Elizavetta Trump: Difference between revisions
Line 82: | Line 82: | ||
*2 points for the completion of the Junker (Party Objective). | *2 points for the completion of the Junker (Party Objective). | ||
*1 point for reaching Redding (Party Objective). | *1 point for reaching Redding (Party Objective). | ||
==Hours Studied== | |||
*10 hours counted towards Mechanic/Automobile for working on the Junker. | |||
='''Armor & Possessions'''= | ='''Armor & Possessions'''= |
Revision as of 14:05, 5 February 2008
Elizavetta Trump
Description
- Race: Human
Elizavetta stands 5'3 and has short thick dark brown hair, cut short and a little ragged, as might be expected by someone who cuts her own hair. Of average looks, her eyes are her best feature, being the blue of a perfect summer sky, but flecked with bits of gold. She dresses practically, in old comfortable jeans that are frayed in places, and in cotton shirts, either dark coloured and made that way by grime, sweat, grease, and oil. Her leather boots, in comparison, are always well kept for in order to keep them waterproof. She usually has smudges of grease, oil, or dirt, somewhere on her face, and also on other bits of her clothing. Her nails are always dirty but are otherwise kept neatly trimmed.
Stats
Attributes [45]
- ST 10
- DX 10
- IQ 12 [40]
- HT 10
- HP 10
- Will 12
- Per 13 [5]
- FP 10
- Basic Lift 20
- Damage 1d-2/1d
- Speed 5
- Move 5
- Block: 6
- Dodge: 8
- Ground Move 5
- Water Move 1
Social Background
TL: 7 [0]
Advantages [7]
- Radiation Tolerance (PF 2) [5*]
Disadvantages [-30]
- Curious (12 or less) [-5]
- Insomniac (Mild) [-10]
- Jealousy [-10]
- Phobia (Psionophobia: Psionic Powers (rare psi powers)) (12 or less) [-5]
Quirks [-5]
- Imaginative [-1]
- Likes dogs [-1]
- Secret Quirk [-1]
- Obsession (Get own plane) [-1]
- Personality Change (Bad Temper when drunk) [-1]
Packages [0]
- Wilderness Inhabitant [7]
Skills [35]
- Armoury/TL7 (Body Armor) IQ/A - IQ+0 12 [2]
- Armoury/TL7 (Small Arms) IQ/A - IQ+0 12 [2]
- Electrician/TL7 IQ/A - IQ+0 12 [2]
- Electronics Operation/TL7 (Communications) IQ/A - IQ+0 12 [2]
- Electronics Repair/TL7 (Communications) IQ/A - IQ+0 12 [2]
- Guns/TL7 (Pistol) DX/E - DX+0 10 [1]
- Guns/TL7 (Rifle) DX/E - DX+0 10 [1]
- Machinist/TL7 IQ/A - IQ+1 13 [4]
- Mechanic/TL7 (Diesel Engines) IQ/A - IQ+0 12 [2]
- Mechanic/TL 7 (Automobiles) IQ/A - IQ+1 13 [4]
- Merchant IQ/A - IQ+0 12 [2]
- Scrounging IQ/E - IQ+2 14 [4]
- Search IQ/A - IQ+1 13 [4]
- Stealth DX/A - DX+0 10 [2]
- Survival (Radioactive Wasteland) IQ/A - IQ+0 12 [2*]
- Throwing DX/A - DX-1 9 [1]
Total [52]
Stats [45] Ads [7] Disads [-30] Quirks [-5] Skills [35] = Total [52] (one unspent point)
Character Improvement [3]
A log of various points earned, where they were earned, what monsters were fought, and what towns were visited.
In Redding
- 1 point for the fight with Jeremiah Redtree (Party Battle).
- 2 points for the completion of the Junker (Party Objective).
- 1 point for reaching Redding (Party Objective).
Hours Studied
- 10 hours counted towards Mechanic/Automobile for working on the Junker.
Armor & Possessions
Personal Possessions
- Backpack, Small: $60; 3 lb
- Portable Tool Kit (Armoury): $600; 20 lb
- Portable Tool Kit (Mechanic): $600; 20 lb
- Personal Basics: $5; 1 lb
- Plastic Improvised Armour (made by herself): $15; DR 2; 6 lb
- Sleeping Bag: $100; 7 lb
- Survival Kit (Covert): $500; 0.5
- Tent (Small): $50; 5 lb
- Traveler's Meals (3): $30; 1.5 lb
- Water (pint): $5; 1 lb.
- Zip Gun (made by herself): $25; 0.5 lb
- Zip Gun ammo (10 rounds): $10; .7 lb
- Total: 66.5 lb (medium encumbrance).
Vehicles
Junker
Background
Classified (For Now)
Personal Objectives
Get own airplane.