Difference between revisions of "ShaintarAdventures GreyRangers:Main Page"

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<br>
 
<br>
  
'''Erron Field, Human Rogue from the Malakar Dominion'''<br>
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character02 Erron Field, Human Rogue from the Malakar Dominion]<br>
 
<br>
 
<br>
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Alertness (Adaptable)
 
| Enemy (Lords of the Red Oak)
 
|
 
|-
 
| Agility
 
| 1D8
 
| Shooting
 
| 1D6
 
|
 
| Wanted
 
|-
 
| Spirit
 
| 1D6
 
| Survival 
 
| 1D8
 
|
 
| Delusional ("The Lords are EVERYWHERE!)
 
|-
 
| Vigor
 
| 1D6
 
| Tracking
 
| 1D8
 
|-
 
| Smarts
 
| 1D8
 
| Guts
 
| 1D6
 
|-
 
|
 
|
 
| Stealth
 
| 1D8
 
|-
 
| Parry
 
| 6 (+1 w/ bracers, +1 w/ buckler)
 
| Climbing
 
| 1D4
 
|-
 
| Toughness
 
| 5 (+1 Armour)
 
| Notice
 
| 1D6
 
|-
 
| Charisma
 
| 0
 
|}
 
 
<br>
 
<br>
''XP: 5''<br>
 
  
''Background''<br>
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character03 Kaltha, Brinchie Ex-Thief from Camden]
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Erron Field]
 
 
 
''Equipment''<br>
 
Standard Ranger Survival Gear
 
<br>
 
Money:
 
<br>
 
<br>
 
 
 
''Weapons and Armour''<br>
 
Bow:
 
Damage: 2D6,
 
Range: 12/24/48,
 
Wt: 3
 
<br>
 
 
 
Dagger:
 
Damage: Str + 1d4,
 
Wt: 1
 
 
<br>
 
<br>
 
Sabre:
 
Damage: Str +1d6,
 
Wt: 2
 
<br>
 
 
Full Leather Armour:
 
Armour: +1,
 
CSP: -4,
 
Wt: 15
 
<br>
 
 
 
<br><br>
 
<br><br>
  
'''Kaltha, Brinchie Ex-Thief from Camden'''<br>
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character04 Damon Starborn, aka Damon D'Avenant, Alakar Fencer from Parts Unknown]
<br>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Acrobat
 
| Heroic (Honour Grik's memory)
 
|
 
|-
 
| Agility
 
| 1D12
 
| Shooting
 
| 1D4
 
| Ambidextrous
 
| Enemy (Pursuit by Grik's Gather and old thieving "friends")
 
|-
 
| Spirit
 
| 1D4
 
| Guts 
 
| 1D4
 
| Quick
 
| Poverty
 
|-
 
| Vigor
 
| 1D6
 
| Stealth 
 
| 1D8
 
| Natural Claws (Str + 1D4)
 
| Outsider (Racial, -2 Charisma)
 
|-
 
| Smarts
 
| 1D4
 
| Climbing 
 
| 1D4
 
| Two Fisted
 
| Needs Action (Racial)
 
|-
 
|
 
|
 
| Streetwise
 
| 1D4
 
|-
 
| Parry
 
| 7 (Includes Acrobat)
 
| Notice
 
| 1D4
 
|-
 
| Toughness
 
| 5 (+1 Armour)
 
| Throwing
 
| 1D6
 
|-
 
| Charisma
 
| -2
 
| Lockpicking
 
| 1D6
 
|}
 
<br>
 
''XP: 5''<br>
 
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Kaltha]
 
 
 
''Equipment''<br>
 
Standard Grey Ranger survival gear
 
<br>
 
Money:
 
<br>
 
<br>
 
 
 
''Weapons and Armour''<br>
 
Rrka (Brinchie Shortsword):
 
Damage: Str + 1D6,
 
Parry: +1 (If used defensively),
 
Wt: 4
 
<br>
 
 
 
Lo-sska (Brinchie Longsword):
 
Damage: Str + 1D8,
 
Wt: 8
 
<br>
 
 
 
Full Leather Armour:
 
Armour: +1,
 
CSP: -4,
 
Wt: 15
 
<br>
 
 
 
Bracers:
 
Parry: +1
 
Wt: 12
 
<br>
 
 
<br><br>
 
 
 
 
 
'''Damon Starborn, aka Damon D'Avenant, Alakar Fencer from Parts Unknown'''<br>
 
<br>
 
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
|1D6
 
| Fighting
 
|1D8
 
| Fencer
 
| Code of Honour
 
|
 
|-
 
| Agility
 
| 1D8
 
| Shooting
 
| 1D6
 
| Heritage (Alakar)
 
| Enemy (Father's prize student/Damon's Rival, Eric Renault)
 
|-
 
| Spirit
 
| 1D6
 
| Guts 
 
| 1D6
 
| Low-Light Vision
 
| Loyal
 
|-
 
| Vigor
 
| 1D6
 
| Stealth 
 
| 1D6
 
| Keen Fae Senses
 
| Weakness (Black Iron and Blood Steel)
 
|-
 
| Smarts
 
| 1D6
 
| Healing 
 
| 1D4
 
| Fae Beauty
 
| Enemy (All Shayakar and Childer)
 
|-
 
|
 
|
 
| Survival 
 
| 1D4
 
|-
 
| Parry
 
| 6
 
| Notice
 
| 1D6
 
|-
 
| Toughness
 
| 5 (+0 Armour)
 
| Taunt
 
| 1D6
 
|-
 
| Charisma
 
| +1
 
| Tracking
 
| 1D4
 
|-
 
|
 
|
 
| Persuasion
 
| 1D6
 
|}
 
<br>
 
''XP: 5''<br>
 
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Damon]
 
 
 
''Equipment''<br>
 
Standard Ranger Survival Gear, backpack, trail rations, oil and whetstone, 3 torches, flint and steel, canteen, bedroll and blanket, 
 
<br>
 
 
 
Money: 60 copper coins
 
<br>
 
<br>
 
 
 
''Weapons and Armour''<br>
 
 
 
Bow (Gift from Mother):
 
Damage: 2D6,
 
Range: 12/24/48,
 
Wt: 3
 
<br>
 
 
 
Quiver: 20 arrows
 
<br>
 
 
 
Cavalier's Parrying Dirk:
 
Damage: Str + 1D4,
 
Parry: +1 if used defensively,
 
Wt: 2
 
 
<br>
 
<br>
 
Rapier:
 
Damage: Str + 1D4,
 
Parry: +1
 
Wt: 3
 
<br>
 
 
Dagger (x2):
 
Damage: Str + 1D4
 
Wt: 1 (each)
 
<br>
 
 
Bracers:
 
Parry: +1
 
Wt: 12
 
<br>
 
 
 
<br><br>
 
<br><br>
  
  
'''Kenssei vo Trasshka, Dregordian Paladin from Dregordia'''<br>
+
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Character05 Kenssei vo Trasshka, Dregordian Paladin from Dregordia]
 
<br>
 
<br>
{| class="wikitable"
 
|-
 
! Stats
 
!
 
! Skills
 
!
 
! Edges
 
! Hindrances
 
! Other
 
|-
 
| Strength
 
| 1D6
 
| Fighting
 
| 1D10
 
| Champion (Paladin)
 
| Heroic
 
|
 
|-
 
| Agility
 
| 1D6
 
| Guts
 
| 1D8
 
| Natural Claws (Str + 1D4)
 
| Enemy (Ss'larik vo Trasshka, isolationist noble)
 
|-
 
| Spirit
 
| 1D8
 
| Ride 
 
| 1D6
 
| Tail (Str + 1D4, non-lethal)
 
| Loyal
 
|-
 
| Vigor
 
| 1D8
 
| Persuasion 
 
| 1D6
 
| Noble
 
| Code of Honour
 
|-
 
| Smarts
 
| 1D6
 
| Swim (Racial) 
 
| 1D6
 
| Detect Darkness and Flame creatures at will
 
| Vow (Church of Light)
 
|-
 
|
 
|
 
| Healing
 
| 1D4
 
|
 
| Battle Rage (Racial)
 
|-
 
| Parry
 
| 7
 
| Knowledge (Politics)
 
| 1D4
 
| Trademark Weapon (Kayakor)
 
| Weakness: Cold
 
|-
 
| Toughness
 
| 6 (+3 Armour, +5 Ranged)
 
 
|
 
|
 
| Outsider (Racial)
 
|-
 
| Charisma
 
| 0 (+2 to Faithful)
 
|}
 
<br>
 
''XP: 5''<br>
 
 
''Background''<br>
 
[http://wiki.rpg.net/index.php/ShaintarAdventures_GreyRangers:Backgrounds Kenssei vo Trasshka]
 
 
''Equipment''<br>
 
Standard Grey Ranger survival gear
 
<br>
 
 
Money:
 
<br>
 
<br>
 
 
''Weapons and Armour''<br>
 
Kayakor "Ssada":
 
Damage: Str + 1D10,
 
Parry: +1,
 
Reach: 1,
 
Hands: 2,
 
Note: AP 1
 
Wt: 20
 
<br>
 
 
Longsword:
 
Damage: Str + 1D8,
 
Wt: 8
 
<br>
 
 
Mace:
 
Damage: Str + 1D6,
 
Note: AP 1 vs Plate or Rigid armour,
 
Wt: 8
 
<br>
 
 
Lance:
 
Damage: Str + 1D10,
 
Reach: 2,
 
Hands: 2,
 
Note: AP 1,
 
Mounted Weapon,
 
Wt: 10
 
<br>
 
 
Dregordian Scale Armour:
 
Armour: +3
 
CSP: -4
 
Wt: 15
 
<br>
 
 
Full Helm:
 
Notice: -2
 
CSP: -2
 
<br>
 
 
Kite Shield:
 
Parry: +2
 
Armour: +2 vs Ranged Attacks
 
Wt: 20
 
<br>
 
 
 
 
<br><br>
 
<br><br>
  

Revision as of 08:33, 16 May 2008

Adventures in Shaintar: The Grey Rangers

This is the Wiki for the upcoming PBP RPG set in Shaintar, using the Savage Worlds rule set. Hopefully all the useful information will be kept here. That's the plan, at least.

  1. Setting Information
  2. Character Information
  3. Rules and Associated Fun
  4. Our Adventures Thus Far (In Brief)
  5. Misc

1. Setting Information

The world of Shaintar is described, with a little history and discussion on magic, here: Shaintar

A more comprehensive time-line, with all the details you could ever want about the ancient history of Shaintar, is located here: Time-Line

The map of Shaintar can be seen here: Map

The adventure starts in the city of Kythros, in the Wildlands region of Shaintar. To locate the city, look at the south/central region of the map, southeast of The Elvish Nation, on the shores of lake Vastok (Recommended zoom is 300% or so).

The world of Shaintar features many diverse empires, kingdoms, and oligarchies. A brief (and occasionally not-so-brief) summary of the major players is located in the following list.

The evil human Empire to the north. Expansionist, militaristic, worshiping gods of evil and war... bad guys.

Necromany, undead, and a land forever locked in eternal twilight. Also bad guys.

Think "The Medieval Catholic Church", but add a few more dashes of pure evil. Also bad guys. But with good food.

An entire nation run by criminals, murderers, thieves, and lawyers.

Three quarters of a million humans and dwarves... the first line of defence... our last, best hope for peace, all alone in the night. Think a mix of Germany and Nordic heroes... heavy drinkers, good fighters.

8 princes and 1 princess all striving for survival and glory in the harsh Eternal Desert. The cradle of mankind and home of the fiercest calvary in Shaintar. Some good, some bad... just be careful of the worms.

Half-elven warrior monks and druids snuggled on a paradise island. Home of the only martial art in Shaintar.

An entire nation of upright-walking dinosaurs with opposable thumbs and rules for polite behaviour that would make the Japanese blush. Smack in the middle of a jungle.

Elves. In a nation. There are trees too. Go figure.

  • The Southern Nations

A combination of the following Kingdoms: The Wildlands, the Freelands, Galea, Olara, and the Elvish Nation. A loose confederacy at best, mostly combined to counter the aggressions of their more expansionist Northern neighbours. Sadly, the Wildlands, Freelands and Galea do not have proper write-ups yet... but additional information will be added as it becomes available.

Not a "nation" so much as a "people", the Goblinesh Gathers describes the homes of the Goblin, Orc and Ogre people of Shaintar. Scattered throughout the land and in every nation, the Goblinesh people have no single nation but many similarities.

2. Character Information

The party currently consists of the following adventurers:


Martin Dorneld, Human Sorcerer from Galea


Erron Field, Human Rogue from the Malakar Dominion


Kaltha, Brinchie Ex-Thief from Camden


Damon Starborn, aka Damon D'Avenant, Alakar Fencer from Parts Unknown



Kenssei vo Trasshka, Dregordian Paladin from Dregordia


For Servants, Mounts, and other such information, please see Allies

3. Rules and Associated Fun!

For the "Test Drive" information of Savage Worlds, please go here. Here you will find the basics of the system, including simple character generation and combat examples.
Additionally, the following information may prove very useful to the adventurers of Shaintar:



4. Our Adventures Thus Far