Character:Connor Mearthe: Difference between revisions

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== Campaign ==
== Campaign ==


Characters don't exist in a vacuum. You may want to give a brief description of what kind of campaign or chronicle you have in mind for this character.
Pending.


== Character Stats ==
== Character Stats ==


Connor Meathe: Male Human Duskblade 1; CR 1;
'''Connor Meathe''': Male Human Duskblade 1; CR 1;


Medium Humanoid (Human);
Medium Humanoid (Human);


HD 1d8+2; HP 10
'''HD''' 1d8+2; '''HP''' 10


Init +0; Spd 30 ft/x4;
'''Init''' +0; '''Spd''' 30 ft/x4;


AC 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15;
'''AC''' 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15;


Base Atk/Grapple +1/+1;
'''Base Atk/Grapple''' +1/+1;


'''Melee''' +3 Longsword (1d8+2, crit 19-20x2, slashing) <br>
'''Melee''' +3 Longsword (1d8+2, crit 19-20x2, slashing) <br>
or +3 Dagger (1d4+2, crit 19-20x2, piercing) <br>
'''or''' +3 Dagger (1d4+2, crit 19-20x2, piercing) <br>
'''Ranged''': +1 Longbow (1d8, crit x3, rane 100 ft., piercing) <br>
'''Ranged''': +1 Longbow (1d8, crit x3, rane 100 ft., piercing) <br>


SA&SQ Arcane Attunement (Sp), Armored Mage (Light) (Ex);
'''SA&SQ''' Arcane Attunement (Sp), Armored Mage (Light) (Ex);


AL CG; SV Fort +4, Ref +0, Will +0;
'''AL''' CG; '''SV''' Fort +4, Ref +0, Will +0;


Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10
'''Abilities''': Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10


Skills: Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3
'''Skills''': Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3


Feats: Quick Draw, Power Attack  
'''Feats''': Quick Draw, Power Attack  


Duskblade Spells: 1st (3/day) – ''blade of blood'', ''Kelgore’s fire bolt'', ''true strike''; 0th (3/day) – ''acid splash'', ''disrupt undead'', ''ray of frost''
'''Duskblade Spells''': 1st (3/day) – ''blade of blood'', ''Kelgore’s fire bolt'', ''true strike''; 0th (3/day) – ''acid splash'', ''disrupt undead'', ''ray of frost''


Arcane Attunement (6/day): ''dancing lights'', ''detect magic'', ''flare'', ''ghost sound'', ''read magic''
'''Arcane Attunement''' (6/day): ''dancing lights'', ''detect magic'', ''flare'', ''ghost sound'', ''read magic''


Combat gear: Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger
'''Combat gear''': Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger





Revision as of 17:12, 12 January 2008


A human duskblade (Player's Handbook II) character for Dungeons & Dragons 3.5, created by Failed Saving Throw.


Campaign

Pending.

Character Stats

Connor Meathe: Male Human Duskblade 1; CR 1;

Medium Humanoid (Human);

HD 1d8+2; HP 10

Init +0; Spd 30 ft/x4;

AC 15 (+4 chain shirt, +1 light steel shield), touch 10, flat-footed 15;

Base Atk/Grapple +1/+1;

Melee +3 Longsword (1d8+2, crit 19-20x2, slashing)
or +3 Dagger (1d4+2, crit 19-20x2, piercing)
Ranged: +1 Longbow (1d8, crit x3, rane 100 ft., piercing)

SA&SQ Arcane Attunement (Sp), Armored Mage (Light) (Ex);

AL CG; SV Fort +4, Ref +0, Will +0;

Abilities: Str 15(+2), Dex 10, Con 15(+2), Int 16(+3), Wis 10, Cha 10

Skills: Climb +6, Concentration +6, Knowledge (arcane) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Sense Motive +4, Spellcraft +7, Swim +3

Feats: Quick Draw, Power Attack

Duskblade Spells: 1st (3/day) – blade of blood, Kelgore’s fire bolt, true strike; 0th (3/day) – acid splash, disrupt undead, ray of frost

Arcane Attunement (6/day): dancing lights, detect magic, flare, ghost sound, read magic

Combat gear: Chain shirt, light steel shield, longsword, composite long bow w/20 arrows, dagger


Character Description

Pending.

Commentary

Pending.