Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
(Make an Item - Equipment Generation Example)
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{{:Mano a Mano:Example Weapon}}
 
{{:Mano a Mano:Example Weapon}}
  
'''2. Find the Difficulty Modifier'''
+
'''2. Find the Maximum CP'''
 +
We start with Steven's +2 Craftsmanship modifier. We add 0 to this because Steven is taking a week to make the machete, so that his maximum CP is now 2.  We add 2 because his culture specializes in making machetes, and because he is using relatively state of the art tools, so that his maximum CP is now 4.  We multiply his maximum CP by 50 because Steven is in a culture that has "ancient" technology, so that the maximum CP is 200.
  
Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)
+
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
'''3. Find the Success Modifier'''
+
Since the maximum CP (200) is equal to or greater than the Machette's CP (175), Steven is able to make it.
 
 
We start with Steven's +2 craftsmanship ability modifier.
 
Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far.
 
His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.
 
 
 
'''4. Find the Time Modifier'''
 
 
 
Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)
 

Revision as of 13:51, 22 April 2008

Make an Item - Equipment Generation Example

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth -35 CP. We add 90 CP because of the machete's power and heft. (6 power minus 3 heft is 3, and 3 x 30 = 90 CP.) The total CP is 55 so far. (-35 + 90 = 55.) We add 100 CP for sharp sharpness for a total of 155 CP. We use 20 CP to get 1 meter reach for the machete, making the total 175 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's +2 Craftsmanship modifier. We add 0 to this because Steven is taking a week to make the machete, so that his maximum CP is now 2. We add 2 because his culture specializes in making machetes, and because he is using relatively state of the art tools, so that his maximum CP is now 4. We multiply his maximum CP by 50 because Steven is in a culture that has "ancient" technology, so that the maximum CP is 200.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (200) is equal to or greater than the Machette's CP (175), Steven is able to make it.