GURPS:Common Sense: Difference between revisions
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Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following. | Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following. | ||
The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb player. | The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb [[player]]. | ||
[[Category:GURPS:Advantages|Common Sense]] | [[Category:GURPS:Advantages|Common Sense]] | ||
[[Category:GURPS:Mental|Common Sense]] | [[Category:GURPS:Mental|Common Sense]] |
Revision as of 02:29, 3 June 2005
Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following.
The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any PC. The net effect of Common Sense is to penalize a character by 10 points for being played by an inexperienced, bad, or dumb player.