Planescape Campaign: Difference between revisions

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==Campaign Files==
==Campaign Files==
* [http://www.tabcreations.com/ Planescape Setting Handbook]
* [http://www.tabcreations.com/ Planescape Setting Handbook] (Password: The name of my male cat)
* [http://www.tabcreations.com/ Tab-System Playtest Rulebook]
* [http://www.tabcreations.com/ Tab-System Playtest Rulebook]
* [http://www.tabcreations.com/ Planescape Conversion Document]
* [http://www.tabcreations.com/ Planescape Conversion Document]

Revision as of 05:00, 4 May 2008

The Planescape campaign setting dates back to the wondrous year of 1994. It--like the Spelljammer campaign setting before it--connected the many different D&D worlds together into a singular multiverse. Unlike many other D&D settings, Planescape focused heavily on social conflict and philosophical differences beyond the simple alignment system. It broke with a number of traditional D&D assumptions, such as humans being the most populous race or wizards being more the exception than the rule.

Campaign Information

Unlike most of my other campaign information write-ups, most of the general campaign information can be found inside the Planescape Handbook PDF. So go ahead, download and read that. This page will contain mostly a supplemental FAQ for extra information, and stuff specific to the particular campaign that I am running.

Campaign Files

Supplemental Reading

F.A.Q.

How does day and night work in Sigil?

How does money work on the planes?

What this about Vecna or the Faction War?

Campaign Premise

Campaign Structure

Campaign Options

Welcome to Sigil

Themes

The Laws of the Multiverse

The Center of the Multiverse

The Unity of Rings

The Rule of Threes

Campaign Structure

Types of People

Primes

Planars

Proxies

Petitioners

Powers

The Factions

Sigil

The Lady of Pain

Diverse

Money

Night & Day

The Structure of the Multiverse

Ways Between the Planes

Gates, Gate Keys, Elemental Vorticies, Astral Conduits, The Great Road

The Outer Planes

The Boarder Towns

The Inner Planes

The Transitive Planes

The Prime Material Plane

Magic

Alignment

Beings & Their Home Plane

The Nature of Magic

Spell Keys

Power Keys

Magic Items

Character Options

Races

Classes

Factions

Planar Cant