Opend20: Air Powers: Difference between revisions
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80 - ''Create'' a tempest; hurricane | 80 - ''Create'' a tempest; hurricane | ||
=Control Air= | =Control Air= | ||
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80 - ''Control'' or direct weather phenomenon in such a way that contravenes the natural laws - forcing lightning to strike the same place repeatedly, or using freak gusts of gale-force winds to lift the roof of a building | 80 - ''Control'' or direct weather phenomenon in such a way that contravenes the natural laws - forcing lightning to strike the same place repeatedly, or using freak gusts of gale-force winds to lift the roof of a building | ||
=Destroy Air= | =Destroy Air= | ||
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80 - ''Destroy'' breath - suffocate someone | 80 - ''Destroy'' breath - suffocate someone | ||
=Sense Air= | =Sense Air= | ||
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20 - | 20 - ''Sense'' one property of ''Air'' (e.g. humidity, toxicity, etc) | ||
30 - Have a general ''Sense'' of the ''Air'', and be able to tell when changes were occuring within the set volume of air (e.g. fire is burning up the oxygen somewhere to the north of here) | |||
45 - Have a finely tuned ''Sense'' of the ''Air'', and be able to tell specific things (e.g. there are three figures breathing about thirty meters away) | |||
60 - Speak with the elemental force of the ''Air'' itself | |||
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''Summon'' Powers have 2 noticable displays. | ''Summon'' Powers have 2 noticable displays. | ||
Because the Monster templates have not been done, it is not possible to write up the ''Summon'' powers at this point. | |||
Revision as of 08:57, 24 September 2005
Change Air
Change Powers have 3 noticable displays.
20 - Change Air into another Air form (vapour into fog)
30 - Change Air into a similar noun-form you have access to (vapour into water)
45 - Change Air into any other noun-form you have access to, vague chemical plausibility (vapour into hydrogen fuel)
60 - Change Air into any other noun-form you have access to, even if chemically implausible (vapour into steel, possibly a crude sword)
80 - Change Air into complex combinations of noun-forms you have access to (vapour into sub-machine gun)
Create Air
Create Powers have 3 noticable displays
20 - Create wind (draft, breeze)
30 - Create wind (enough to knock small objects over); fog
45 - Create wind-blast (gale-force); lightning
60 - Create a thunderstorm
80 - Create a tempest; hurricane
Control Air
Control Powers have 1 noticable display.
20 - Control one property of Air; raise or lower humidity by an order of magnitude (over time this might create rain)
30 - Control one volue of Air
45 - Control one volue of Air with force a precision, to push a medium-sized target with concussive winds
60 - Control or direct weather phenomenon (note that this does not allow you to Create, say, a storm, but you can direct it once it exists)
80 - Control or direct weather phenomenon in such a way that contravenes the natural laws - forcing lightning to strike the same place repeatedly, or using freak gusts of gale-force winds to lift the roof of a building
Destroy Air
Destroy Powers have 2 noticable displays.
20 - Destroy wind (draft, breeze)
30 - Disperse a fog
45 - Destroy lightning, stop the rain
60 - Destroy a thunderstorm - completely negate the weather
80 - Destroy breath - suffocate someone
Sense Air
Sense Powers have no displays as such (they can be purchased as disadvantages). Sense Powers can be noticed by using Sense Motive, Spellcraft or another Sense Power on the character.
20 - Sense one property of Air (e.g. humidity, toxicity, etc)
30 - Have a general Sense of the Air, and be able to tell when changes were occuring within the set volume of air (e.g. fire is burning up the oxygen somewhere to the north of here)
45 - Have a finely tuned Sense of the Air, and be able to tell specific things (e.g. there are three figures breathing about thirty meters away)
60 - Speak with the elemental force of the Air itself
Summon Air
Summon Powers have 2 noticable displays.
Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.