Difference between revisions of "Yaman"

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Skills [start skills (each rank 4) role 4 int +4, skilled +1, background +1. Skill points each level after 1st; 8pts for two levels of Adapt, 8pts for three levels of Warrior. Max rank 9]  
 
Skills [start skills (each rank 4) role 4 int +4, skilled +1, background +1. Skill points each level after 1st; 8pts for two levels of Adapt, 8pts for three levels of Warrior. Max rank 9]  
* So you have 10 skills to pick at 1st level. Each skill starts with a rank of 4 in it. After first level you get 8 skill points to put in any skill you want. You have five skills listed below (and adding the Attribute bonuses)…
+
* After first level you get 8 skill points to put in any skill you want.  
  
Concentration [rank 4, con +1]  
+
Climb [rank 7, str +1]
Knowledge (supernatural) [rank 4, int +4]  
+
Concentration [rank 7, con +1]  
Notice [rank 4, wis +0]  
+
Diplomacy [rank 9, cha +1]
Search [rank 4, int +4]  
+
Knowledge (geography) [rank 7, int +4]
Sneak [rank 4, dex +3, feat +3]  
+
Knowledge (history) [rank 6, int +4]
 
+
Knowledge (supernatural) [rank 9, int +4]  
Now you should pick 5 more skills (see list below) and then you have 40 skill points to distribute among any skill you want (even ones you did not take at 1st level). At 6th level you cannot have any skill higher then 9 (total level +3)…
+
Notice [rank 5, wis +0]  
Acrobatics (dex)
+
Ride [rank 9, dex +3]  
Bluff (cha)
+
Search [rank 6, int +4]  
Climb (str)
+
Sneak [rank 9, dex +3, feat +3]  
Diplomacy (cha)
 
Disable Device (int)
 
Disguise (cha)
 
Drive (dex)
 
Escape Artist (dex)
 
Gather Information (cha)
 
Handle Animals (cha)
 
Intimidate (cha)
 
Jump (str)
 
Knowledge (int) types – [alchemy], [art], [civics], [current events], [dungeonering], [geography], [heraldry], [history], [merchant], [nature], [streetwise], [tactics], [theology and religion]
 
Language (none; note: each skill rank you have grants you an additional language that you can speak and understand)
 
Medicine (wis)
 
Perform (cha) – this skill also has type like singing, stringed instruments, etc
 
Ride (dex)
 
Sense Motives (wis)
 
Sleight of Hands (dex)
 
Survival (wis)
 
Swim (str)
 
  
 +
Disguise [rank 9, cha +1]
 +
Intimidate [rank 8, cha +1]
 +
Jump [rank 6, str +1]
 +
Language +5 languages (none; note: each skill rank you have grants you an additional language that you can speak and understand)
 +
Sense Motives [rank 9, wis +1]
  
  

Revision as of 18:54, 2 September 2008

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Yaman male Haradrim Sorceror (from Near Harad), Adept 3 (Sorceror), Warrior 3 (Soldier)

Initiative +2 [dex +2]

Speed 30ft

Defense (role +4 [adept 1, warrior 3], str/dex +1/+2): Parry 15, Dodge 16, Flat 14


Attack [role +4 [adapt 1, warrior 3], dex +2] +6

+8 melee [masterwork spear +1, attack focus +1] (spear, damage +4, crit 20/+3)

+8 ranged [masterwork spear +1, attack focus +1] (spear, damage +4, crit 20/+3, range 20ft)


Saving Throws:

Toughness [con +1] +1 (+2 in armor [leather, see below])

Fort [role +4, con +1] +5

Reflex [role +2, dex +2] +4

Will [role +4, wis +0] +4


Alignment: Light

Nature (light): Honest, (shadow): Secretive

Calling: Save Harad from itself

Reputation: +1

Conviction: 6 [role 5, domain of man +1]

Wealth: +9 [base 8, cha +1]


Attributes

Strength +1

Dexterity +2

Constitution +1

Intelligence +4

Wisdom +0

Charisma +1


Skills [start skills (each rank 4) role 4 int +4, skilled +1, background +1. Skill points each level after 1st; 8pts for two levels of Adapt, 8pts for three levels of Warrior. Max rank 9]

  • After first level you get 8 skill points to put in any skill you want.

Climb [rank 7, str +1] Concentration [rank 7, con +1] Diplomacy [rank 9, cha +1] Knowledge (geography) [rank 7, int +4] Knowledge (history) [rank 6, int +4] Knowledge (supernatural) [rank 9, int +4] Notice [rank 5, wis +0] Ride [rank 9, dex +3] Search [rank 6, int +4] Sneak [rank 9, dex +3, feat +3]

Disguise [rank 9, cha +1] Intimidate [rank 8, cha +1] Jump [rank 6, str +1] Language +5 languages (none; note: each skill rank you have grants you an additional language that you can speak and understand) Sense Motives [rank 9, wis +1]


Feats [adaptive +1, for levels +5]: 11 Background: Attack Focus (spear) Role: Elemental Shaping (Fire) / Valar Shield / Cloud Minds / Elemental Weapon (Fire) Levels (5): Familiar (snake) / Move Object / three additional ones… 1. Armor Training (light) [so you can wear the studded leather with additional penalties] 2. maybe another Supernatural power like Second Sight (see magical auras, etc), or Psychic Attack (renamed Valar or Mind Attack, only does stun damage, can’t kill. No effect on undead, etc) or Subtle Power (arcane powers harder to detect) 3. maybe Canny Defense (add you int or wis modifier to your Defense score, so +4! You lose it if caught flat-footed though), Attack Specialization (+1 damage with same weapon you have Attack Focus with), or Power Focus (+2 bonus with two Arcane Powers), or

Adaptive: Skill Focus (Sneak +3)


Arcane Powers [base bonus - adept level (3) +3, int +4]: Cloud Minds +10 Elemental Shaping (Fire) +10 Elemental Weapon (Fire) +10 Move Object +10 Valar Shield +10


Core Ability: Higher Purpose: Find a bride to unite line with that of Arnor


Traits: Adaptable, the Dominion of Man, Skilled

Speech: Westron, Haradaic plus 4 additional languages (due to intelligence)


Equipment: Masterwork spear (+1 attack bonus), Equipment: Masterwork leather (tough +1, APC -0).

Profession: Sorceror (generally something that reflects your best skill)