Difference between revisions of "Mano a Mano:Template CP"

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(Template CP)
(Template CP)
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Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
 
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
  
;Template Ability CP: The CP of a template ability is the ability's '''special CP''' plus 30 CP for a modifier of 1 or 100 CP for a modifier of 2. Special CP is the value of having the ability even without a modifier. Most abilities have no special CP. '''Flight''' ability has a special CP of 50 CP. Flight with no modifier is worth 50 CP. Flight with a modifier of 1 is worth 80 CP. Flight with a modifier of 2 is worth 150 CP.
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;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.  
  
;Template Disability CP: A -1 template disability modifier is worth -10 CP, a -2 modifier is worth -30 CP, a -3 modifier is worth -100 CP and a -4 modifier is worth -300 CP.
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;Flight: "Powered Flight" is a quality that has a CP value of 15. "Gliding" is a quality that has a CP value of 10. "Soaring" is a quality that requires Powered Flight or Gliding, and has a CP value of 5. "Parachuting" is a quality that has a CP value of 5.
  
;Template Variability CP: No variability is worth 0 CP. Low variability is worth 10 CP. Medium variability is worth 30 CP. High variability is worth 50 CP.
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;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
  
;Template Toughness CP: Each point of template toughness is worth 10 CP.
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;Template Toughness CP: Each point of template toughness is worth 5 CP.
  
;Template Power CP: Each point of template power is worth 20 CP.
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;Template Power CP: Each point of template power is worth 10 CP.
  
;Template Speed CP: 1/4 speed is worth -300 CP. 1/2 speed is worth -100 CP. 1 speed is worth 0 CP. 2 speed is worth 100 CP. 3 speed is worth 300 CP.
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;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
  
;Template Agility CP: 0 agility is worth -300 CP. 1 agility is worth -100 CP. 2 agility is worth -30 CP. 3 agility is worth 0 CP. 4 agiilty is worth 30 CP. 5 agility is worth 100 CP. 6 agility is worth 300 CP.
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;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
  
;Natural Armor CP: The CP of natural armor is 20 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 120 CP.
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;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
  
  

Revision as of 12:02, 11 June 2008

Template CP

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Flight
"Powered Flight" is a quality that has a CP value of 15. "Gliding" is a quality that has a CP value of 10. "Soaring" is a quality that requires Powered Flight or Gliding, and has a CP value of 5. "Parachuting" is a quality that has a CP value of 5.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, template reach, sharpness and manual dexterity:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -100 CP. A single natural weapon (1 total quantity) is worth 0 CP. Two or more natural weapons is worth 20 CP plus 5 times the total quantity. For example, 2 weapons would be worth 30 CP (20 + 5 x 2,) and 5 natural weapons would be worth 45 (20 + 5 x 5.)
Template Reach CP
The reach of a template's longest natural weapon is worth 20 CP per meter, or 2 CP per tenth of a meter. The reach of that template's second-longest natural weapon is worth 10 CP per meter, or 1 CP per tenth of a meter. The reach of any shorter natural weapons that template may have is worth 0 CP.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 100 CP, two or more sharp natural weapons is worth 150 CP. One padded natural weapon is worth 20 CP. Two or more padded natural weapons is worth 30 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 180 CP (150 + 30.)
Manual Dexterity CP
A template's dexterity CP is 20 times the dexterity of the natural weapon with the best dexterity plus 10 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 50 CP instead of 10 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -150.
Best Second CP
Ambidextrous
0 0 0
-1 -1 -30
-2 -2 -60
-3 -3 -90
-4 -4 -120
Different Hands
0 -1 -10
0 -2 -20
0 -3 -30
0 -4 -40
-1 -2 -40
-1 -3 -50
-1 -4 -60
-2 -3 -70
-2 -4 -80
-3 -4 -100
Single Handed
0 -50
-1 -70
-2 -90
-3 -110
-4 -130
No Hands -150