Gambit.: Difference between revisions

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Padded Suit: Armor 1 (x3 soak)
Padded Suit: Armor 1 (x3 soak)
Boost 2: Mind (When using Kinetic Energy Manipulation) 2pts


'''Skills'''
'''Skills'''
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'''Mental Malfunction:''' Overconfident
'''Mental Malfunction:''' Overconfident
25 Pts (14 Stat, 11 Powers)

Revision as of 17:13, 24 March 2008

Brawn 2 Agility 3 Mind 2

Powers Kinetic Energy Manipulation: Special Attack 5 [Enhancement: Variable, Limitation: must charge up physical objects to detonate] 5pts

Retractable Steel Bo-Staff: +2DM (x4 dmg), [Enhancement: EC 0, Limitation: Stealable Gadget] 3pts

Padded Suit: Armor 1 (x3 soak)

Boost 2: Mind (When using Kinetic Energy Manipulation) 2pts

Skills Stealth/Palming, Athlete/Acrobatics, Escapology/Cuffs, Deception/Manipulation, Security/Picking Locks

Advantage: Appeal Disadvantage: Freak (Red on Black eyes)

Mental Malfunction: Overconfident

25 Pts (14 Stat, 11 Powers)