Difference between revisions of "Salazar 3.5"

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(invocation details and stuff 1)
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Name: Salazar<br>
 
Name: Salazar<br>
 
Gender: Male <br>
 
Gender: Male <br>
Race: ) <br>
+
Race: Human <br>
 
Class: Warlock 10/Hellfire Warlock 3<br>
 
Class: Warlock 10/Hellfire Warlock 3<br>
 
XP: 78000 <BR>
 
XP: 78000 <BR>
Alignment: Chaotic Neutral<br>
+
Alignment: Chaotic Good<br>
  
 
Str: 10 (0 pts) <br>
 
Str: 10 (0 pts) <br>
Dex: 18 (6 pts. +3 level)  <br>
+
Dex: 22 (6 pts. +3 level +4 Gloves)  <br>
Con: 17 (6 pts. +2 Amulet)  <br>
+
Con: 19 (6 pts. +4 Amulet)  <br>
 
Int: 14 (4 pts.)  <br>
 
Int: 14 (4 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
 
Cha: 22 (14 pts +4 Cloak) <br>
 
Cha: 22 (14 pts +4 Cloak) <br>
  
Hit Points: 87 (13d6+39) <br>
+
Hit Points: 100 (13d6+39) <br>
AC: 14 (+4 Dex), Touch: 14, Flat: 10  <br>
+
AC: 16 (+6 Dex), Touch: 16, Flat: 10  <br>
Init: +4 <br>
+
Init: +6 <br>
BAB: +7/+2, Grap: +7 <br>
+
BAB: +9/+4, Grap: +9 <br>
Speed: 40'/ Fly 40' (good) <br>
+
Speed: 30'/ Fly 30' (good) <br>
Fort +15, Ref +9, Will +11 <br>
+
Fort +12, Ref +14, Will +10 <br>
  
+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing <br>
+
Melee +9/+4<br>
 +
Ranged +15/+10<br>
  
 
'''Trained Skills:''' <br>
 
'''Trained Skills:''' <br>
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* Use Magic Device +22 (16 ranks, +6 Cha)
 
* Use Magic Device +22 (16 ranks, +6 Cha)
 
* Knowledge: the Planes +18 (16 ranks, +2 Int)
 
* Knowledge: the Planes +18 (16 ranks, +2 Int)
* Intimidate  
+
* Intimidate +22 (16 ranks, +6 Cha)
* Knowledge: Arcana
+
* Spellcraft +18 (16 ranks, +2 Int)
  
 
Languages: Common, Infernal, Abyssal<br>
 
Languages: Common, Infernal, Abyssal<br>
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'''Class Abilities''' <br>
 
'''Class Abilities''' <br>
* Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 25 Ref. for half.
+
*  
* Scales: +4 Natural Armor
 
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
 
* Damage Reduction 2/Magic
 
  
 
'''Invocations''' <br>
 
'''Invocations''' <br>
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** Seven League Stride (4th)
 
** Seven League Stride (4th)
 
*** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
 
*** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
** Hellrime Blast
+
** Hellrime Blast (3rd)
*** Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 1 minute.
+
*** Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes.
 
**  
 
**  
 
***  
 
***  
  
 
* Greater
 
* Greater
** Devour Magic
+
** Devour Magic (6th)
 
*** Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
 
*** Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
**  
+
** Vitriolic Blast (6th)
***  
+
*** Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
  
 
----
 
----

Revision as of 06:44, 21 May 2008

THIS PAGE IS A WORK IN PROGRESS, FORMATTING STOLEN FROM JOHN_C'S Crysophraxis. I WILL UPDATE IT AS I GO.

Name: Salazar
Gender: Male
Race: Human
Class: Warlock 10/Hellfire Warlock 3
XP: 78000
Alignment: Chaotic Good

Str: 10 (0 pts)
Dex: 22 (6 pts. +3 level +4 Gloves)
Con: 19 (6 pts. +4 Amulet)
Int: 14 (4 pts.)
Wis: 10 (0 pts.)
Cha: 22 (14 pts +4 Cloak)

Hit Points: 100 (13d6+39)
AC: 16 (+6 Dex), Touch: 16, Flat: 10
Init: +6
BAB: +9/+4, Grap: +9
Speed: 30'/ Fly 30' (good)
Fort +12, Ref +14, Will +10

Melee +9/+4
Ranged +15/+10

Trained Skills:

  • Concentration +19 (16 ranks, +3 Con)
  • Use Magic Device +22 (16 ranks, +6 Cha)
  • Knowledge: the Planes +18 (16 ranks, +2 Int)
  • Intimidate +22 (16 ranks, +6 Cha)
  • Spellcraft +18 (16 ranks, +2 Int)

Languages: Common, Infernal, Abyssal

Feats
1 Spell Penetration
3 Greater Spell Penetration
6 Maximise Spell-Like Ability (Eldritch Blast)
9 Quicken Spell-Like Ability (Eldritch Blast)
12


Racial Traits

Class Abilities

Invocations

  • Least
    • Eldritch Glaive (2nd, Blast Shape)
    • Eldritch Spear (2nd, Blast Shape)
      • The range of your Eldritch Blase is 250'.
    • See the Unseen (2nd)
      • Gain see invisibility and darkvision to 60' for 24 hours.
  • Lesser
    • Fell Flight (3rd)
      • Flight at speed equal to land speed for 24 hours.
    • Seven League Stride (4th)
      • Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as dimension door. You can't take other creatures with you.
    • Hellrime Blast (3rd)
      • Eldritch Blast deals cold damage and target must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes.
  • Greater
    • Devour Magic (6th)
      • Use greater dispel magic with a touch; gain 5 temporary hp per spell level dispelled.
    • Vitriolic Blast (6th)
      • Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.

Equipment (110000)


Crysophraxis is, to his mind, a dragon. Dammit.

Short, yes.

A little...sickly, perhaps, by draconic standards? Fine, yes, very well.

Still and all. He's a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice.

Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn't really understand the place, per se, but does that really matter? He's got power, and plenty of it, and that's enough.

Or so he devoutly hopes....


Planescape 3.5: The Devourer of Faith