Difference between revisions of "Thousand Cities:Hearthstones"

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(Added lots of hearthstones)
(modified existing hearthstone entries)
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''This page contains details on hearthstones that have appeared in the game. Where hearthstones from published material have been used, references to the book and page are given. (E: Exalted; OC: Oadenaol's Codex)''
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''This page contains details on hearthstones that have appeared in the game. Where hearthstones from published material have been used, references to the book and page are given. (E: Exalted; OC: Oadenol's Codex)''
  
 
==Level 1==
 
==Level 1==
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;Air
 
;Air
:'''Godspeaking Trillion''' (OC:85)
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:'''Windspeaker'''
:This hearthstone resembles a square-cut pirce of milky blue topaz. It allows the bearer to gain +2 dice on Social rolls when dealing with spirits of the Air, or reduce the difficulty of such rolls by 1.
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:This hearthstone resembles a smooth orb of of cloudy quartz. It allows the bearer to gain +3 dice on Social rolls when dealing with spirits of the Air.
  
 
:'''Jewel of the Flying Heart''' (OC:85)
 
:'''Jewel of the Flying Heart''' (OC:85)
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;Earth
 
;Earth
:'''Stone of Dignity''' (OC:88)
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:'''Immortal Grace''' (modified from OC:88)
:This stone enhances the bearer's dignity and poise, causing any social attacks intended to make the bearer look foolish to suffer +2 difficulty.
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:This stone gives the bearer an aura of unearthly dignity and grace. Any attempts to make the bearer look foolish to suffer +2 difficulty.
  
 
;Fire
 
;Fire
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;Water
 
;Water
:'''Crystal of Seawalking''' (OC:95)
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:'''Seawalker's Stone''' (modified from OC:95)
:The bearer of this shimmering blue stone can walk on liquid as though it were solid land.
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:The bearer of this shimmering blue stone can walk on salt water as though it were solid land, doubling their base movement rate when doing so.
  
:'''Jewel of the Clever Merchant''' (OC:95)
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:'''Silver-tongued Merchant''' (modified from OC:95)
:This silvery-white oval gem gives its bearer +3 dice to all Mental or Social rolls involving trade, bargaining and other business dealings.
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:This silvery-white disc gives its bearer +3 dice to all rolls involving trade negotiations.
  
 
;Wood
 
;Wood
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;Earth
 
;Earth
:'''Jewel of the Master's Hand''' (OC:90)
 
:Intricate copper filigree covers this rich brown orb. Its bearer gains insight into artifice, gaining +4 to Craft (Earth) rolls and +2 to other Craft (Element) rolls.
 
 
 
:'''Branch of the White Jade Tree''' (OC:90)
 
:'''Branch of the White Jade Tree''' (OC:90)
 
:This polished shard of petrified wood harden's the bearer's skin. All post-soak damage is halved, rounding fractions up. While benefiting from this stone, the bearer moves at half rate.
 
:This polished shard of petrified wood harden's the bearer's skin. All post-soak damage is halved, rounding fractions up. While benefiting from this stone, the bearer moves at half rate.
  
 
;Fire
 
;Fire
:'''Discord Stone''' (OC:93)
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:'''Cypher's Gift'''
:This dark blue disc allows its bearer to disrupt those around her, affecting (Essence x 2) people. Targets must win a resisted (Essence + Willpower) roll, or be compelled to argue with another person whenever an opportunity arises. Targets can ignore this compulsion by spending a point of Willpower or making a successful Temperance roll, for each opportunity. The effect ends when the target has spent 3 Willpower, or if 12 hours have elapsed. The stone can be used once per day.
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:This jagged red shard allows its bearer to foment discord in those around her, affecting two people. Targets are immediately compelled to argue with each other whenever an opportunity arises. Targets can ignore this compulsion by spending a point of Willpower or making a successful Temperance roll, for each potential argument. The effect ends if the target has spent 3 Willpower, or if 12 hours have elapsed. The stone can be used once per day.
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 +
:'''Perfected Artifice Gem'''
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:The bearer of this drop of molten bronze gains unnatural insight into artifice, gaining +4 to Craft (Fire) rolls and +2 to Craft (Earth) rolls.
  
 
;Water
 
;Water
:'''Jewel of Danaa'd''' (OC:97)
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:'''Herneia's Grace''' (modified from OC:97)
:This sphere of inky water gives its bearer a special affinity with water elementals. Rituals and spells to summon such entities take half the usual time, and cost half as many motes of essence.
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:This sphere of inky water gives its bearer a special affinity with water elementals. Rituals and spells to summon such entities take half the usual time. Each mote of essence spent to reduce a spirit's Willpower + Essence dicepool count as two motes.
  
 
;Wood
 
;Wood
:'''Gladestalker's Stone''' (OC:100)
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:'''Hunter's Stone''' (modified from OC:100)
:If set into a powerbow, this deep red cabochon adds +3 dice to the weapon's Accuracy and Damage.
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:If set into a powerbow, this amber lens adds +3 dice to the weapon's Accuracy and Damage.
  
 
;Celestial
 
;Celestial
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;Water
 
;Water
 
:'''Gem of Masks''' (OC:98)
 
:'''Gem of Masks''' (OC:98)
:This rainbow-coloure crystal allows its bearer to change their appearance, altering their face and skin colour. The gem cannot alter or hide caste marks, but it adds +4 dice to Larceny rolls involving disguise.
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:This rainbow-coloured crystal allows its bearer to change their appearance, altering their face and skin colour. The gem cannot alter or hide caste marks, but it adds +4 dice to Larceny rolls involving disguise.
  
 
;Wood
 
;Wood
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;Celestial
 
;Celestial
:'''Seven Leaping Dragons Stone''' (E:384)
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:'''Seven Leaping Dragons Stone''' (modified from E:384)
:This translucent orange sphere gives its bearer a greater understanding of the body's essence flows, adding +4 dice (or adding the user's Permanent Essence in dice, if that is greater than 4) to Martial Arts attacks. (''Note: slightly modified from the rulebook version'')
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:This translucent orange sphere gives its bearer a greater understanding of the body's essence flows, adding +4 dice (or the user's Permanent Essence, if that is greater) to their Martial Arts attacks.
  
 
==Level 5==
 
==Level 5==

Revision as of 22:08, 30 December 2007

This page contains details on hearthstones that have appeared in the game. Where hearthstones from published material have been used, references to the book and page are given. (E: Exalted; OC: Oadenol's Codex)

Level 1

Air
Windspeaker
This hearthstone resembles a smooth orb of of cloudy quartz. It allows the bearer to gain +3 dice on Social rolls when dealing with spirits of the Air.
Jewel of the Flying Heart (OC:85)
This blood-red stone increases the bearer's Dodge DV by 1, and adds +1 dice to all melee attacks made with a weapon it is set into.
Earth
Immortal Grace (modified from OC:88)
This stone gives the bearer an aura of unearthly dignity and grace. Any attempts to make the bearer look foolish to suffer +2 difficulty.
Fire
Memorial Iron (OC:92)
This smooth nugget of polished iron can allow the bearer to vividly recall any strongly positive memory, allowing them to regain a point of Willpower once per day.
Water
Seawalker's Stone (modified from OC:95)
The bearer of this shimmering blue stone can walk on salt water as though it were solid land, doubling their base movement rate when doing so.
Silver-tongued Merchant (modified from OC:95)
This silvery-white disc gives its bearer +3 dice to all rolls involving trade negotiations.
Wood
Stone of Healing (E:384)
This earth-brown stone enhances the bearer's medical talents, adding +3 dice to all Medicine rolls made by that character. Examples of this stone are held by Cytheria and Icarus.
Celestial
Gem of Holiness" (OC:104)
This silver-blue hemisphere imbues its bearer with an aura of holiness. Unless the bearer contradicts this appearance, they gain +1 die on all Manipulation or Charisma rolls to gain the trust of others.
Oathstone (OC:106)
By giving this stone to another, it enforces an oath exactly as if the Eclipse anima power (Essence 1) had been used. Neither party is required to spend essence for this effect. After giving the stone away, the bearer may still use it to regain essence normally.

Level 2

Air
Crystal of the Frozen North (OC:86)
Currently held by Skadi, this translucent white crystal protects her from all forms of natural cold. Skadi may also use the stone to create magical cold by touch, spending essence to cool red-hot metal or freeze water.
Earth
Stone of the Earthweb (OC:90)
An Exalt bearing this stone can sense everything touching the ground within 10 yards, instinctively knowing the size, approximate weight and movements of all such objects.
Fire
Jewel of the Forge
This vivid orange-red garnet draws heat and flame into itself, giving the bearer Hardness 8 against damage from natural heat sources. The stone is currently held by Ariadne, who uses it to forge metal without needing protective equipment.
Water
Gem of Youth (OC:96)
This smooth black lens contains a fossil shell at its centre. Anyone bearing the stone ceases to visibly age, although the stone does not increase their natural lifespan.
Wood
Opal of the Hunted (OC:99)
This polished green-and-violet opal givs its bearer +2 dice to Wits or Perception rolls to detect an ambush; +1DV against unexpected attacks, and +3 dice to all rolls to evade tracking or pursuit.
Stone of Mending Flaws (OC:99)
This heathstone mends small tears, cracks, flaws or blemishes in non-living material with a touch.
Celestial
Jewel of the Graceful Courtier (OC:103)

This opalescent oval jewel allows its bearer to blend effortlessly into any social situation; adding one bonus success to all Socialise rolls.

Sphere of Courtesan's Constellation (OC:106)
This gold-flecked, orange globe raises its user's Appearance to 3, and adds 2 dice to all Performance and Presence rolls.

Level 3

Air
Windhands Gemstone (E:382)
This perfectly clear crystal enhances the bearer's reflexes, allowing them to apply their unmodified Dodge or Parry DV against ranged attacks. This does not refresh the user's DV; it merely allows the user to ignore penalties to their DV against ranged attacks.
Earth
Branch of the White Jade Tree (OC:90)
This polished shard of petrified wood harden's the bearer's skin. All post-soak damage is halved, rounding fractions up. While benefiting from this stone, the bearer moves at half rate.
Fire
Cypher's Gift
This jagged red shard allows its bearer to foment discord in those around her, affecting two people. Targets are immediately compelled to argue with each other whenever an opportunity arises. Targets can ignore this compulsion by spending a point of Willpower or making a successful Temperance roll, for each potential argument. The effect ends if the target has spent 3 Willpower, or if 12 hours have elapsed. The stone can be used once per day.
Perfected Artifice Gem
The bearer of this drop of molten bronze gains unnatural insight into artifice, gaining +4 to Craft (Fire) rolls and +2 to Craft (Earth) rolls.
Water
Herneia's Grace (modified from OC:97)
This sphere of inky water gives its bearer a special affinity with water elementals. Rituals and spells to summon such entities take half the usual time. Each mote of essence spent to reduce a spirit's Willpower + Essence dicepool count as two motes.
Wood
Hunter's Stone (modified from OC:100)
If set into a powerbow, this amber lens adds +3 dice to the weapon's Accuracy and Damage.
Celestial
Death-Speech Stone (E: 384)
This cobalt-blue stone allows its bearer to initiate a conversation with any corpse, as long as some amount of flesh remains on the bones. The stone is currently held by Ur, bound to a manse in his ancestral home of Rakandra.

Level 4

Air
Stone of Airwalking (OC:88)
The bearer of this stone can walk upon the air as if it were solid ground. If they are tripped or knocked down, they will fall as normal unless they can regain their footing (Dex+Athletics, diff 3).
Earth
Gem of Adamant Skin (E:382)
This glittering black ovoid renders its bearer's bones unbreakable. All lethal damage suffered by the bearer is immediately converted to bashing damage before applying soak. Excess bashing damage (while incapacitated) still converts to lethal damage as normal.
Fire
Candent Carbuncle (OC:94)
This hearthstone resembles a burning coal, and is always warm to touch. Its bearer can reflexively ignite their weapon, adding +4L damage and potentially igniting flammable targets. The bearer also gains +5 soak against all damage caused by fire.
Water
Gem of Masks (OC:98)
This rainbow-coloured crystal allows its bearer to change their appearance, altering their face and skin colour. The gem cannot alter or hide caste marks, but it adds +4 dice to Larceny rolls involving disguise.
Wood
Song of Life Stone (OC:100)
At will, this mottled brown and white sphere causes plants to grow with unnatural vigour anywhere within the sound of the bearer's voice. Trees bear fruit out of season, vines undergo a year's growth in a single scene, and wilted or dying plants return to full health.
Celestial
Seven Leaping Dragons Stone (modified from E:384)
This translucent orange sphere gives its bearer a greater understanding of the body's essence flows, adding +4 dice (or the user's Permanent Essence, if that is greater) to their Martial Arts attacks.

Level 5

Air


Earth


Fire


Water


Wood


Celestial


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