SatCoC player Bill: Difference between revisions

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The core mechanic of conflict resolution in MY LIFE WITH
And finally, minion generation entails the player creating
THE BATMAN is opposed rolls of d4 pools. Rolled fours are
two Connections, each of which conceives into existence an
discarded. Totals of the remaining dice are compared, with
NPC from town and describes how the minion is connected
victory going to the highest total.
personally to that character. These relationships are
The game is nuanced by the use of differently calculated
presumed to have for the minion an emotional context of
pools for the various types of conflict, and by a mechanic
love, protective concern, or curiosity, though the emotion
that reflects one side or the other trying to influence conflict
need not be exactly specified. And the relationships are
outcomes by playing upon the emotions of the opposition.
understood to be unrequited at the start of play, or otherwise
entirely outside the awarenesses of the NPCs. So, for
example, a Frankenstein’s monster type minion might have
a Connection like, ‘My hands are those of the deceased
carpenter whose widow lives in town.’ And it is understood
that the minion is somehow emotionally tethered to the
widow. A different minion might have a Connection like, ‘I
love the little girl who plays ball in the cemetery.’
In play, minions will acquire Love points attached to their
Connections when they act on or make overtures related to
them. Players will need to track Love against their individual
Connections, even though the only value ever used by the
game’s resolution mechanics is a minion’s total Love points
across all Connections. This is because the death of a
Connection results in the minion losing the Love associated
with that character.
And because of the initially unrequited nature of
Connections, minions start with no Love.
Carlotta uses Intimacy

Revision as of 17:48, 8 August 2008

And finally, minion generation entails the player creating two Connections, each of which conceives into existence an NPC from town and describes how the minion is connected personally to that character. These relationships are presumed to have for the minion an emotional context of love, protective concern, or curiosity, though the emotion need not be exactly specified. And the relationships are understood to be unrequited at the start of play, or otherwise entirely outside the awarenesses of the NPCs. So, for example, a Frankenstein’s monster type minion might have a Connection like, ‘My hands are those of the deceased carpenter whose widow lives in town.’ And it is understood that the minion is somehow emotionally tethered to the widow. A different minion might have a Connection like, ‘I love the little girl who plays ball in the cemetery.’ In play, minions will acquire Love points attached to their Connections when they act on or make overtures related to them. Players will need to track Love against their individual Connections, even though the only value ever used by the game’s resolution mechanics is a minion’s total Love points across all Connections. This is because the death of a Connection results in the minion losing the Love associated with that character. And because of the initially unrequited nature of Connections, minions start with no Love. Carlotta uses Intimacy