Mano a Mano:Size Table: Difference between revisions
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BFGalbraith changing "health" to "toughness" |
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| align="left" | speed CP || 0 || 0 || 0 || 0 || 0 ||-3000 || -3000 | | align="left" | speed CP || 0 || 0 || 0 || 0 || 0 ||-3000 || -3000 | ||
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! align="left" | | ! align="left" | Toughness !! 0 !! 1 !! 2 !! 6 !! 15 !! 50 !! 100 | ||
|- | |- | ||
| align="left" | | | align="left" | toughness CP || 0 || 100 || 200 || 600 || 1500 || 5000 || 10000 | ||
|- | |- | ||
! align="left" | Power !! 0 !! 1 !! 2 !! 4 !! 10 !! 30 !! 50 | ! align="left" | Power !! 0 !! 1 !! 2 !! 4 !! 10 !! 30 !! 50 |
Revision as of 22:48, 30 January 2008
Health, agility and power are all related to a template's size. The following examples should help guide template creation, but some creatures will be stronger or weaker, quicker or clumsier than their mass would suggest.
Example | mouse | rat | cat | human | horse | elephant | whale |
---|---|---|---|---|---|---|---|
mass | 20 g | 300 g | 5 kg | 80 kg | 500 kg | 8 tonnes | 50 tonnes |
Agility | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
agility CP | 3000 | 1000 | 300 | 0 | -300 | -1000 | -3000 |
Speed | 1 | 1 | 1 | 1 | 1 | 1/2 | 1/2 |
speed CP | 0 | 0 | 0 | 0 | 0 | -3000 | -3000 |
Toughness | 0 | 1 | 2 | 6 | 15 | 50 | 100 |
toughness CP | 0 | 100 | 200 | 600 | 1500 | 5000 | 10000 |
Power | 0 | 1 | 2 | 4 | 10 | 30 | 50 |
power CP | 0 | 200 | 400 | 800 | 2000 | 6000 | 10000 |
Cover | 0 | 0 | 0 | 0 | 0 | 6 | 6 |
Absorption | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
armor CP | 0 | 0 | 0 | 0 | 0 | 600 | 1800 |
Total CP | 3000 | 1300 | 900 | 1400 | 3200 | 7600 | 16200 |