Any javelin thrown by you counts as a +2 magic weapon.
  • Electricity Resistance(Ex): You gain Electricity Resistance 15.
  • Shock Weapon(Su): Any spear or javelin used by you is treated as a shock weapon. The weapon loses this ability one round after leaving your hand.
  • Storm Walk(Ex): You and your mount can walk or ride through storms (natural or magical) at your regular movement rate, completely unaffected by high winds (including gust of wind), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury.
  • Thundering Weapon(Su): Any spear or javelin you use is treated as a thundering weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with the shock weapon ability.
  • Storm Ride(Sp): You gain the ability to fly during any storm as if using the fly spell. Adverse wind conditions do not affect you.
  • Shocking Burst Weapon(Su): Any spear or javelin you use is treated as a shocking burst weapon. The weapon loses this ability 1 round after leaving your hand. Its effects stack with your thundering weapon ability.

Spells

Equipment

  • Full Plate of Easy Travel +3 (12,150 GP)
  • Masterwork Heavy Steel Shield (170 GP)
  • Gauntlets of Ogre Power (4,000 GP)
  • Periapt of Wisdom +4/Health +2 (20,000 GP)
  • Changeling Spear +2 (8,305 GP)
  • Ring of Arming and Protection +2 (13,000 GP)
  • Eternal Wand of Mass Lesser Vigor (10,900 GP)
  • Boots of Striding and Springing (5,500 GP)
  • Scout’s Headband (3,400 GP)
  • Survival Pouch (3,300 GP)
  • Ring of Lightning Flashes and Mystic Lightning (22,750 GP)
  • Rod of Bodily Restoration (3,100 GP)
  • Bag of Holding, Type 1 (2,500 GP)
  • 10 Javelins

Description

  • Age: 26
  • Height: 6'4"
  • Weight: 240 lbs.
  • Patron Deity: Procan

History