Mano a Mano:Make an Item: Difference between revisions
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We decide Steven is making a "machete". | We decide Steven is making a "machete". | ||
The mass of the machete is 0.5 kilograms, worth - | The mass of the machete is 0.5 kilograms, worth -9 CP. | ||
The machete's 6 power is worth 60 CP. | |||
The machete's 3 heft is worth -30 CP. | |||
The total CP is | The total CP is 21 so far. (-30 + 60 + -9 = 21.) | ||
We add | We add 20 CP for the sharp feature for a total of 41 CP. | ||
In other words, Steven wants to make this machete: | In other words, Steven wants to make this machete: | ||
Revision as of 21:16, 13 June 2008
Make an Item - Equipment Generation Example
We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.
1. Design the weapon
We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth -9 CP. The machete's 6 power is worth 60 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + -9 = 21.) We add 20 CP for the sharp feature for a total of 41 CP. In other words, Steven wants to make this machete:
machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
2. Find the Maximum CP We start with Steven's +2 Craftsmanship modifier. We add 0 to this because Steven is taking a week to make the machete, so that his maximum CP is now 2. We add 2 because his culture specializes in making machetes, and because he is using relatively state of the art tools, so that his maximum CP is now 4. We multiply his maximum CP by 50 because Steven is in a culture that has "ancient" technology, so that the maximum CP is 200.
3. Compare Maximum CP to the CP of the Designed Weapon
Since the maximum CP (200) is equal to or greater than the Machette's CP (175), Steven is able to make it.