Mano a Mano:Actions: Difference between revisions
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{| | {| | ||
! align="left" | hand weapons !! width="10" | !! align="left" | | ! align="left" | hand weapons !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| quick attack || || quick || || half || || | | quick attack || || quick || || half power || || | ||
|- | |- | ||
| strategic attack || || powerful || || half || || +1 attack | | strategic attack || || powerful || || half power || || +1 attack | ||
|- | |- | ||
| cautious attack || || powerful || || half || || +1 defense | | cautious attack || || powerful || || half power || || +1 defense | ||
|- | |- | ||
| powerful attack || || powerful || || full || || | | powerful attack || || powerful || || full power || || | ||
|- | |- | ||
| outreaching attack || || powerful || || full || || +1 defense | | outreaching attack || || powerful || || full power || || +1 defense | ||
|- | |- | ||
! align="left" | takedowns !! width="10" | !! align="left" | | ! align="left" | takedowns !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| push || || quick || || || || | | push || || quick || || || || | ||
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| throw || || powerful || || || || | | throw || || powerful || || || || | ||
|- | |- | ||
! align="left" | holds !! width="10" | !! align="left" | | ! align="left" | holds !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| hold || || quick || || || || | | hold || || quick || || || || | ||
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| reversal || || powerful || || || || | | reversal || || powerful || || || || | ||
|- | |- | ||
! align="left" | stance !! width="10" | !! align="left" | | ! align="left" | stance !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| drop || || quick || || || || | | drop || || quick || || || || | ||
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| instant stand || || powerful || || || || +2 defense | | instant stand || || powerful || || || || +2 defense | ||
|- | |- | ||
! align="left" | thrown weapons !! width="10" | !! align="left" | | ! align="left" | thrown weapons !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| quick attack || || quick || || half || || | | quick attack || || quick || || half power || || | ||
|- | |- | ||
| powerful attack || || powerful || || full || || double range | | powerful attack || || powerful || || full power || || double range | ||
|- | |- | ||
| heave || || powerful || || full || || | | heave || || powerful || || full power || || | ||
|- | |- | ||
| heave (unwieldy) || || 2 turns || || full || || | | heave (unwieldy) || || 2 turns || || full power || || | ||
|- | |- | ||
! align="left" | guns and bows !! width="10" | !! align="left" | | ! align="left" | guns and bows !! width="10" | !! align="left" | power !! width="10" | !! align="left" | damage !! width="10" | !! align="left" | modifier | ||
|- | |- | ||
| | | aim || || quick || || || || +2 attack | ||
|- | |- | ||
| | | quick attack || || quick || || full power || || | ||
|- | |- | ||
| | | strategic attack || || powerful || || full power || || +1 attack | ||
|- | |- | ||
| | | cautious attack || || powerful || || full power || || +1 defense | ||
|- | |- | ||
| draw | | draw and fire || || powerful || || full power || || | ||
|- | |- | ||
| draw ( | | draw (light) || || quick || || || || | ||
|- | |- | ||
| draw | | draw (heavy) || || powerful || || || || | ||
|- | |- | ||
| load || || quick || || | | load || || quick || || || || | ||
|- | |- | ||
| unload || || quick || || | | unload || || quick || || || || | ||
|- | |- | ||
| replace a clip || || powerful || || | | replace a clip || || powerful || || || || | ||
|} | |} | ||
Revision as of 07:43, 19 January 2008
Actions
If a character's stun plus damage is less than half of their health (health/2), they can move and do one powerful action, quick action, combo, evasion or covering. If a character's stun plus damage is at least half of their health (health/2), they can only move half as far and perform only one quick action.
- Counterattack
- Instead of moving and performing actions on his own turn, a character can counterattack by waiting to move and perform actions right before the attack of the first character to attack them after their turn. Counterattacking does not change the order of characters turns.
- Combos
- A character can perform one quick action in a combo for each point of speed (rounded up, so a character with 1/4 or 1/2 speed can perform one quick action), plus an extra quick action if that character is using multiple weapons in the combo. If a character splits their attacks between multiple targets they may only attack each target one time per combo.
- Covering
- Covering another character is similar to counterattack, except that the covering character chooses an ally to defend instead of himself. If the covering character doesn't have enough reach to hit the attacker, or for some reason he can't parry the attack, that covering character will be hurt by the attack when he successfully defends his ally (i.e. "taking a bullet".)
- Evasion
- By moving defensively instead of attacking a character can get a +2 passive defense bonus against every attack until the end of the character's next turn.
| hand weapons | power | damage | modifier | |||
|---|---|---|---|---|---|---|
| quick attack | quick | half power | ||||
| strategic attack | powerful | half power | +1 attack | |||
| cautious attack | powerful | half power | +1 defense | |||
| powerful attack | powerful | full power | ||||
| outreaching attack | powerful | full power | +1 defense | |||
| takedowns | power | damage | modifier | |||
| push | quick | |||||
| trip | powerful | |||||
| throw | powerful | |||||
| holds | power | damage | modifier | |||
| hold | quick | |||||
| wrench | powerful | |||||
| choke | powerful | |||||
| disarm | powerful | |||||
| reversal | powerful | |||||
| stance | power | damage | modifier | |||
| drop | quick | |||||
| stand | quick | |||||
| instant stand | powerful | +2 defense | ||||
| thrown weapons | power | damage | modifier | |||
| quick attack | quick | half power | ||||
| powerful attack | powerful | full power | double range | |||
| heave | powerful | full power | ||||
| heave (unwieldy) | 2 turns | full power | ||||
| guns and bows | power | damage | modifier | |||
| aim | quick | +2 attack | ||||
| quick attack | quick | full power | ||||
| strategic attack | powerful | full power | +1 attack | |||
| cautious attack | powerful | full power | +1 defense | |||
| draw and fire | powerful | full power | ||||
| draw (light) | quick | |||||
| draw (heavy) | powerful | |||||
| load | quick | |||||
| unload | quick | |||||
| replace a clip | powerful |
Other quick actions include things like pushing a door closed. Slower actions could count as powerful actions or take a certain number of turns.
- Drop
- Dropping is a quick action. The character drops to a low crouch, sitting, kneeling or prone position on the ground. While a character is on the ground, they move more slowly (-2 movement, -2 to all hand to hand combat rolls except for grappling) but they are harder to hit with missile weapons (+2 to avoid a missile weapon, even without cover, unless the attack comes from above.)
- Stand
- Standing up is a quick action.
- Instant Stand
- Instant stand is a powerful action which includes standing up and gives the character a +2 defense bonus if they make a success roll: agility + acrobatics vs. difficulty zero. (If a character's agility + acrobatics ability is greater than 5 they automatically succeed.) If the roll fails the character stands without the defense bonus.