Difference between revisions of "Mano a Mano:Template CP"
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=== Template CP === | === Template CP === | ||
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+ | Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP. | ||
;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2. | ;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2. | ||
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;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP. | ;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP. | ||
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The CP of template's natural weapons is based on their quantity, template reach, sharpness and manual dexterity: | The CP of template's natural weapons is based on their quantity, template reach, sharpness and manual dexterity: |
Revision as of 12:53, 11 June 2008
Template CP
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
- Template Ability CP
- The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
- Template Variability CP
- No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
- Template Toughness CP
- Each point of template toughness is worth 5 CP.
- Template Power CP
- Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
- Template Speed CP
- 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
- Template Agility CP
- 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
- Natural Armor CP
- The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
The CP of template's natural weapons is based on their quantity, template reach, sharpness and manual dexterity:
- Quantity CP
- Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
- Template Range CP
- The range of a natural weapon is worth 1 CP per meter.
- Sharpness CP
- Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
- Manual Dexterity CP
- Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
Templates can also have various "qualities":
- Flight
- "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
- Mechanical
- Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
- Sensory Impairment
- Blind is worth -70 CP. Deaf is worth -30 CP.
- Communication Impairment
- Dumb is worth -10 CP. Mute is worth -15 CP.
- Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
- Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.