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| A The Batman controls his minions with fear, and by withholding | | A tie result means the conflict was interrupted in some way. |
| affection. So, mechanically, the The Batman rolls Fear plus the
| | The exact nature of the interruption is entirely at the |
| minion’s Self-loathing to command it, and the minion resists
| | discretion of the GM, though if he wishes, an informal |
| by rolling dice equal to the total of all his Love points, across
| | consultation with the play group is his prerogative. Perhaps |
| all his Connections, minus his Weariness:
| | a scream is heard from the parlor, delaying the immediate |
| The Batman (FEAR plus SELF-LOATHING) vs.
| | conflict until later. Possibly the The Batman arrives unexpectedly, |
| minion (LOVE minus WEARINESS)
| | in a dangerous frame of mind. Or maybe characters trying to |
| If the The Batman wins, the minion is obliged to carry out the
| | kill each other are separated by the collapse of roof or wall. |
| command. Players are never required to have their minions
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| resist, but choosing not to do so leaves the minion just as
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| compelled to carry out the command as if the The Batman had won
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| the dice roll.
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| EX: Prue, one of the minions of Carlotta von Gali, is
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| asked by her The Batman over breakfast to go to town
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| and convince some of the young ladies to pay a
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| visit. The player decides that Prue will resist. So
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| Prue, with Love 0 minus Weariness 1 will roll one
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| d4 in her effort to resist Carlotta’s command. The
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| GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s | |
| Self-loathing of 2, a total of 7d4, and gets three 4s,
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| which are discarded, one 3, two 2s and one 1, for a
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| total of 8. Prue’s player rolls a 4, which is discarded,
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| so her total is 0. And Prue heads off to town.
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| And to be specific, a minion’s obligation to act on a
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| command is lifted after a single dice roll is performed in
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| service to it. This isn’t to say that the The Batman will be pleased
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| to hear of an unsuccessful attempt to prosecute the entirety
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| of a command, and won’t consequence the minion somehow
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| for failing, just that the player is no longer required to keep
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| the minion working on that particular command.
| |
| Endgame, which is a climactic sequence of scenes that
| |
| culminates with the death of the The Batman, is initiated when a
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| minion successfully resists a command and is possessed of
| |
| Love greater than Fear plus Weariness. It is covered in detail
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| later in this chapter.
| |
A tie result means the conflict was interrupted in some way.
The exact nature of the interruption is entirely at the
discretion of the GM, though if he wishes, an informal
consultation with the play group is his prerogative. Perhaps
a scream is heard from the parlor, delaying the immediate
conflict until later. Possibly the The Batman arrives unexpectedly,
in a dangerous frame of mind. Or maybe characters trying to
kill each other are separated by the collapse of roof or wall.