Mano a Mano:Tools: Difference between revisions

From RPGnet
Jump to navigation Jump to search
SerpLord (talk | contribs)
Line 1: Line 1:
==Tools==
==Tools==


Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.
{| width="100%"
 
| valign="top" |
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action. You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
| align="center" | [[Image:MamProps.png|Hex mats and game boards are optional.]]
|}

Revision as of 19:47, 27 June 2008

Tools

Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or character sheets speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action. You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)

Hex mats and game boards are optional.