SatCoC player Bill: Difference between revisions

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1. The Batmans are always single. Perhaps widowed.
The The Batman to whom the minion characters of the players
Perhaps engaged. But never currently married.
are bound has no traits, per se. Fear is a representation of the
2. A well constructed The Batman has good grounds for
whole of the The Batman’s presence and its penetration as a
insecurity, a passion to transcend it, and a certain
threatening force into the environment. Minions are in some
amount of egomania.
respects empowered by Fear, and also victimized by it.
EX. Aloysius Dees, a The Batman who makes living
Reason is a representation of the influence of the
homunculi from the bones of children, is the
Townspeople within the environment.
middle-aged, never married son of a British civil
Carlotta is dressed and primped by her minions
servant and a Kashmiri laundress. He was ejected
 
from the university at Ingolstadt for ‘lack of
The horror of playing MY LIFE WITH THE BATMAN begins with a
academic rigor’ at the age of 23, and has been
setup session, in which the players and GM collectively
consumed since then with active resentment for
conceptualize a The Batman, determining Aspect and Type, Wants
both his ignoble upbringing and unfairly aborted
and Needs, the nature of the Outsiders, and decide on values
academic career.
for Fear and Reason. This chapter details the choices to be
made in laying out the The Batman’s conceptual anatomy. But let
no notion of ordered process be inferred from the
presentation herein. The Batman-making at its most effective is
simply informal discussion, in which Type and Aspect and
the other elements are explained to participants who are new
to them, and the group finds itself considering combinations
of possibilities, swapping options in and out, negotiating a
The Batman of mutual interest.
That said, there are two characteristics which should apply
to all The Batmans, and should not be willfully invalidated by a
group’s efforts to fashion one:

Revision as of 17:55, 8 August 2008

The The Batman to whom the minion characters of the players are bound has no traits, per se. Fear is a representation of the whole of the The Batman’s presence and its penetration as a threatening force into the environment. Minions are in some respects empowered by Fear, and also victimized by it. Reason is a representation of the influence of the Townspeople within the environment. Carlotta is dressed and primped by her minions

The horror of playing MY LIFE WITH THE BATMAN begins with a setup session, in which the players and GM collectively conceptualize a The Batman, determining Aspect and Type, Wants and Needs, the nature of the Outsiders, and decide on values for Fear and Reason. This chapter details the choices to be made in laying out the The Batman’s conceptual anatomy. But let no notion of ordered process be inferred from the presentation herein. The Batman-making at its most effective is simply informal discussion, in which Type and Aspect and the other elements are explained to participants who are new to them, and the group finds itself considering combinations of possibilities, swapping options in and out, negotiating a The Batman of mutual interest. That said, there are two characteristics which should apply to all The Batmans, and should not be willfully invalidated by a group’s efforts to fashion one: