ShatteredPrism:Skill Notes: Difference between revisions
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Skills marked with a * usually have no rating, but enable specific feats. | |||
Skills marked with a G are generalized skills, and require selection of a specialty. | |||
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*Combat | |||
**Attack | |||
***Unarmed | |||
****Strikes | |||
****Grappling | |||
****Throws | |||
****Disabling | |||
****Natural Weapons | |||
****Martial Arts (G) | |||
****Blind Fighting* | |||
***Melee | |||
****Improvised | |||
****1H Blunt | |||
****2H Blunt | |||
****1H Blade | |||
****2H Blade | |||
****Axes | |||
****Polearms | |||
****Flails | |||
****Fencing | |||
****Disarming* | |||
****Weapon Parry* | |||
****Quickdraw* | |||
****Reverse Stroke* | |||
****Paired Weapons* | |||
****Blind Fighting* | |||
***Ranged | |||
****Small Arms | |||
****Longarms | |||
****Heavy Gunner | |||
*****Machine Guns | |||
*****Rocket Launchers | |||
*****Ballistic Launchers | |||
*****Stream Throwers | |||
****Sniping* | |||
****Trick Shooting* | |||
****Paired Weapons* | |||
****Quickdraw* | |||
****Rapid Fire* | |||
****Suppression Fire* | |||
****Thrown Weapons | |||
****Archery | |||
****Crossbows | |||
**Defense | |||
***Armored | |||
****Light Armor | |||
****Med Armor | |||
****Heavy Armor | |||
****Augmented Armor | |||
****Shields | |||
****Defenders | |||
***Evasion | |||
****Blocking | |||
****Dodging | |||
**Support | |||
***Awareness | |||
***Stealth | |||
***Leadership | |||
***Strategy | |||
***Tactics | |||
*Non-Combat | |||
**Physical - Skills enabling specific physical performance or feats. | |||
***Swimming | |||
***Climbing | |||
***Weight Lifting | |||
***Acrobatics | |||
***Running | |||
***Parachuting | |||
***Mount Riding (G) | |||
***Zero-G Movement | |||
**Practical - Any skill requiring practice and practical application. | |||
***Weaponsmith (G) | |||
***Lockpicking | |||
***Vehicle Operation/Piloting (G) | |||
***Animal Handling (G) | |||
***Artistic Expression (G) | |||
***Demolitions | |||
***Scrounging | |||
***Streetwise | |||
***Survival (G) | |||
***Tracking | |||
***Traps | |||
***Investigation | |||
**Knowledge - Skills requiring memorization of facts and theoretical application. | |||
***Engineering (G) | |||
****Civil | |||
****Computer | |||
****Electronic | |||
****Military | |||
****Mechanical | |||
***Computer Operation | |||
***Computer Programming | |||
***Medical (G) | |||
****First Aid | |||
****Physician | |||
****Surgery | |||
****Pharmacology | |||
***Mechanic (G) | |||
***Navigation (G) | |||
***Sciences (G) | |||
**Social - Skills aimed at NPCs. | |||
***Persuasion | |||
***Pickpocket | |||
***Forgery | |||
***Disguise | |||
***Sleight of Hand | |||
***Gambling | |||
***Hypnotism | |||
***Languages (G) | |||
***Merchant | |||
***Social Grace | |||
***Diplomacy | |||
***Shadowing | |||
***Seduction | |||
***Intimidation | |||
***Interrogation | |||
**Abilities | |||
***Magic | |||
***Shii'Kho | |||
***Psi | |||
***Cybertech | |||
---- | ---- | ||
[[ShatteredPrism:Mechanics_Main|Back]] | [[ShatteredPrism:Mechanics_Main|Back]] |
Revision as of 20:45, 13 March 2008
Skills marked with a * usually have no rating, but enable specific feats. Skills marked with a G are generalized skills, and require selection of a specialty.
- Combat
- Attack
- Unarmed
- Strikes
- Grappling
- Throws
- Disabling
- Natural Weapons
- Martial Arts (G)
- Blind Fighting*
- Melee
- Improvised
- 1H Blunt
- 2H Blunt
- 1H Blade
- 2H Blade
- Axes
- Polearms
- Flails
- Fencing
- Disarming*
- Weapon Parry*
- Quickdraw*
- Reverse Stroke*
- Paired Weapons*
- Blind Fighting*
- Ranged
- Small Arms
- Longarms
- Heavy Gunner
- Machine Guns
- Rocket Launchers
- Ballistic Launchers
- Stream Throwers
- Sniping*
- Trick Shooting*
- Paired Weapons*
- Quickdraw*
- Rapid Fire*
- Suppression Fire*
- Thrown Weapons
- Archery
- Crossbows
- Unarmed
- Defense
- Armored
- Light Armor
- Med Armor
- Heavy Armor
- Augmented Armor
- Shields
- Defenders
- Evasion
- Blocking
- Dodging
- Armored
- Support
- Awareness
- Stealth
- Leadership
- Strategy
- Tactics
- Attack
- Non-Combat
- Physical - Skills enabling specific physical performance or feats.
- Swimming
- Climbing
- Weight Lifting
- Acrobatics
- Running
- Parachuting
- Mount Riding (G)
- Zero-G Movement
- Practical - Any skill requiring practice and practical application.
- Weaponsmith (G)
- Lockpicking
- Vehicle Operation/Piloting (G)
- Animal Handling (G)
- Artistic Expression (G)
- Demolitions
- Scrounging
- Streetwise
- Survival (G)
- Tracking
- Traps
- Investigation
- Knowledge - Skills requiring memorization of facts and theoretical application.
- Engineering (G)
- Civil
- Computer
- Electronic
- Military
- Mechanical
- Computer Operation
- Computer Programming
- Medical (G)
- First Aid
- Physician
- Surgery
- Pharmacology
- Mechanic (G)
- Navigation (G)
- Sciences (G)
- Engineering (G)
- Social - Skills aimed at NPCs.
- Persuasion
- Pickpocket
- Forgery
- Disguise
- Sleight of Hand
- Gambling
- Hypnotism
- Languages (G)
- Merchant
- Social Grace
- Diplomacy
- Shadowing
- Seduction
- Intimidation
- Interrogation
- Abilities
- Magic
- Shii'Kho
- Psi
- Cybertech
- Physical - Skills enabling specific physical performance or feats.