Talk:Mano a Mano: Difference between revisions

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==Compact Characters==
==Compact Characters==


Some games will have some characters who only need a little bit of information instead of full character sheets:
Compact characters could be used for NPCs who only need combat stats and a few other qualities and abilities. All of the NPCs in a particular battle could fit on two facing pages of a book, possibly with other information about the battle, which would be convenient for the GM. A bestiary can have lots of playable creatures. Compact characters could fit on cards or leave room for explaining how to do basic actions and roll dice for beginning players. Compact characters can be simpler to create by hand than an SVG file (although SVG files are plain text and this can be automated by a script)


* stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities.
Do we need ''template CP, speed, agility, power, toughness and abilities''? We can easily put them in or leave them out by using the slash-notation (total/template numbers, as in "CP value: 151/105".) Template stats are important for PCs who gain experience but have maximum levels based on their template stats. This is much less important for NPCs. Template CP value is only needed to double-check changes that affect a character's CP. ''Variability'' is also important for PC development and much less relevant to NPCs.
* battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the "NPC" side) of a battle.
 
* book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won't have equipment.
''Stun'' and ''damage'' are unnecessary. ''Movement'' stats can be left out if they are 0.
* a "how to" format for beginning players, explaining how to do basic actions, what dice to roll, etc.
 
* "collectible characters" (action figures, miniatures, cards or comic books about characters) with a little stat section, possibly a "full" mano a mano character as well as "how to" stats or stats for a simpler game like minimam.
''Melee defense'' may be unnecessary. The best defense of the character's weapons could be highlighted differently. ''Carrying capacity'', ''equipment mass'' and even ''encumbrance'' may be unnecessary. ''Offense, control, leverage'' and even ''heft'' are not necessary for minimal combat, but they can be useful for weapons that can be stolen.
* A simple way to publish NPC's without having to make a new .svg file for each one:


  Steven is an adult male human.  He is a robber by trade.  His mass is 95 kg and he is 1.6 m tall.   
  Steven is an adult male human.  He is a robber by trade.  His mass is 95 kg and he is 1.6 m tall.   
Line 23: Line 22:
  Carrying Capacity: 3 kg
  Carrying Capacity: 3 kg
  Equipment Mass: 0.5 kg
  Equipment Mass: 0.5 kg
Encumbrance: 0
  Ground Movement: 4
  Ground Movement: 4
Water Movement: 0
  Missile Defense: 10
  Missile Defense: 10
  Stamina: 14
  Stamina: 14
Stun:                          Damage:


paragraph format:


Steven is a 95 kg adult male human robber. He has 1.6 m height,
Steven is a 151 CP, 95 kg adult male human robber. He has 1.6 m height,
1 speed, 0 agility, 3 power, 7 toughness, 151/105 CP,
1 speed, 0 agility, 3 power, 7 toughness,
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship,
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship,
2 hands (hand, 3 power, 2 attack, 12 defense),
2 hands (hand, 3 power, 2 attack, 12 defense),
Line 41: Line 38:
10 missile defense, 14 melee defense, 14 stamina
10 missile defense, 14 melee defense, 14 stamina


or we could put each item of the paragraph format on a separate line:


  Steven is an adult male human robber. He has:
  Steven is an adult male human robber. He has:
Line 50: Line 46:
  3 power
  3 power
  7 toughness
  7 toughness
  151/105 CP
  151 CP
  2 unarmed combat
  2 unarmed combat
  4 one-handed weapons
  4 one-handed weapons
Line 67: Line 63:
  14 stamina
  14 stamina


Or related items on one line:
  Steven (151 CP, 95 kg, 1.6 m height, adult male human robber)
 
  Steven (151 CP adult male human robber)
95 kg, 1.6 m height
  1 speed, 0 agility, 3 power, 7 toughness, 14 stamina
  1 speed, 0 agility, 3 power, 7 toughness, 14 stamina
  2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
  2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
Line 76: Line 69:
  2 feet (3 power, 2 attack, 12 defense)
  2 feet (3 power, 2 attack, 12 defense)
  1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
  1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
3 kg carrying capacity, 0.5 kg equipment mass, 0 encumbrance
  4 ground movement, 10 missile defense
  4 ground movement, 0 water movement, 0 climbing movement
10 missile defense, 14 melee defense
 
Notice that we can put almost any stats we want on the first line and it reads pretty well:
 
Steven: 151 CP, 95 kg, 1.6 m height, adult male human robber
speed: 1
agility: 0
power: 3
toughness: 7
unarmed combat: 2
one-handed weapons: 4
craftsmanship: 2
2 hands: hand, 3 power, 2 attack, 12 defense
2 feet: 3 power, 2 attack, 12 defense
1 machete: sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense
carrying capacity: 3 kg
equipment mass: 0.5 kg
encumbrance: 0
ground movement: 4
water movement: 0
climbing movement: 0
missile defense: 10
melee defense: 14
 
* Do we need to list template CP and not the other template stats? The total/template format can be used or not used for CP, speed, agility, power, toughness and abilities in any of the examples above.
* Carrying capacity, equipment mass and maybe even encumbrance may be unnecessary
* melee defense may be unnecessary


==Editing Character Sheet==
==Editing Character Sheet==

Revision as of 00:16, 25 July 2008

Compact Characters

Compact characters could be used for NPCs who only need combat stats and a few other qualities and abilities. All of the NPCs in a particular battle could fit on two facing pages of a book, possibly with other information about the battle, which would be convenient for the GM. A bestiary can have lots of playable creatures. Compact characters could fit on cards or leave room for explaining how to do basic actions and roll dice for beginning players. Compact characters can be simpler to create by hand than an SVG file (although SVG files are plain text and this can be automated by a script)

Do we need template CP, speed, agility, power, toughness and abilities? We can easily put them in or leave them out by using the slash-notation (total/template numbers, as in "CP value: 151/105".) Template stats are important for PCs who gain experience but have maximum levels based on their template stats. This is much less important for NPCs. Template CP value is only needed to double-check changes that affect a character's CP. Variability is also important for PC development and much less relevant to NPCs.

Stun and damage are unnecessary. Movement stats can be left out if they are 0.

Melee defense may be unnecessary. The best defense of the character's weapons could be highlighted differently. Carrying capacity, equipment mass and even encumbrance may be unnecessary. Offense, control, leverage and even heft are not necessary for minimal combat, but they can be useful for weapons that can be stolen.

Steven is an adult male human.  He is a robber by trade.  His mass is 95 kg and he is 1.6 m tall.  
Speed: 1
Agility: 0
Power: 3
Toughness: 7
CP: 151/105
Abilities: unarmed combat 2, one-hand weapons 4, craftsmanship 2
Equipment:
     2 hands: hand, 3 power, 2 attack, 12 defense
     2 feet: 3 power, 2 attack, 12 defense
     machete: sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense
Carrying Capacity: 3 kg
Equipment Mass: 0.5 kg
Encumbrance: 0
Ground Movement: 4
Missile Defense: 10
Stamina: 14


Steven is a 151 CP, 95 kg adult male human robber. He has 1.6 m height, 1 speed, 0 agility, 3 power, 7 toughness, 2 unarmed combat, 4 one-handed weapons, 2 craftsmanship, 2 hands (hand, 3 power, 2 attack, 12 defense), 2 feet (3 power, 2 attack, 12 defense), a machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense), 3 kg carrying capacity, 0.5 kg equipment mass, 0 encumbrance, 4 ground movement, 0 water movement, 0 climbing movement, 10 missile defense, 14 melee defense, 14 stamina


Steven is an adult male human robber. He has:
95 kg mass
1.6 m height
1 speed
0 agility
3 power
7 toughness
151 CP
2 unarmed combat
4 one-handed weapons
2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
3 kg carrying capacity
0.5 kg equipment mass
0 encumbrance
4 ground movement
0 water movement
0 climbing movement
10 missile defense
14 melee defense
14 stamina
Steven (151 CP, 95 kg, 1.6 m height, adult male human robber)
1 speed, 0 agility, 3 power, 7 toughness, 14 stamina
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
4 ground movement, 10 missile defense

Editing Character Sheet

If you change the character sheet format when editing any of the following, you must update the others:

Be sure you know which character sheet you are updating:

  • The template creation example includes both the blank character sheet and the example template.
  • The character creation example includes both the example template and the example character sheet.