Difference between revisions of "Mordecai the Magnificent"

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<nowiki>'''Mordecai the Magnificent'''
+
'''Mordecai the Magnificent'''
  
 
Human Wizard/Divine Oracle of Boccob 13
 
Human Wizard/Divine Oracle of Boccob 13
Line 14: Line 14:
  
 
Alignment: Unaligned, Deity: Boccobb
 
Alignment: Unaligned, Deity: Boccobb
 +
  
 
Height: 5'11, Weight: 180 lbs, Age: 33
 
Height: 5'11, Weight: 180 lbs, Age: 33
Line 19: Line 20:
  
 
Str 11, Con 14, Int 21, Dex 12, Wis 17, Cha 13
 
Str 11, Con 14, Int 21, Dex 12, Wis 17, Cha 13
 +
  
 
'''Defences:'''
 
'''Defences:'''
 +
  
 
AC 27/29 vs first attack in an encounter (10 + half level 6 + Int 5 + Leather Armour 5 + Staff 1)
 
AC 27/29 vs first attack in an encounter (10 + half level 6 + Int 5 + Leather Armour 5 + Staff 1)
 +
  
 
Fortitude 22 (10 + half level 6 + 2 Con + Human 1 + Cloak 3)
 
Fortitude 22 (10 + half level 6 + 2 Con + Human 1 + Cloak 3)
 +
  
 
Reflex 25 (10 + half level 6 + Int 5 + Human 1 + Cloak 3)
 
Reflex 25 (10 + half level 6 + Int 5 + Human 1 + Cloak 3)
 +
  
 
Will 25 (10 + half level 6 + Wis 3 + Human 1 + Wizard 2 + Cloak 3)
 
Will 25 (10 + half level 6 + Wis 3 + Human 1 + Wizard 2 + Cloak 3)
 +
  
 
HP: 82 (Bloodied 41)
 
HP: 82 (Bloodied 41)
 +
  
 
Healing Surges: 8/day (20)
 
Healing Surges: 8/day (20)
 +
  
 
Move 7
 
Move 7
 +
  
 
Initiative: 11 (Half level 6 + Dex 1 + Improved Initiative 4)
 
Initiative: 11 (Half level 6 + Dex 1 + Improved Initiative 4)
 +
  
 
Roll twice for initiative and take preferred roll (Foresight)
 
Roll twice for initiative and take preferred roll (Foresight)
 +
  
 
Self and allies within 5 cannot be surprised (Foresight)
 
Self and allies within 5 cannot be surprised (Foresight)
 +
  
 
Passive Perception: 21
 
Passive Perception: 21
 +
  
 
Passive Insight: 26
 
Passive Insight: 26
 +
  
 
'''Class Abilities:'''
 
'''Class Abilities:'''
Line 56: Line 71:
  
 
'''Feats:'''
 
'''Feats:'''
 +
  
 
Initiate of the Faith (Religion trained, Healing Word 1/day)
 
Initiate of the Faith (Religion trained, Healing Word 1/day)
 +
 +
 
Action Surge (+3 to hit on any action gained using AP)
 
Action Surge (+3 to hit on any action gained using AP)
 +
 +
 
Armour Proficiency (Leather)
 
Armour Proficiency (Leather)
 +
 +
 
Improved Initiative (+4 to initiative)
 
Improved Initiative (+4 to initiative)
 +
 +
 
Skill Focus (Arcana)
 
Skill Focus (Arcana)
 +
 +
 
Skill Training (Bluff)
 
Skill Training (Bluff)
 +
 +
 
Toughness (+10 HP)
 
Toughness (+10 HP)
 +
 +
 
Spell Focus (-2 to spell saving throws)
 
Spell Focus (-2 to spell saving throws)
 +
 +
 
Second Implement (Staff of Defence)
 
Second Implement (Staff of Defence)
 +
  
 
'''Trained Skills''':
 
'''Trained Skills''':
 +
  
 
Arcana +19, Religion +16, Nature +16, History +16, Bluff +12, Insight +16, Diplomacy +12
 
Arcana +19, Religion +16, Nature +16, History +16, Bluff +12, Insight +16, Diplomacy +12
 +
  
 
'''Other Skills:'''
 
'''Other Skills:'''
 +
  
 
Acrobatics +7, Athletics +6, Dungeoneering +9, Endurance +8, Heal +9, Intimidate +7, Perception +11, Stealth +10, Streetwise +7, Thievery +7
 
Acrobatics +7, Athletics +6, Dungeoneering +9, Endurance +8, Heal +9, Intimidate +7, Perception +11, Stealth +10, Streetwise +7, Thievery +7
 +
  
 
'''Languages:''' Common, Elven
 
'''Languages:''' Common, Elven
 +
  
 
'''Spells:'''
 
'''Spells:'''
 +
  
 
Int Attacks: +14  
 
Int Attacks: +14  
 +
  
 
'''At Will'''
 
'''At Will'''
 +
  
 
Thunderwave
 
Thunderwave
 +
 +
 
Scorching Burst
 
Scorching Burst
 +
 +
 
Ray of Frost
 
Ray of Frost
 +
  
 
'''Encounter:'''
 
'''Encounter:'''
 +
  
 
Lvl 3: Colour Spray
 
Lvl 3: Colour Spray
 +
 +
 
Lvl 7: Spectral Ram
 
Lvl 7: Spectral Ram
 +
 +
 
Lvl 11: Prophecy of Doom
 
Lvl 11: Prophecy of Doom
 +
 +
 
Lvl 13: Prismatic Burst
 
Lvl 13: Prismatic Burst
 +
  
 
'''Daily:'''
 
'''Daily:'''
 +
  
 
Lvl 1: Healing Word (Minor)
 
Lvl 1: Healing Word (Minor)
 +
 +
 
Lvl 1: Flaming Sphere, Sleep (sf)*
 
Lvl 1: Flaming Sphere, Sleep (sf)*
 +
 +
 
Lvl 5: Web (sf)*, Stinking Cloud
 
Lvl 5: Web (sf)*, Stinking Cloud
 +
 +
 
Lvl 9: Ice Storm (sf)*, Wall of Fire
 
Lvl 9: Ice Storm (sf)*, Wall of Fire
 +
  
 
Utility:
 
Utility:
 +
  
 
Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*
 
Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*
 +
 +
 
Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)
 
Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)
 +
 +
 
Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily
 
Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily
 +
 +
 
Lvl 12: Good Omens (Daily)
 
Lvl 12: Good Omens (Daily)
 +
  
 
Asterixed spells are the ones currently memorised.   
 
Asterixed spells are the ones currently memorised.   
 +
  
 
'''Known Rituals:'''
 
'''Known Rituals:'''
 +
  
 
Comprehenad Languages, Make Whole, Floating Disk, Magic Mouth, Secret Page, Animal Messenger, Endure Elements, Knock, Eye of Alarm, Enchant Item, Arcane Lock, Magic Circle, Disenchant Item, Phantom Steed, Secret Chest, Linked Portal, Sending, Remove Affliction, Water Breathing, Consult Mystic Sages, Shadow Walk
 
Comprehenad Languages, Make Whole, Floating Disk, Magic Mouth, Secret Page, Animal Messenger, Endure Elements, Knock, Eye of Alarm, Enchant Item, Arcane Lock, Magic Circle, Disenchant Item, Phantom Steed, Secret Chest, Linked Portal, Sending, Remove Affliction, Water Breathing, Consult Mystic Sages, Shadow Walk
 +
  
 
'''Magical Equipment:'''
 
'''Magical Equipment:'''
 +
  
 
+3 Darkleaf Leather Armour
 
+3 Darkleaf Leather Armour
 +
 +
 
+3 Thunderwave Staff
 
+3 Thunderwave Staff
 +
 +
 
+3 Elven Cloak
 
+3 Elven Cloak
 +
 +
 
Boots of Striding
 
Boots of Striding
 +
 +
 
Diadem of Acuity
 
Diadem of Acuity
 +
 +
 
Bag of Holding
 
Bag of Holding
 +
 +
 
Everlasting Provisions
 
Everlasting Provisions
 +
 +
 
+1 Orb of Inevitable Continuance
 
+1 Orb of Inevitable Continuance
 +
 +
 
Gauntlets of the Ram
 
Gauntlets of the Ram
 +
  
 
'''Mundane Equipment:'''
 
'''Mundane Equipment:'''
  
Adventurers Kit (15)
+
 
Secret Chest (200)(stored at home)
+
Adventurers Kit
Everburning Torch (50)
+
 
Riding Horse (75)
+
 
 +
Secret Chest(stored at home)
 +
 
 +
 
 +
Everburning Torch
 +
 
 +
 
 +
Riding Horse
 +
 
 +
 
 
1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)
 
1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)
 +
 +
 
500gp spent on Academy dues and fees
 
500gp spent on Academy dues and fees
 +
  
 
Valuables:
 
Valuables:
 +
  
 
5000gp of Residium (4000gp worth stored in Secret Chest)
 
5000gp of Residium (4000gp worth stored in Secret Chest)
1 pp, 90gp, 50 sp</nowiki>
+
 
 +
 
 +
1 pp, 90gp, 50 sp

Revision as of 13:15, 20 August 2008

Mordecai the Magnificent

Human Wizard/Divine Oracle of Boccob 13


Mordekai was born in a small town in the back end of beyond. As a child he always had his head in the clouds, dreaming of bigger and better things. It was why he left his first tutor in the arcane arts to head to Greyhawk. Everyone said the city was paved with gold and the Wizards Academy was the most advanced outside of The Great Kingdom. Of course the fees were exorbitant and he had to borrow heavily to pay them but it was worth it.


Things were good, for a time. He learned fast and showed considerable talent. He applied himself to his studies and even showed an interest at the local shrine to Boccobb. Then things began to go downhill. The loans he took out to cover his fees never seemed to be paid off and he become well known at some of the more expensive gaming houses. He was never shy of work but somehow his spending always seemed to exceed his income.


Owens call to arms came at just the right time, especially as some people had begun to mutter about dodgy dice, mind reading and alleged precognitive skills. Taking discretion as the better part of valour Mordecai decided to answer the call. After all, no-one was likely to follow him all the way to Gyruff over a miserable few thousand and in a few months he could head back to town and clear his debts with the wealth of the giants. A bit of travel might also do him some good and how difficult can a few giants be when Owen has an entire army behind him.


Alignment: Unaligned, Deity: Boccobb


Height: 5'11, Weight: 180 lbs, Age: 33


Str 11, Con 14, Int 21, Dex 12, Wis 17, Cha 13


Defences:


AC 27/29 vs first attack in an encounter (10 + half level 6 + Int 5 + Leather Armour 5 + Staff 1)


Fortitude 22 (10 + half level 6 + 2 Con + Human 1 + Cloak 3)


Reflex 25 (10 + half level 6 + Int 5 + Human 1 + Cloak 3)


Will 25 (10 + half level 6 + Wis 3 + Human 1 + Wizard 2 + Cloak 3)


HP: 82 (Bloodied 41)


Healing Surges: 8/day (20)


Move 7


Initiative: 11 (Half level 6 + Dex 1 + Improved Initiative 4)


Roll twice for initiative and take preferred roll (Foresight)


Self and allies within 5 cannot be surprised (Foresight)


Passive Perception: 21


Passive Insight: 26


Class Abilities:


Wizard: Cantrips, Ritual Casting, Orb of Imposition, Staff of Defence, Spellbook


Divine Oracle: Foresight, Prophetic Action (bonus move any time during encounter after spending an AP)


Feats:


Initiate of the Faith (Religion trained, Healing Word 1/day)


Action Surge (+3 to hit on any action gained using AP)


Armour Proficiency (Leather)


Improved Initiative (+4 to initiative)


Skill Focus (Arcana)


Skill Training (Bluff)


Toughness (+10 HP)


Spell Focus (-2 to spell saving throws)


Second Implement (Staff of Defence)


Trained Skills:


Arcana +19, Religion +16, Nature +16, History +16, Bluff +12, Insight +16, Diplomacy +12


Other Skills:


Acrobatics +7, Athletics +6, Dungeoneering +9, Endurance +8, Heal +9, Intimidate +7, Perception +11, Stealth +10, Streetwise +7, Thievery +7


Languages: Common, Elven


Spells:


Int Attacks: +14


At Will


Thunderwave


Scorching Burst


Ray of Frost


Encounter:


Lvl 3: Colour Spray


Lvl 7: Spectral Ram


Lvl 11: Prophecy of Doom


Lvl 13: Prismatic Burst


Daily:


Lvl 1: Healing Word (Minor)


Lvl 1: Flaming Sphere, Sleep (sf)*


Lvl 5: Web (sf)*, Stinking Cloud


Lvl 9: Ice Storm (sf)*, Wall of Fire


Utility:


Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*


Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)


Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily


Lvl 12: Good Omens (Daily)


Asterixed spells are the ones currently memorised.


Known Rituals:


Comprehenad Languages, Make Whole, Floating Disk, Magic Mouth, Secret Page, Animal Messenger, Endure Elements, Knock, Eye of Alarm, Enchant Item, Arcane Lock, Magic Circle, Disenchant Item, Phantom Steed, Secret Chest, Linked Portal, Sending, Remove Affliction, Water Breathing, Consult Mystic Sages, Shadow Walk


Magical Equipment:


+3 Darkleaf Leather Armour


+3 Thunderwave Staff


+3 Elven Cloak


Boots of Striding


Diadem of Acuity


Bag of Holding


Everlasting Provisions


+1 Orb of Inevitable Continuance


Gauntlets of the Ram


Mundane Equipment:


Adventurers Kit


Secret Chest(stored at home)


Everburning Torch


Riding Horse


1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)


500gp spent on Academy dues and fees


Valuables:


5000gp of Residium (4000gp worth stored in Secret Chest)


1 pp, 90gp, 50 sp