Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Extra CP)
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
 
;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Extra Ability CP: An extra ability modifier of 1 (student) is worth 100 CP, 2 (expert) is worth 300 CP, 3 (master) is worth 1000 CP and 4 (legend) is worth 3000 CP.  In a game using fractional extra ability modifiers, use this table:
+
;Extra Ability CP: An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 30 CP, 3 (master) is worth 100 CP and 4 (legend) is worth 300 CP.  In a game using fractional extra ability modifiers, use this table:
  
 
{| style="text-align:center"
 
{| style="text-align:center"
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! width="10" | !! mod !! CP
 
! width="10" | !! mod !! CP
 
|-
 
|-
| || 0.1 ||  10 || || 1.1 || 120 || || 2.1 ||  370 || || 3.1 || 1200
+
| || 0.1 ||  1 || || 1.1 || 12 || || 2.1 ||  37 || || 3.1 || 120
 
|-
 
|-
| || 0.2 ||  20 || || 1.2 || 140 || || 2.2 ||  440 || || 3.2 || 1400
+
| || 0.2 ||  2 || || 1.2 || 14 || || 2.2 ||  44 || || 3.2 || 140
 
|-
 
|-
| || 0.3 ||  30 || || 1.3 || 160 || || 2.3 ||  510 || || 3.3 || 1600
+
| || 0.3 ||  3 || || 1.3 || 16 || || 2.3 ||  51 || || 3.3 || 160
 
|-
 
|-
| || 0.4 ||  40 || || 1.4 || 180 || || 2.4 ||  580 || || 3.4 || 1800
+
| || 0.4 ||  4 || || 1.4 || 18 || || 2.4 ||  58 || || 3.4 || 180
 
|-
 
|-
| || 0.5 ||  50 || || 1.5 || 200 || || 2.5 ||  650 || || 3.5 || 2000
+
| || 0.5 ||  5 || || 1.5 || 20 || || 2.5 ||  65 || || 3.5 || 200
 
|-
 
|-
| || 0.6 ||  60 || || 1.6 || 220 || || 2.6 ||  720 || || 3.6 || 2200
+
| || 0.6 ||  6 || || 1.6 || 22 || || 2.6 ||  72 || || 3.6 || 220
 
|-
 
|-
| || 0.7 ||  70 || || 1.7 || 250 || || 2.7 ||  790 || || 3.7 || 2400
+
| || 0.7 ||  7 || || 1.7 || 25 || || 2.7 ||  79 || || 3.7 || 240
 
|-
 
|-
| || 0.8 ||  80 || || 1.8 || 260 || || 2.8 ||  860 || || 3.8 || 2600
+
| || 0.8 ||  8 || || 1.8 || 26 || || 2.8 ||  86 || || 3.8 || 260
 
|-
 
|-
| || 0.9 ||  90 || || 1.9 || 280 || || 2.9 ||  930 || || 3.9 || 2800
+
| || 0.9 ||  9 || || 1.9 || 28 || || 2.9 ||  93 || || 3.9 || 280
 
|-
 
|-
| || 1.0 || 100 || || 2.0 || 300 || || 3.0 || 1000 || || 4.0 || 3000
+
| || 1.0 || 10 || || 2.0 || 30 || || 3.0 || 100 || || 4.0 || 300
 
|}
 
|}
  
;Extra Disability CP: A -1 extra disability modifier is worth -100 CP, -2 is worth -300 CP, -3 is worth -1000 CP, and -4 is worth -3000 CP.
+
;Extra Disability CP: A -1 extra disability modifier is worth -10 CP, -2 is worth -30 CP, -3 is worth -100 CP, and -4 is worth -300 CP.
  
;Extra Toughness CP: Each point of extra toughness is worth 100 CP.  Extra toughness can be positive or negative.  For example -3 extra toughness is worth -300 CP.
+
;Extra Toughness CP: Each point of extra toughness is worth 10 CP.  Extra toughness can be positive or negative.  For example -3 extra toughness is worth -30 CP.
  
;Extra Power CP: Each point of extra power is worth 200 CP. Extra power can be positive or negative.  For example -2 extra power is worth -400 CP.
+
;Extra Power CP: Each point of extra power is worth 20 CP. Extra power can be positive or negative.  For example -2 extra power is worth -40 CP.
  
;Extra Agility CP: The CP value of 1 extra agility is 1000 CP. The CP value of -1 extra agility is -1000 CP.
+
;Extra Agility CP: The CP value of 1 extra agility is 100 CP. The CP value of -1 extra agility is -100 CP.
  
;Extra Speed CP: Double or 1 extra speed is worth 1000 CP. Half or -1 extra speed is worth -1000 CP.
+
;Extra Speed CP: Double or 1 extra speed is worth 100 CP. Half or -1 extra speed is worth -100 CP.
  
;Extra Reach CP: Each tenth of a meter of reach is worth 20 CP.
+
;Extra Reach CP: Each tenth of a meter of reach is worth 2 CP.

Revision as of 08:10, 26 March 2008

Extra CP

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, disability, toughness, power, agility, speed and reach CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 30 CP, 3 (master) is worth 100 CP and 4 (legend) is worth 300 CP. In a game using fractional extra ability modifiers, use this table:
mod CP mod CP mod CP mod CP
0.1 1 1.1 12 2.1 37 3.1 120
0.2 2 1.2 14 2.2 44 3.2 140
0.3 3 1.3 16 2.3 51 3.3 160
0.4 4 1.4 18 2.4 58 3.4 180
0.5 5 1.5 20 2.5 65 3.5 200
0.6 6 1.6 22 2.6 72 3.6 220
0.7 7 1.7 25 2.7 79 3.7 240
0.8 8 1.8 26 2.8 86 3.8 260
0.9 9 1.9 28 2.9 93 3.9 280
1.0 10 2.0 30 3.0 100 4.0 300
Extra Disability CP
A -1 extra disability modifier is worth -10 CP, -2 is worth -30 CP, -3 is worth -100 CP, and -4 is worth -300 CP.
Extra Toughness CP
Each point of extra toughness is worth 10 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -30 CP.
Extra Power CP
Each point of extra power is worth 20 CP. Extra power can be positive or negative. For example -2 extra power is worth -40 CP.
Extra Agility CP
The CP value of 1 extra agility is 100 CP. The CP value of -1 extra agility is -100 CP.
Extra Speed CP
Double or 1 extra speed is worth 100 CP. Half or -1 extra speed is worth -100 CP.
Extra Reach CP
Each tenth of a meter of reach is worth 2 CP.