Scalgard Rime-Hag: Difference between revisions

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==Rime Hag==
==Rime-Hag==
'''Hit Die''': d8
'''Hit Die''': d8


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</tr>
</tr>
<tr>
<tr>
<th>0th</th>
<th> </th>
<th>1st</th>
<th> </th>
<th>2nd</th>
<th> </th>
<th>3rd</th>
<th> </th>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+2</td>
<td align="center">+2</td>
<td>Domain, Evil Eye</td>
<td>Domain, Evil Eye</td>
<td align="center">3</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">1+1</td>
<td align="center">—</td>
<td align="center">—</td>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+3</td>
<td align="center">+3</td>
<td>Domain, Chill Aura</td>
<td>Domain, Chill Aura</td>
<td align="center">4</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">2+1</td>
<td align="center">—</td>
<td align="center">—</td>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+3</td>
<td align="center">+3</td>
<td>Domain, Divination</td>
<td>Domain, Divination</td>
<td align="center">4</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">2+1</td>
<td align="center">1+1</td>
<td align="center">—</td>
</tr>
</tr>
</table>
</table>
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''Weapons and Armor'': Rime hags gain no proficiency with any weapons or armor.
''Weapons and Armor'': Rime hags gain no proficiency with any weapons or armor.
''Spells Per Day/Spells Known'': When a Rime-Hag gains a level, he gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class.  He does not, however, gain any other benefit a character of that class would have gained.  If the Rime-Hag was not a spellcaster before taking a level of this prestige class, he may cast spells as a first level cleric, and advances as a clerical spellcaster with each new level of the Rime-Hag class gained.


''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner.  Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.
''Evil Eye (Su)'': Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner.  Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.

Latest revision as of 03:31, 21 January 2008

Rime-Hag[edit]

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (local) 3 ranks, Listen 3 ranks


Class Skills

The rime hag’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis)


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +0 +2 +0 +2 Domain, Evil Eye +1 level of existing spellcasting class
2nd +1 +3 +0 +3 Domain, Chill Aura +1 level of existing spellcasting class
3rd +2 +3 +1 +3 Domain, Divination +1 level of existing spellcasting class


Class Features

Weapons and Armor: Rime hags gain no proficiency with any weapons or armor.

Spells Per Day/Spells Known: When a Rime-Hag gains a level, he gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If the Rime-Hag was not a spellcaster before taking a level of this prestige class, he may cast spells as a first level cleric, and advances as a clerical spellcaster with each new level of the Rime-Hag class gained.

Evil Eye (Su): Three times per day, a rime hag can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a Will save (DC 11 + the rime hag's Cha modifier) or be dazed for one day, although remove curse can restore sanity sooner. Creatures with immunity to fear effects are not affected by the rime hag’s evil eye.

Chill Aura (Su): Enemies who come within 10' of a rime hag must make a Fortitude save (DC 10 + the rime hag's Wisdom bonus) or be chilled to the bone and only able to move at half speed. Additionally, they suffer a -1 penalty to AC, melee attack rolls, damage rolls and Reflex saves.

Divination (Sp): A rime hag may cast Divination once per day as a cleric of her caster level.



E6: Legends of the Phantom World