Mano a Mano:Character Equipment: Difference between revisions
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;Natural Weapons and Armor: Add the template's natural weapons and natural armor to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].) | ;Natural Weapons and Armor: Add the template's natural weapons and natural armor to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See [[Mano a Mano:Abilities#Other Abilities|Game Design/Abilities/Other Abilities]].) | ||
;Missing Limbs: If the game allows, | ;Missing Limbs: If the game allows, one or more of the character's limbs could be missing or crippled. If the missing or crippled limb is a natural weapon, reduce the weapon's quantity (Qty) by 1. If the missing or crippled limb limb is important to movement, give the character a Lame disability modifier of 1 or more. | ||
The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].) | The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].) |
Revision as of 21:56, 21 January 2008
Character Equipment
- Natural Weapons and Armor
- Add the template's natural weapons and natural armor to the character's equipment. The power of a natural weapon is the character's power. Dexterity (Dex) is a special modifier. The combat modifier (Cmb) of a natural weapon is usually the character's agility plus unarmed combat ability modifier. (See Game Design/Abilities/Other Abilities.)
- Missing Limbs
- If the game allows, one or more of the character's limbs could be missing or crippled. If the missing or crippled limb is a natural weapon, reduce the weapon's quantity (Qty) by 1. If the missing or crippled limb limb is important to movement, give the character a Lame disability modifier of 1 or more.
The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)