Warmarshal Adricus Primus: Difference between revisions
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== Class Features == | == Class Features == | ||
* | *Bardic Knowledge +16 | ||
*Bardic Music 15/day: | |||
**Countersong (Su): allies within 30', versus [sonic] or [language-dependent] magical attacks may use Perform check in place of saving throw if higher, or Perform check as result of new saving throw if already under effect | |||
**Fascinate (Sp): 5 targets within 90', Will save (DC = Perform check +1) | |||
**Inspire Courage (Su): +4 morale bonus to weapon attack and damage rolls, saves vs charm and fear | |||
**Inspire Competence (Su): single target within 30' gains +3 competence bonus to a skill | |||
**''Suggestion'' (Sp): fascinated target, Will save DC 24 negates (does not use a Bardic Music) | |||
**Inspire Greatness (Su): 3 targets within 30' gain +3d10+(3xCon) temporary hp (counts as +3 HD for spell effects), +3 competence to attack rolls, +2 competence bonus on Fort saves | |||
**Inspire Freedom (Sp): 1 minute; target within 30' gains ''break enchantment'', CL=Bard level | |||
**Inspire Heroics (Su): full-round; 1 target within 30' gains +5 morale bonus on saves, +5 dodge bonus to AC. | |||
== Spells == | == Spells == |
Revision as of 22:29, 20 March 2008
(I have stolen this formatting wholesale from John_C's character in this game and will be converting the sheet to my own purposes over time)
Warmarshal Adricus: Character in the Eberron: Lord of Blades campaign.
Character
- Warmarshal Adricus Primus
- Neutral Good Warforged Bard 15
- Experience:
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 18 | +4 |
Dexterity | 16 | +3 |
Constitution | 18 | +4 |
Intelligence | 12 | +1 |
Wisdom | 10 | +0 |
Charisma | 22 | +6 |
Combat
- Action Points: 15 (3d6, choose best)
- Hit Points: 130
- Initiative: +3
- Speed: 30 ft (run x4)
- AC: 32 (+3 Dex +10 armour +2 natural +5 shield +2 deflection), touch 15, flat-footed 29
- Base Attack Bonus/Grapple: +11/+15
Melee
- Longsword +18/+13/+8 (1d8+7, 19-20/x2) and Slam +10 (1d4+2)
Ranged
- Shortbow +15/+10/+5 increment 70' (1d6+5 plus 1d6 electricity, 20/x3)
Saving Throws
- Fort +13 (5 base +4 Con +4 resistance)
- Ref +16 (9 base +3 Dex +4 resistance)
- Will +13 (9 base +0 Wis +4 resistance)
Skills
Bluff +27 (18 ranks +6 Cha +3 competence)
Concentration +20 (16 ranks +4 Con)
Craft (armoursmithing) +21 (18 ranks +1 Int +2 circumstance)
Diplomacy +31 (18 ranks +6 Cha +4 synergy +3 competence)
Perform (oratory) +27 (18 ranks +6 Cha +3 competence)
Sense Motive +18 (18 ranks +0 Wis)
Spellcraft +19 (18 ranks +1 Int)
Languages: Common
Feats
1 Mithral Body
3 Item Familiar (composite plating)
6 Song of the Heart
9 Action Surge
12 Improved Toughness
15 Heroic Spirit
Class Features
- Bardic Knowledge +16
- Bardic Music 15/day:
- Countersong (Su): allies within 30', versus [sonic] or [language-dependent] magical attacks may use Perform check in place of saving throw if higher, or Perform check as result of new saving throw if already under effect
- Fascinate (Sp): 5 targets within 90', Will save (DC = Perform check +1)
- Inspire Courage (Su): +4 morale bonus to weapon attack and damage rolls, saves vs charm and fear
- Inspire Competence (Su): single target within 30' gains +3 competence bonus to a skill
- Suggestion (Sp): fascinated target, Will save DC 24 negates (does not use a Bardic Music)
- Inspire Greatness (Su): 3 targets within 30' gain +3d10+(3xCon) temporary hp (counts as +3 HD for spell effects), +3 competence to attack rolls, +2 competence bonus on Fort saves
- Inspire Freedom (Sp): 1 minute; target within 30' gains break enchantment, CL=Bard level
- Inspire Heroics (Su): full-round; 1 target within 30' gains +5 morale bonus on saves, +5 dodge bonus to AC.
Spells
Spells: 4/6/5/5/4/3 per day, save DC 16+level, CL 15th
Spells Known: 6/4/4/4/4/3
5th - Greater Dispel Magic, Shadow Walk, Mass Cure Light Wounds
4th - Cure Critical Wounds, Legend Lore, TBC, TBC
3rd - Glibness, Haste, See Invisibility, Invisibility Sphere
2nd - Elation (BoED), Pyrotechnics, Tongues, TBC
1st - Feather Fall, Grease, Alarm, TBC
Cantrips - Detect Magic, Read Magic, Mending, Message, Light, Know Direction
Item Familiar
To come.
Equipment
Belt of Giant Strength +6 (36000)
Gloves of Dexterity +4 (16000)
Amulet of Health +4 and Natural Armour +2 (24000)
Cloak of Charisma +6 and Resistance +4 (52000)
Circlet of Persuasion (4500)
+5 enhancement bonus to Mithral Body (9375)
+1 Mighty (+4) Composite Shortbow (2675)
+4 Mithral Buckler (17015)
Wand of Repair Light Damage (750)
Wand of Repair Moderate Damage (4500)
+3 Longsword (18315)
Lesser Metamagic Rod of Extend Spell (3000)
Ring of Protection +2 (8000)
3870gp
Description
- Age:
- Height: 6'10"
- Weight: xxx lbs.
To come.
History
To come.