Difference between revisions of "Salazar 3.5"

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'''Invocations''' <br>
 
'''Invocations''' <br>
 
* Least
 
* Least
** Eldritch Glaive (2nd)
+
** Eldritch Glaive (2nd, Blast Shape)
 
***  
 
***  
** Eldritch Spear (2nd)
+
** Eldritch Spear (2nd, Blast Shape)
***  
+
*** The range of your Eldritch Blase is 250'.
**
+
** See the Unseen (2nd)
***
+
*** Gain ''see invisibility'' and darkvision to 60' for 24 hours.
  
 
* Lesser
 
* Lesser
** Fell Flight
+
** Fell Flight (3rd)
 
*** Flight at speed equal to land speed for 24 hours.
 
*** Flight at speed equal to land speed for 24 hours.
** Seven League Stride
+
** Seven League Stride (4th)
 
*** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
 
*** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
**  
+
** Hellrime Blast
***  
+
*** Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 1 minute.
 
**  
 
**  
 
***  
 
***  

Revision as of 08:43, 20 May 2008

THIS PAGE IS A WORK IN PROGRESS, FORMATTING STOLEN FROM JOHN_C'S Crysophraxis. I WILL UPDATE IT AS I GO.

Name: Salazar
Gender: Male
Race: )
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Neutral

Str: 10 (0 pts)
Dex: 18 (6 pts. +3 level)
Con: 17 (6 pts. +2 Amulet)
Int: 14 (4 pts.)
Wis: 10 (0 pts.)
Cha: 22 (14 pts +4 Cloak)

Hit Points: 87 (13d6+39)
AC: 14 (+4 Dex), Touch: 14, Flat: 10
Init: +4
BAB: +7/+2, Grap: +7
Speed: 40'/ Fly 40' (good)
Fort +15, Ref +9, Will +11

+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing

Trained Skills:

  • Concentration +19 (16 ranks, +3 Con)
  • Use Magic Device +22 (16 ranks, +6 Cha)
  • Knowledge: the Planes +18 (16 ranks, +2 Int)
  • Intimidate
  • Knowledge: Arcana

Languages: Common, Infernal, Abyssal

Feats
1 Spell Penetration
3 Greater Spell Penetration
6 Maximise Spell-Like Ability (Eldritch Blast)
9 Quicken Spell-Like Ability (Eldritch Blast)
12


Racial Traits

Class Abilities

  • Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 25 Ref. for half.
  • Scales: +4 Natural Armor
  • Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
  • Damage Reduction 2/Magic

Invocations

  • Least
    • Eldritch Glaive (2nd, Blast Shape)
    • Eldritch Spear (2nd, Blast Shape)
      • The range of your Eldritch Blase is 250'.
    • See the Unseen (2nd)
      • Gain see invisibility and darkvision to 60' for 24 hours.
  • Lesser
    • Fell Flight (3rd)
      • Flight at speed equal to land speed for 24 hours.
    • Seven League Stride (4th)
      • Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
    • Hellrime Blast
      • Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 1 minute.
  • Greater
    • Devour Magic
      • Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.

Equipment (110000)


Crysophraxis is, to his mind, a dragon. Dammit.

Short, yes.

A little...sickly, perhaps, by draconic standards? Fine, yes, very well.

Still and all. He's a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice.

Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn't really understand the place, per se, but does that really matter? He's got power, and plenty of it, and that's enough.

Or so he devoutly hopes....


Planescape 3.5: The Devourer of Faith