Mano a Mano:Combat Example: Difference between revisions
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==Combat Example== | ==Combat Example== | ||
To demonstrate the basic hand-to-hand combat system, | To demonstrate the basic hand-to-hand combat system, Steven the Sabretooth Penguin has a clone exactly like Steven, except the clone has not had time to make an machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See [[Mano a Mano:Make a Character|Character Creation/Character Generation Example]].) | ||
{{:Mano a Mano:Example Character}} | {{:Mano a Mano:Example Character}} | ||
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'''1. Establishing Initiative''' | '''1. Establishing Initiative''' | ||
Steven tries to ambush the Clone. Steven rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Steven's ambush is successful (because Steven's 3 is greater than the Clone's 1.) Now on his first turn in the combat round, Steven is able to attack first and while the Clone is not prepared to defend or counter attack, because of Steven's successful stealth roll. | |||
'''2. Combat Begins''' | '''2. Combat Begins''' | ||
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Both Sabretooth Penguins have 8 toughness. | Both Sabretooth Penguins have 8 toughness. | ||
'''3. | '''3. Steven's First Turn''' | ||
Because | Because Steven has initiative, the first turn is his. | ||
Steven does an outreaching attack, which has an attack power of 6 and a +5 to his combat roll. Steven's player rolls a 1, so that his total combat roll is 6. (Because his powerful attack was an outreaching attack, Steven also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.) | |||
The Clone's player rolls a 5, for a total (unarmed) combat roll of 9. | The Clone's player rolls a 5, for a total (unarmed) combat roll of 9. Steven's 8 is less than the Clone's 9, so Steven's attack misses. | ||
At the end of | At the end of Steven's turn he can recover one stun, but he has no stun yet. | ||
'''4. The Clone's First Turn''' | '''4. The Clone's First Turn''' | ||
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The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus. | The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus. | ||
Steven defends using his machete, so he gets a +5 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +6.) | |||
*On the first attack in the combo, the Clone rolls a 5, for a total of 9, while | *On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Steven rolls a 3, for a total of 9. Because the rolls are the same, the attack misses. | ||
*On the second attack in the combo, the clone rolls a 3, for a total of 7. | *On the second attack in the combo, the clone rolls a 3, for a total of 7. Steven rolls a 4, for a total of 9. Because 9 is higher than 7, the clone's second attack misses. | ||
At the end of the clone's turn he can recover one stun, but he has no stun yet. | At the end of the clone's turn he can recover one stun, but he has no stun yet. | ||
'''5. | '''5. Steven's Second Turn''' | ||
It is | It is Steven's turn again, and the beginning of the second combat round. | ||
Steven decides to wait and counter attack. | |||
If he had any stun he would recover it now, but he doesn't. | If he had any stun he would recover it now, but he doesn't. | ||
'''6. The Clone's Second Turn''' | '''6. The Clone's Second Turn''' | ||
The clone decides to do a powerful attack to | The clone decides to do a powerful attack to Steven, but Steven gets to attack first because of his counter attack. Steven's response is a powerful attack of his own, with an attack power of 6 and combat bonus of +5. Steven rolls a 3 (for a total of 8.) The clone rolls a two for a total of 6 including his natural weapon combat modifier. Because Steven's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 6 damage. | ||
The clone now has more damage than half his toughness, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn. | The clone now has more damage than half his toughness, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn. | ||
'''7. | '''7. Steven's Third Turn''' | ||
Steven decides to follow up his attack with a combo. He can only use the machete once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the machete as a secondary weapon for a second attack. | |||
* | * Steven first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7. The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Steven's claw attack misses (because 8 is greater than 7.) | ||
* For | * For Steven's second attack he uses the machete, and he rolls a 5, for a total combat roll of 10. The clone rolls 3, for a total combat roll of 9 (including his +2 evade bonus.) Steven's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (9)is equal to and beyond the Clone's toughness (8). |
Revision as of 02:39, 20 February 2008
Combat Example
To demonstrate the basic hand-to-hand combat system, Steven the Sabretooth Penguin has a clone exactly like Steven, except the clone has not had time to make an machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See Character Creation/Character Generation Example.)
Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage
NAME Clone AGE ______ SEX male TEMPLATE Sabretooth Penguin OCCUPATION(S) Robber ABILITIES Template Extra Tot Carrying Capacity 3 kg and disabilities CP Mod CP Mod Mod Equipment Mass _____ kg swimming ( 100 ) 1 ( 300 ) 2 3 Encumbrance _____ one-hand weapons (______) ___ ( 300 ) 2 2 Speed-Encumbrance _____ craftsmanship (______) ___ ( 300 ) 2 2 Stride 0 natural weapons (______) ___ ( 100 ) 1 1 ground movement 1 m fishing (______) ___ ( 100 ) 1 1 water movement 1 m ___________________ (______) ___ (______) ___ ___ air movement _____ m ___________________ (______) ___ (______) ___ ___ climbing movement 0.5 m ___________________ (______) ___ (______) ___ ___ ___________________ (______) ___ (______) ___ ___ Template CP ( 2700 ) ___________________ (______) ___ (______) ___ ___ Character CP ( 1300 ) ___________________ (______) ___ (______) ___ ___ Total CP (_______) ___________________ (______) ___ (______) ___ ___ BUILD Template Character Template Extra Tot Mass 60 kg _____% 60 kg CP Mod CP Mod Mod Length 1.0 m _____% 1.0 m Agility ( 0 ) 3 (______) ___ 3 Type height Speed ( 0 ) 1 (______) ___ 1 Variability CP Toughness ( 600 ) 6 ( 200 ) 2 8 low ( 100 ) Power ( 800 ) 4 (______) ___ 4 NATURAL Template Extra Tot WEAPONS Cmb Dex Qty CP Qty Shp CP Shp Rch CP Rch Rch CP Rch Rch Claws&Teeth 4 ___ ( 100 ) 3 ( 1000 ) S ( 100 ) 0.5 (______) ___ 0.5 _____________ ___ ___ (______) ___ (______) ___ (______) ___ (______) ___ ___ _____________ ___ ___ (______) ___ (______) ___ (______) ___ (______) ___ ___ manual dexterity: best 0 2nd best -1 DexCP ( -100 ) NATURAL ARMOR Abs Cvr AbsCP CP Natural Weapon Power 2 - 4 ___________________ ___ ___ x (_____)=(______) ___________________ ___ ___ x (_____)=(______) EQUIPMENT special modifiers Qty Mass Heft Cmb Reach Cvr Abs Power Shp _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ Toughness/2 4 STUN | DAMAGE | | |8
1. Establishing Initiative
Steven tries to ambush the Clone. Steven rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Steven's ambush is successful (because Steven's 3 is greater than the Clone's 1.) Now on his first turn in the combat round, Steven is able to attack first and while the Clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.
2. Combat Begins
Both Sabretooth Penguins have 8 toughness.
3. Steven's First Turn
Because Steven has initiative, the first turn is his.
Steven does an outreaching attack, which has an attack power of 6 and a +5 to his combat roll. Steven's player rolls a 1, so that his total combat roll is 6. (Because his powerful attack was an outreaching attack, Steven also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)
The Clone's player rolls a 5, for a total (unarmed) combat roll of 9. Steven's 8 is less than the Clone's 9, so Steven's attack misses.
At the end of Steven's turn he can recover one stun, but he has no stun yet.
4. The Clone's First Turn
Now the Clone has initiative because his player is sitting next in order.
The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
Steven defends using his machete, so he gets a +5 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +6.)
- On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Steven rolls a 3, for a total of 9. Because the rolls are the same, the attack misses.
- On the second attack in the combo, the clone rolls a 3, for a total of 7. Steven rolls a 4, for a total of 9. Because 9 is higher than 7, the clone's second attack misses.
At the end of the clone's turn he can recover one stun, but he has no stun yet.
5. Steven's Second Turn
It is Steven's turn again, and the beginning of the second combat round. Steven decides to wait and counter attack. If he had any stun he would recover it now, but he doesn't.
6. The Clone's Second Turn
The clone decides to do a powerful attack to Steven, but Steven gets to attack first because of his counter attack. Steven's response is a powerful attack of his own, with an attack power of 6 and combat bonus of +5. Steven rolls a 3 (for a total of 8.) The clone rolls a two for a total of 6 including his natural weapon combat modifier. Because Steven's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 6 damage.
The clone now has more damage than half his toughness, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.
7. Steven's Third Turn
Steven decides to follow up his attack with a combo. He can only use the machete once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the machete as a secondary weapon for a second attack.
- Steven first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7. The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Steven's claw attack misses (because 8 is greater than 7.)
- For Steven's second attack he uses the machete, and he rolls a 5, for a total combat roll of 10. The clone rolls 3, for a total combat roll of 9 (including his +2 evade bonus.) Steven's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (9)is equal to and beyond the Clone's toughness (8).