Mano a Mano:Changing Occupations: Difference between revisions

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==Changing Occupations==
==Changing Occupations==


While a Template has to do with the origin of the character and is a static part of the character, the character's Occupation is not permanent. As a character matures, he could easily end up with in more important Occupations related to the Occupations he has had in the past. If the character is used in a multiple campaigns or adventures, he could easily end up pursuing a wide variety of occupations throughout his lifetime.
A character's Occupation can change. A character might acquire a more important Occupation related to Occupations he has had in the past or pursue a wide variety of occupations throughout his lifetime. If a character is used in multiple adventures or campaigns there is a good chance that he will change occupations as his abilities, reputation and circumstances change. A character can acquire some occupations unintentionally. For example if a character is captured by enemies, his Occupation could become "prisoner". Occupations are often development goals for a character. For example a character may want to become a "town guard" to have better access to weapons for defeating a public enemy. Successfully changing his occupation to "town guard" could be a significant accomplishment for that character.
 
Occupations are often unintentionally gained by a character. For example if a character is captured by enemies, his Occupation could become "prisoner" in contrast to his player's intentions.
 
Occupations are often development goals for a character. For example a character may want to join a "town guard" to have better access to weapons for defeating a public enemy, and successfully changing his occupation to "town guard" could be a significant accomplishment for that character.

Revision as of 01:24, 2 June 2008

Changing Occupations

A character's Occupation can change. A character might acquire a more important Occupation related to Occupations he has had in the past or pursue a wide variety of occupations throughout his lifetime. If a character is used in multiple adventures or campaigns there is a good chance that he will change occupations as his abilities, reputation and circumstances change. A character can acquire some occupations unintentionally. For example if a character is captured by enemies, his Occupation could become "prisoner". Occupations are often development goals for a character. For example a character may want to become a "town guard" to have better access to weapons for defeating a public enemy. Successfully changing his occupation to "town guard" could be a significant accomplishment for that character.