Mission Generator: Difference between revisions
No edit summary |
m Reverted edits by 75.143.153.17 (Talk); changed back to last version by 200.226.134.53 |
||
Line 1: | Line 1: | ||
orbasp | |||
Mission Generator | |||
== Key == | |||
; (thing) : must select from list | |||
; <thing> : may include | |||
; [thing] : must arbitrate | |||
; PC : Player character | |||
; NPC : Non player character | |||
; character : any character | |||
== Mission == | |||
<4/10; Travel to (stage) in (area) and> learn from (individual) that they must> | |||
<2/10; Prevent (antagonist) from> | |||
<2/10; get help from a group of (individual)s to> | |||
'''Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (individual)]''' | |||
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]> | |||
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | |||
'''despite attempts by <2/10; 1d4+1> (antagonist<nowiki><s></nowiki>) to stop them''' | |||
<1/10; with an unwanted (individual) companion) | |||
<2/10; But the characters cannot be noticed> | |||
<4/10; Within a time limit> | |||
<2/10; despite rivals with same goal> | |||
<3/100; but goal has already been achieved> by (individual) | |||
== (stage) == | |||
<2/10 abandoned> | |||
1-4; Public House | |||
5; Vehicle | |||
6-7; Utility | |||
8-9; [Character's] home | |||
10-12; Historic site | |||
13-15; Research institute | |||
16-17; School | |||
18-20; Temple | |||
21-26; Base | |||
27-29; Warehouse | |||
30; Graveyard | |||
31-32; Mountain | |||
33-34; Island | |||
35-36; Swamp | |||
37-38; River | |||
39-40; Forest/Bush/Jungle | |||
41; Desert | |||
42; Plains | |||
43-44; Road | |||
45-46; Camp | |||
<4/10; with unfriendly locals> | |||
<1/10; with defenses> | |||
<1/10; which is underground> | |||
<2/10; which is contested by 1d4+1 (group)s> | |||
<1/10; during a natural disaster> | |||
<1/10; where they get trapped/ambushed> | |||
== (individual) == | |||
<4/10; a representative of> | |||
<1/10; a group of> | |||
<1/10; the SO of> | |||
<3/10; a foreign> | |||
1-4; Patron | |||
4-7; Leader | |||
8-10; Noble | |||
11-12; Criminal | |||
13; Enemy | |||
14-15; Tradesman | |||
17-20; Ally | |||
21-23; Police Officer | |||
24-25; Beaurocrat | |||
26; Relative | |||
27-29; Mentor | |||
30-31; Academic | |||
32-34; Priest | |||
35-36; Radical | |||
37-39; Military Officer | |||
40-41; Mercenary | |||
42-45; Trader | |||
46; Device (artifact, AI, etc) | |||
<2/10; who is hiding identity> | |||
<1/10; who is pretending to be another (individual)> | |||
<1/10; who plans on their failure> | |||
<1/10; who lies to them about the mission> | |||
<1/10; who is only doing this for entertainment> | |||
<1/10; who is using PCs as a diversion> | |||
<1/10; who they will never see again> | |||
<1/10; who is being controlled by another (individual)> | |||
== (affect) == | |||
<1/10; must get equipment to> | |||
<1/10; must learn how to> | |||
1-3; Steal | |||
4-5; Alter | |||
6-8; Destroy | |||
9-10; Sabotage | |||
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | |||
14; Fix | |||
15-16; Document | |||
== (influence) == | |||
<1/10; must get equipment to> | |||
<2/10; must learn how to> | |||
1-3; Rescue | |||
4-5; Kidnap | |||
6-8; Inform | |||
9-10; Interrogate | |||
11; Mislead | |||
12-14; Contact | |||
15-18; Protect | |||
19-20; Retrieve (item) from | |||
== (item) == | |||
<1/10; bugged> | |||
<1/10; sabotaged> | |||
<1/10; part of> | |||
<6/10; multiple> | |||
1-3; Weapon | |||
4-5; Armour | |||
6-7; Technology | |||
8; Research | |||
9; Installation | |||
10; Cause of Phenomenon | |||
11-12; Equipment | |||
13-14; Vehicle | |||
15; (Stage) | |||
16-18; Cash | |||
19; Blackmail | |||
20; Pillage | |||
21; Document | |||
22; Favour | |||
23; Key | |||
24; Tuition | |||
25; Artwork | |||
26-27; Supplies | |||
28-29; Information | |||
30-31; Evidence | |||
32-34; Trading Goods | |||
35; Slave | |||
36; Title | |||
37; Their Lives | |||
<1/10; with secret properties> | |||
<1/10; which [1-6; is no longer/7-10; never was] there> | |||
<1/10; which has been switched> | |||
<1/10; with a time limit> | |||
<2/10; which is stolen> | |||
== (area) == | |||
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets. |
Revision as of 04:59, 2 August 2008
orbasp Mission Generator
Key
- (thing)
- must select from list
- <thing>
- may include
- [thing]
- must arbitrate
- PC
- Player character
- NPC
- Non player character
- character
- any character
Mission
<4/10; Travel to (stage) in (area) and> learn from (individual) that they must>
<2/10; Prevent (antagonist) from>
<2/10; get help from a group of (individual)s to>
Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (individual)]
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them
<1/10; with an unwanted (individual) companion)
<2/10; But the characters cannot be noticed>
<4/10; Within a time limit>
<2/10; despite rivals with same goal>
<3/100; but goal has already been achieved> by (individual)
(stage)
<2/10 abandoned>
1-4; Public House
5; Vehicle
6-7; Utility
8-9; [Character's] home
10-12; Historic site
13-15; Research institute
16-17; School
18-20; Temple
21-26; Base
27-29; Warehouse
30; Graveyard
31-32; Mountain
33-34; Island
35-36; Swamp
37-38; River
39-40; Forest/Bush/Jungle
41; Desert
42; Plains
43-44; Road
45-46; Camp
<4/10; with unfriendly locals>
<1/10; with defenses>
<1/10; which is underground>
<2/10; which is contested by 1d4+1 (group)s>
<1/10; during a natural disaster>
<1/10; where they get trapped/ambushed>
(individual)
<4/10; a representative of>
<1/10; a group of>
<1/10; the SO of>
<3/10; a foreign>
1-4; Patron
4-7; Leader
8-10; Noble
11-12; Criminal
13; Enemy
14-15; Tradesman
17-20; Ally
21-23; Police Officer
24-25; Beaurocrat
26; Relative
27-29; Mentor
30-31; Academic
32-34; Priest
35-36; Radical
37-39; Military Officer
40-41; Mercenary
42-45; Trader
46; Device (artifact, AI, etc)
<2/10; who is hiding identity>
<1/10; who is pretending to be another (individual)>
<1/10; who plans on their failure>
<1/10; who lies to them about the mission>
<1/10; who is only doing this for entertainment>
<1/10; who is using PCs as a diversion>
<1/10; who they will never see again>
<1/10; who is being controlled by another (individual)>
(affect)
<1/10; must get equipment to>
<1/10; must learn how to>
1-3; Steal
4-5; Alter
6-8; Destroy
9-10; Sabotage
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
14; Fix
15-16; Document
(influence)
<1/10; must get equipment to>
<2/10; must learn how to>
1-3; Rescue
4-5; Kidnap
6-8; Inform
9-10; Interrogate
11; Mislead
12-14; Contact
15-18; Protect
19-20; Retrieve (item) from
(item)
<1/10; bugged>
<1/10; sabotaged>
<1/10; part of>
<6/10; multiple>
1-3; Weapon
4-5; Armour
6-7; Technology
8; Research
9; Installation
10; Cause of Phenomenon
11-12; Equipment
13-14; Vehicle
15; (Stage)
16-18; Cash
19; Blackmail
20; Pillage
21; Document
22; Favour
23; Key
24; Tuition
25; Artwork
26-27; Supplies
28-29; Information
30-31; Evidence
32-34; Trading Goods
35; Slave
36; Title
37; Their Lives
<1/10; with secret properties>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which has been switched>
<1/10; with a time limit>
<2/10; which is stolen>
(area)
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.