Difference between revisions of "Mordecai the Magnificent"

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Alignment: Unaligned, Deity: Boccobb
 
Alignment: Unaligned, Deity: Boccobb
 
  
 
Height: 5'11, Weight: 180 lbs, Age: 33
 
Height: 5'11, Weight: 180 lbs, Age: 33
Line 38: Line 37:
  
 
HP: 82 (Bloodied 41)
 
HP: 82 (Bloodied 41)
 
  
 
Healing Surges: 8/day (20)
 
Healing Surges: 8/day (20)
Line 50: Line 48:
  
 
Roll twice for initiative and take preferred roll (Foresight)
 
Roll twice for initiative and take preferred roll (Foresight)
 
  
 
Self and allies within 5 cannot be surprised (Foresight)
 
Self and allies within 5 cannot be surprised (Foresight)
Line 56: Line 53:
  
 
Passive Perception: 21
 
Passive Perception: 21
 
  
 
Passive Insight: 26
 
Passive Insight: 26
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'''Divine Oracle:''' Foresight, Prophetic Action (bonus move any time during encounter after spending an AP)
 
'''Divine Oracle:''' Foresight, Prophetic Action (bonus move any time during encounter after spending an AP)
 +
  
  
Line 74: Line 71:
  
 
Initiate of the Faith (Religion trained, Healing Word 1/day)
 
Initiate of the Faith (Religion trained, Healing Word 1/day)
 
  
 
Action Surge (+3 to hit on any action gained using AP)
 
Action Surge (+3 to hit on any action gained using AP)
 
  
 
Armour Proficiency (Leather)
 
Armour Proficiency (Leather)
 
  
 
Improved Initiative (+4 to initiative)
 
Improved Initiative (+4 to initiative)
 
  
 
Skill Focus (Arcana)
 
Skill Focus (Arcana)
 
  
 
Skill Training (Bluff)
 
Skill Training (Bluff)
 
  
 
Toughness (+10 HP)
 
Toughness (+10 HP)
 
  
 
Spell Focus (-2 to spell saving throws)
 
Spell Focus (-2 to spell saving throws)
 
  
 
Second Implement (Staff of Defence)
 
Second Implement (Staff of Defence)
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Thunderwave
 
Thunderwave
 
  
 
Scorching Burst
 
Scorching Burst
 
  
 
Ray of Frost
 
Ray of Frost
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Lvl 3: Colour Spray
 
Lvl 3: Colour Spray
 
  
 
Lvl 7: Spectral Ram
 
Lvl 7: Spectral Ram
 
  
 
Lvl 11: Prophecy of Doom
 
Lvl 11: Prophecy of Doom
 
  
 
Lvl 13: Prismatic Burst
 
Lvl 13: Prismatic Burst
Line 152: Line 136:
  
 
Lvl 1: Healing Word (Minor)
 
Lvl 1: Healing Word (Minor)
 
  
 
Lvl 1: Flaming Sphere, Sleep (sf)*
 
Lvl 1: Flaming Sphere, Sleep (sf)*
 
  
 
Lvl 5: Web (sf)*, Stinking Cloud
 
Lvl 5: Web (sf)*, Stinking Cloud
 
  
 
Lvl 9: Ice Storm (sf)*, Wall of Fire
 
Lvl 9: Ice Storm (sf)*, Wall of Fire
Line 167: Line 148:
  
 
Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*
 
Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*
 
  
 
Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)
 
Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)
 
  
 
Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily
 
Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily
 
  
 
Lvl 12: Good Omens (Daily)
 
Lvl 12: Good Omens (Daily)
Line 191: Line 169:
  
 
+3 Darkleaf Leather Armour
 
+3 Darkleaf Leather Armour
 
  
 
+3 Thunderwave Staff
 
+3 Thunderwave Staff
 
  
 
+3 Elven Cloak
 
+3 Elven Cloak
 
  
 
Boots of Striding
 
Boots of Striding
 
  
 
Diadem of Acuity
 
Diadem of Acuity
 
  
 
Bag of Holding
 
Bag of Holding
 
  
 
Everlasting Provisions
 
Everlasting Provisions
 
  
 
+1 Orb of Inevitable Continuance
 
+1 Orb of Inevitable Continuance
 
  
 
Gauntlets of the Ram
 
Gauntlets of the Ram
Line 221: Line 191:
  
 
Adventurers Kit
 
Adventurers Kit
 
  
 
Secret Chest(stored at home)
 
Secret Chest(stored at home)
 
  
 
Everburning Torch
 
Everburning Torch
 
  
 
Riding Horse
 
Riding Horse
 
  
 
1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)
 
1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)
 
  
 
500gp spent on Academy dues and fees
 
500gp spent on Academy dues and fees
Line 242: Line 207:
  
 
5000gp of Residium (4000gp worth stored in Secret Chest)
 
5000gp of Residium (4000gp worth stored in Secret Chest)
 
  
 
1 pp, 90gp, 50 sp
 
1 pp, 90gp, 50 sp

Revision as of 13:17, 20 August 2008

Mordecai the Magnificent

Human Wizard/Divine Oracle of Boccob 13


Mordekai was born in a small town in the back end of beyond. As a child he always had his head in the clouds, dreaming of bigger and better things. It was why he left his first tutor in the arcane arts to head to Greyhawk. Everyone said the city was paved with gold and the Wizards Academy was the most advanced outside of The Great Kingdom. Of course the fees were exorbitant and he had to borrow heavily to pay them but it was worth it.


Things were good, for a time. He learned fast and showed considerable talent. He applied himself to his studies and even showed an interest at the local shrine to Boccobb. Then things began to go downhill. The loans he took out to cover his fees never seemed to be paid off and he become well known at some of the more expensive gaming houses. He was never shy of work but somehow his spending always seemed to exceed his income.


Owens call to arms came at just the right time, especially as some people had begun to mutter about dodgy dice, mind reading and alleged precognitive skills. Taking discretion as the better part of valour Mordecai decided to answer the call. After all, no-one was likely to follow him all the way to Gyruff over a miserable few thousand and in a few months he could head back to town and clear his debts with the wealth of the giants. A bit of travel might also do him some good and how difficult can a few giants be when Owen has an entire army behind him.


Alignment: Unaligned, Deity: Boccobb

Height: 5'11, Weight: 180 lbs, Age: 33


Str 11, Con 14, Int 21, Dex 12, Wis 17, Cha 13


Defences:


AC 27/29 vs first attack in an encounter (10 + half level 6 + Int 5 + Leather Armour 5 + Staff 1)


Fortitude 22 (10 + half level 6 + 2 Con + Human 1 + Cloak 3)


Reflex 25 (10 + half level 6 + Int 5 + Human 1 + Cloak 3)


Will 25 (10 + half level 6 + Wis 3 + Human 1 + Wizard 2 + Cloak 3)


HP: 82 (Bloodied 41)

Healing Surges: 8/day (20)


Move 7


Initiative: 11 (Half level 6 + Dex 1 + Improved Initiative 4)


Roll twice for initiative and take preferred roll (Foresight)

Self and allies within 5 cannot be surprised (Foresight)


Passive Perception: 21

Passive Insight: 26


Class Abilities:


Wizard: Cantrips, Ritual Casting, Orb of Imposition, Staff of Defence, Spellbook


Divine Oracle: Foresight, Prophetic Action (bonus move any time during encounter after spending an AP)


Feats:


Initiate of the Faith (Religion trained, Healing Word 1/day)

Action Surge (+3 to hit on any action gained using AP)

Armour Proficiency (Leather)

Improved Initiative (+4 to initiative)

Skill Focus (Arcana)

Skill Training (Bluff)

Toughness (+10 HP)

Spell Focus (-2 to spell saving throws)

Second Implement (Staff of Defence)


Trained Skills:


Arcana +19, Religion +16, Nature +16, History +16, Bluff +12, Insight +16, Diplomacy +12


Other Skills:


Acrobatics +7, Athletics +6, Dungeoneering +9, Endurance +8, Heal +9, Intimidate +7, Perception +11, Stealth +10, Streetwise +7, Thievery +7


Languages: Common, Elven


Spells:


Int Attacks: +14


At Will


Thunderwave

Scorching Burst

Ray of Frost


Encounter:


Lvl 3: Colour Spray

Lvl 7: Spectral Ram

Lvl 11: Prophecy of Doom

Lvl 13: Prismatic Burst


Daily:


Lvl 1: Healing Word (Minor)

Lvl 1: Flaming Sphere, Sleep (sf)*

Lvl 5: Web (sf)*, Stinking Cloud

Lvl 9: Ice Storm (sf)*, Wall of Fire


Utility:


Lvl 2: Expeditious Retreat (Move, Daily), Shield (Immediate Interrupt, Encounter)*

Lvl 6: Levitate (Move, Daily)*, Disguise Self (Minor, Daily)

Lvl 10: Blur (Minor, Daily)*, Arcane Gate (Minor, Daily

Lvl 12: Good Omens (Daily)


Asterixed spells are the ones currently memorised.


Known Rituals:


Comprehenad Languages, Make Whole, Floating Disk, Magic Mouth, Secret Page, Animal Messenger, Endure Elements, Knock, Eye of Alarm, Enchant Item, Arcane Lock, Magic Circle, Disenchant Item, Phantom Steed, Secret Chest, Linked Portal, Sending, Remove Affliction, Water Breathing, Consult Mystic Sages, Shadow Walk


Magical Equipment:


+3 Darkleaf Leather Armour

+3 Thunderwave Staff

+3 Elven Cloak

Boots of Striding

Diadem of Acuity

Bag of Holding

Everlasting Provisions

+1 Orb of Inevitable Continuance

Gauntlets of the Ram


Mundane Equipment:


Adventurers Kit

Secret Chest(stored at home)

Everburning Torch

Riding Horse

1500 gp worth of expensive clothing and jewellery (currently stored in Secret Chest)

500gp spent on Academy dues and fees


Valuables:


5000gp of Residium (4000gp worth stored in Secret Chest)

1 pp, 90gp, 50 sp