Yaman: Difference between revisions
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Saving Throws: | Saving Throws: | ||
* Toughness [con +1] +1 (+3 in armor [s. leather, see below]) | |||
Toughness [con +1] +1 (+ | * Fort [role +4, con +1] +5 | ||
* Reflex [role +2, dex +2] +4 | |||
Fort [role +4, con +1] +5 | * Will [role +4, wis +0] +4 | ||
Reflex [role +2, dex +2] +4 | |||
Will [role +4, wis +0] +4 | |||
Line 39: | Line 35: | ||
Wealth: +9 [base 8, cha +1] | Wealth: +9 [base 8, cha +1] | ||
Attributes | Attributes | ||
* Strength +1 | |||
* Dexterity +2 | |||
* Constitution +1 | |||
* Intelligence +4 | |||
* Wisdom +0 | |||
* Charisma +1 | |||
Skills | |||
* Climb 8 [rank 7, str +1] | |||
* Concentration 8 [rank 7, con +1] | |||
* Diplomacy 10 [rank 9, cha +1] | |||
* Knowledge (geography) 11 [rank 7, int +4] | |||
* Knowledge (history) 10 [rank 6, int +4] | |||
* Knowledge (supernatural) 13 [rank 9, int +4] | |||
* Notice 5 [rank 5, wis +0] | |||
* Ride 12 [rank 9, dex +3] | |||
* Search 10 [rank 6, int +4] | |||
* Sneak 15 [rank 9, dex +3, feat +3] | |||
* Disguise 10 [rank 9, cha +1] | |||
* Intimidate 9 [rank 8, cha +1] | |||
Skills | * Jump 7 [rank 6, str +1] | ||
* | * Sense Motives 10 [rank 9, wis +1] | ||
* Language +5 languages (none; note: each skill rank you have grants you an additional language that you can speak and understand) | |||
Concentration [rank 7, con +1] | |||
Diplomacy [rank 9, cha +1] | |||
Knowledge (geography) [rank 7, int +4] | |||
Knowledge (history) [rank 6, int +4] | |||
Knowledge (supernatural) [rank 9, int +4] | |||
Notice [rank 5, wis +0] | |||
Ride [rank 9, dex +3] | |||
Search [rank 6, int +4] | |||
Sneak [rank 9, dex +3, feat +3] | |||
Disguise [rank 9, cha +1] | |||
Intimidate [rank 8, cha +1] | |||
Jump [rank 6, str +1] | |||
Language +5 languages (none; note: each skill rank you have grants you an additional language that you can speak and understand) | |||
Feats [adaptive +1, for levels +5]: 11 | Feats [adaptive +1, for levels +5]: 11 | ||
* Attack Focus (spear) | |||
* Elemental Shaping (Fire) | |||
* Valar Shield | |||
* Cloud Minds | |||
* Elemental Weapon (Fire) | |||
* Familiar (snake) | |||
* Move Object | |||
* Armor Training (light) [so you can wear the studded leather w/o additional penalties] | |||
* Second Sight (see magical auras, etc) | |||
* Canny Defense (add you int or wis modifier to your Defense score, so +4! You lose it if caught flat-footed though) | |||
* Skill Focus (Sneak +3) | |||
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Move Object +10 | Move Object +10 | ||
Valar Shield +10 | Valar Shield +10 | ||
Second Sight +10 | |||
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Equipment: Masterwork spear (+1 attack bonus), Equipment: Masterwork leather (tough + | Equipment: Masterwork spear (+1 attack bonus), Equipment: Masterwork studded leather (tough +2, APC -0). | ||
Profession: Sorceror ( | Profession: Sorceror (Supernatural knowledge) |
Revision as of 02:03, 3 September 2008
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Yaman male Haradrim Sorceror (from Near Harad), Adept 3 (Sorceror), Warrior 3 (Soldier)
Initiative +2 [dex +2]
Speed 30ft
Defense (role +4 [adept 1, warrior 3], str/dex +1/+2): Parry 15, Dodge 16, Flat 14
Attack [role +4 [adapt 1, warrior 3], dex +2] +6
+8 melee [masterwork spear +1, attack focus +1] (spear, damage +4, crit 20/+3)
+8 ranged [masterwork spear +1, attack focus +1] (spear, damage +4, crit 20/+3, range 20ft)
Saving Throws:
- Toughness [con +1] +1 (+3 in armor [s. leather, see below])
- Fort [role +4, con +1] +5
- Reflex [role +2, dex +2] +4
- Will [role +4, wis +0] +4
Alignment: Light
Nature (light): Honest, (shadow): Secretive
Calling: Save Harad from itself
Reputation: +1
Conviction: 6 [role 5, domain of man +1]
Wealth: +9 [base 8, cha +1]
Attributes
- Strength +1
- Dexterity +2
- Constitution +1
- Intelligence +4
- Wisdom +0
- Charisma +1
Skills
- Climb 8 [rank 7, str +1]
- Concentration 8 [rank 7, con +1]
- Diplomacy 10 [rank 9, cha +1]
- Knowledge (geography) 11 [rank 7, int +4]
- Knowledge (history) 10 [rank 6, int +4]
- Knowledge (supernatural) 13 [rank 9, int +4]
- Notice 5 [rank 5, wis +0]
- Ride 12 [rank 9, dex +3]
- Search 10 [rank 6, int +4]
- Sneak 15 [rank 9, dex +3, feat +3]
- Disguise 10 [rank 9, cha +1]
- Intimidate 9 [rank 8, cha +1]
- Jump 7 [rank 6, str +1]
- Sense Motives 10 [rank 9, wis +1]
- Language +5 languages (none; note: each skill rank you have grants you an additional language that you can speak and understand)
Feats [adaptive +1, for levels +5]: 11
- Attack Focus (spear)
- Elemental Shaping (Fire)
- Valar Shield
- Cloud Minds
- Elemental Weapon (Fire)
- Familiar (snake)
- Move Object
- Armor Training (light) [so you can wear the studded leather w/o additional penalties]
- Second Sight (see magical auras, etc)
- Canny Defense (add you int or wis modifier to your Defense score, so +4! You lose it if caught flat-footed though)
- Skill Focus (Sneak +3)
Arcane Powers [base bonus - adept level (3) +3, int +4]:
Cloud Minds +10
Elemental Shaping (Fire) +10
Elemental Weapon (Fire) +10
Move Object +10
Valar Shield +10
Second Sight +10
Core Ability: Higher Purpose: Find a bride to unite line with that of Arnor
Traits: Adaptable, the Dominion of Man, Skilled
Speech: Westron, Haradaic plus 4 additional languages (due to intelligence)
Equipment: Masterwork spear (+1 attack bonus), Equipment: Masterwork studded leather (tough +2, APC -0).
Profession: Sorceror (Supernatural knowledge)