Difference between revisions of "Gilda "Granny" Greentooth"

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'''Feats:'''
 
'''Feats:'''
  
'''Other Abilities:'''
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'''Other Abilities:''' Turn Undead 7 times/day (3+Cha4)
  
 
'''Spellcasting:'''(Domains: Knowledge, ########, #####) From:Darkness, earth, stealth, trickery.  
 
'''Spellcasting:'''(Domains: Knowledge, ########, #####) From:Darkness, earth, stealth, trickery.  
  
Base: 3/1+1/-/-/-/-/-/-/-/-
+
Base: 5/3+1/2+1/-/-/-/-/-/-/-
  
 
Bonus: -/1/1/1/-/-/-/-/-/-
 
Bonus: -/1/1/1/-/-/-/-/-/-
 +
 +
''Level 0:''
 +
 +
 +
''Level 1:''
 +
 +
Domain:
 +
 +
''Level 2:''
 +
 +
Domain:
 +
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''Level 3:''
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Domain:
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'''Social Class:''' Traveller, '''Parents:''' ???, '''Occupation''': ???, '''Renown:''' +X(+XX)
 
'''Social Class:''' Traveller, '''Parents:''' ???, '''Occupation''': ???, '''Renown:''' +X(+XX)

Revision as of 06:25, 6 August 2008

A Song For Navonne

Middle-Aged Goblin, Cloistered Cleric 4 (XP: 1,200)

A witch, wise in the ways of Crom Cruach. Height 3'4", skin an unsually pale greyish green, fabulous witch-like nails, incongruously doe-like eyes.

STR 10 (Base 13 [Cost 5] -1 age -2 Gob) bonus +0

DEX 13 (Base 12 [Cost 4] -1 age +2 Gob) bonus +1

CON 12 (Base 13 [Cost 5] -1 age) bonus +1

INT 16 (Base 15 [Cost 8] +1 age) bonus +3

WIS 16 (Base 15 [Cost 8] +1 age) bonus +3

CHA 18 (Base 14 [Cost 6] +1 age +2 Gob +1 Lev 4) bonus +4

Vitality: ## Wounds: ## BAB: +4 FORT: (X/Con1/X) REF: (X/Dex1/X) WILL: (X/Wis3/X)


Skills: +X (CC/Abil/Misc)

Points = 36 at first level, plus 27 for next three

Appraise +3 (0/Int3/0) -- Balance +1 (0/Dex1/0) -- Bluff +4 (0/Cha4/0) -- Climb +0 (0/Str0/0) -- CONCENTRATION +1 (0/Con1/0) -- CRAFT (?) +3 (0/Int3/0) -- DECIPHER SCRIPT +3 (0/Int3/0) -- DIPLOMACY +4 (0/Cha4/0) -- Disable Device +3 (0/Int3/0) -- Disguise +4 (0/Cha4/0) -- Escape Artist +1 (0/Dex1/0) -- Forgery +3 (0/Int3/0) -- Gather Information +4 (0/Cha4/0) -- Handle Animal +4 (0/Cha4/0) -- HEAL +3 (0/Wis3/0) -- Hide +1 (0/Dex1/0) -- Intimidate +4 (0/Cha4/0) -- Jump +0 (0/Str0/0) -- KNOWLEDGE (ARCANA) +3 (0/Int3/0) -- KNOWLEDGE (HISTORY) +3 (0/Int3/0) -- KNOWLEDGE (RELIGION) +3 (0/Int3/0) -- KNOWLEDGE (THE PLANES) +3 (0/Int3/0) -- KNOWLEDGE (LOCAL) +3 (0/Int3/0) -- Listen +3 (0/Wis3/0) -- Move Silently +1 (0/Dex1/0) -- Open Lock +1 (0/Dex1/0) -- Perform (xxxxxx) +4 (0/Cha4/0) -- PROFESSION (WITCH) +3 (0/Wis3/0) -- Ride +1 (0/Dex1/0) -- Search +3 (0/Int3/0) -- Sense Motive +3 (0/Wis3/0) -- Sleight of Hand +1 (0/Dex1/0) -- SPELLCRAFT +3 (0/Int3/0) -- Spot +3 (0/Wis3/0) -- Survival +3 (0/Wis3/0) -- Swim +0 (0/Str0/) -- Tumble +1 (0/Dex1/0) -- Use Magic Device +4 (0/Cha4/0) -- Use Rope +1 (0/Dex1/0) --



Feats:

Other Abilities: Turn Undead 7 times/day (3+Cha4)

Spellcasting:(Domains: Knowledge, ########, #####) From:Darkness, earth, stealth, trickery.

Base: 5/3+1/2+1/-/-/-/-/-/-/-

Bonus: -/1/1/1/-/-/-/-/-/-

Level 0:


Level 1:

Domain:

Level 2:

Domain:

Level 3: Domain:


Social Class: Traveller, Parents: ???, Occupation: ???, Renown: +X(+XX)

Base starting gold [for magic/exotic only, station will equip your basics, Magic items cost double the money to make or buy. You get standard starting cash but pay double for magic. This does not include special materials or alchemical devices] 5400gp Equipment: Purse of XXXgp/month. TEXT

Special Equipment: Proficient simple weapons and light armour

Alchemical Equipment:

Other Equipment: EXAMPLE: 10 GP worth of miscellanous Adventuring Gear (Backpack, Rope and the like) and 50 GP pocket change

Followers: XXXXXXXXX

TO CHECK OUT: Optional Rules in use. Vitality and wound point damage Weapon groups Armour as DR Defensive bonus

Knowledge skills also cover a type of magical looting in this world. Magical ingredients can negate xp costs for item creation and are absolutely necessary for more expensive or permanent items. Part of the higher cost is the need to purchase said ingredients, but rarer items sometimes cannot be had for money.