Difference between revisions of "ShatteredPrism:Skill Notes"

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----
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Skills marked with a * usually have no rating, but enable specific feats.
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Skills marked with a G are generalized skills, and require selection of a specialty.
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----
 +
*Combat
 +
**Attack
 +
***Unarmed
 +
****Strikes
 +
****Grappling
 +
****Throws
 +
****Disabling
 +
****Natural Weapons
 +
****Martial Arts (G)
 +
****Blind Fighting*
 +
***Melee
 +
****Improvised
 +
****1H Blunt
 +
****2H Blunt
 +
****1H Blade
 +
****2H Blade
 +
****Axes
 +
****Polearms
 +
****Flails
 +
****Fencing
 +
****Disarming*
 +
****Weapon Parry*
 +
****Quickdraw*
 +
****Reverse Stroke*
 +
****Paired Weapons*
 +
****Blind Fighting*
 +
***Ranged
 +
****Small Arms
 +
****Longarms
 +
****Heavy Gunner
 +
*****Machine Guns
 +
*****Rocket Launchers
 +
*****Ballistic Launchers
 +
*****Stream Throwers
 +
****Sniping*
 +
****Trick Shooting*
 +
****Paired Weapons*
 +
****Quickdraw*
 +
****Rapid Fire*
 +
****Suppression Fire*
 +
****Thrown Weapons
 +
****Archery
 +
****Crossbows
 +
**Defense
 +
***Armored
 +
****Light Armor
 +
****Med Armor
 +
****Heavy Armor
 +
****Augmented Armor
 +
****Shields
 +
****Defenders
 +
***Evasion
 +
****Blocking
 +
****Dodging
 +
**Support
 +
***Awareness
 +
***Stealth
 +
***Leadership
 +
***Strategy
 +
***Tactics
 +
*Non-Combat
 +
**Physical - Skills enabling specific physical performance or feats.
 +
***Swimming
 +
***Climbing
 +
***Weight Lifting
 +
***Acrobatics
 +
***Running
 +
***Parachuting
 +
***Mount Riding (G)
 +
***Zero-G Movement
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**Practical - Any skill requiring practice and practical application.
 +
***Weaponsmith (G)
 +
***Lockpicking
 +
***Vehicle Operation/Piloting (G)
 +
***Animal Handling (G)
 +
***Artistic Expression (G)
 +
***Demolitions
 +
***Scrounging
 +
***Streetwise
 +
***Survival (G)
 +
***Tracking
 +
***Traps
 +
***Investigation
 +
**Knowledge - Skills requiring memorization of facts and theoretical application.
 +
***Engineering (G)
 +
****Civil
 +
****Computer
 +
****Electronic
 +
****Military
 +
****Mechanical
 +
***Computer Operation
 +
***Computer Programming
 +
***Medical (G)
 +
****First Aid
 +
****Physician
 +
****Surgery
 +
****Pharmacology
 +
***Mechanic (G)
 +
***Navigation (G)
 +
***Sciences (G)
 +
**Social - Skills aimed at NPCs.
 +
***Persuasion
 +
***Pickpocket
 +
***Forgery
 +
***Disguise
 +
***Sleight of Hand
 +
***Gambling
 +
***Hypnotism
 +
***Languages (G)
 +
***Merchant
 +
***Social Grace
 +
***Diplomacy
 +
***Shadowing
 +
***Seduction
 +
***Intimidation
 +
***Interrogation
 +
**Abilities
 +
***Magic
 +
***Shii'Kho
 +
***Psi
 +
***Cybertech
 +
 
----
 
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[[ShatteredPrism:Mechanics_Main|Back]]
 
[[ShatteredPrism:Mechanics_Main|Back]]

Revision as of 13:45, 13 March 2008


Skills marked with a * usually have no rating, but enable specific feats. Skills marked with a G are generalized skills, and require selection of a specialty.


  • Combat
    • Attack
      • Unarmed
        • Strikes
        • Grappling
        • Throws
        • Disabling
        • Natural Weapons
        • Martial Arts (G)
        • Blind Fighting*
      • Melee
        • Improvised
        • 1H Blunt
        • 2H Blunt
        • 1H Blade
        • 2H Blade
        • Axes
        • Polearms
        • Flails
        • Fencing
        • Disarming*
        • Weapon Parry*
        • Quickdraw*
        • Reverse Stroke*
        • Paired Weapons*
        • Blind Fighting*
      • Ranged
        • Small Arms
        • Longarms
        • Heavy Gunner
          • Machine Guns
          • Rocket Launchers
          • Ballistic Launchers
          • Stream Throwers
        • Sniping*
        • Trick Shooting*
        • Paired Weapons*
        • Quickdraw*
        • Rapid Fire*
        • Suppression Fire*
        • Thrown Weapons
        • Archery
        • Crossbows
    • Defense
      • Armored
        • Light Armor
        • Med Armor
        • Heavy Armor
        • Augmented Armor
        • Shields
        • Defenders
      • Evasion
        • Blocking
        • Dodging
    • Support
      • Awareness
      • Stealth
      • Leadership
      • Strategy
      • Tactics
  • Non-Combat
    • Physical - Skills enabling specific physical performance or feats.
      • Swimming
      • Climbing
      • Weight Lifting
      • Acrobatics
      • Running
      • Parachuting
      • Mount Riding (G)
      • Zero-G Movement
    • Practical - Any skill requiring practice and practical application.
      • Weaponsmith (G)
      • Lockpicking
      • Vehicle Operation/Piloting (G)
      • Animal Handling (G)
      • Artistic Expression (G)
      • Demolitions
      • Scrounging
      • Streetwise
      • Survival (G)
      • Tracking
      • Traps
      • Investigation
    • Knowledge - Skills requiring memorization of facts and theoretical application.
      • Engineering (G)
        • Civil
        • Computer
        • Electronic
        • Military
        • Mechanical
      • Computer Operation
      • Computer Programming
      • Medical (G)
        • First Aid
        • Physician
        • Surgery
        • Pharmacology
      • Mechanic (G)
      • Navigation (G)
      • Sciences (G)
    • Social - Skills aimed at NPCs.
      • Persuasion
      • Pickpocket
      • Forgery
      • Disguise
      • Sleight of Hand
      • Gambling
      • Hypnotism
      • Languages (G)
      • Merchant
      • Social Grace
      • Diplomacy
      • Shadowing
      • Seduction
      • Intimidation
      • Interrogation
    • Abilities
      • Magic
      • Shii'Kho
      • Psi
      • Cybertech

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