The ancient war DM ruling: Difference between revisions

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*some information will be passed on with cards.
*some information will be passed on with cards.
*no construction kits
*no construction kits
*maybe it would be a good plan to reintroduce spell components, food and drinks back into the game. not all of them will be in large amounts in a war stained battlefield.
*maybe it would be a good plan to reintroduce spell components, food and drinks back into the game. not all of them will be in large amounts in a war stained battlefield.
*powers granted by gods like divine magic will reduce if the gods are unhappy with the character.  
*powers granted by gods like divine magic will reduce if the gods are unhappy with the character.  
nothing is free, gods require payment for there services eider in goods, sacrifices or in devotion.
*nothing is free, gods require payment for there services eider in goods, sacrifices or in devotion.
*aliment will play a bigger roll. for example, if a lawful good cleric is in the party with a chaotic evil rogue. then the cleric must make sure that his party member doesn't commit any evil or he might have to kill his party member to remove the evil from this world.  
*aliment will play a bigger roll. for example, if a lawful good cleric is in the party with a chaotic evil rogue. then the cleric must make sure that his party member doesn't commit any evil or he might have to kill his party member to remove the evil from this world.  
*everyone get circumstance bonuses to increase the roll-play story's. for example, someone who grew up in a arcane library will have a bonus on knowledge arcana. he doesn't get ranks, so if he doesn't actively punts in ranks he will not be able to use the knowledge bonus effectively. this bonus will be handed out by the DM after readign the backgroundstory. the sum of these bonusses are the same for all players. (for excample, 2x +1 or 1x +2)  
*everyone get circumstance bonuses to increase the roll-play story's. for example, someone who grew up in a arcane library will have a bonus on knowledge arcana. he doesn't get ranks, so if he doesn't actively punts in ranks he will not be able to use the knowledge bonus effectively. this bonus will be handed out by the DM after readign the backgroundstory. the sum of these bonusses are the same for all players. (for excample, 2x +1 or 1x +2)  
*everyone may chose 1 maxed craft skill and 1 maxed profession skill. these skills must be explaned in the background story. (maxed at lvl 3 is 6 ranks)
*everyone may chose 1 maxed craft skill and 1 maxed profession skill. these skills must be explaned in the background story. (maxed at lvl 3 is 6 ranks)
   
   
*What does the background story need to contain:
*What does the background story need to contain:

Revision as of 16:12, 13 September 2008

  • some information will be passed on with cards.
  • no construction kits
  • maybe it would be a good plan to reintroduce spell components, food and drinks back into the game. not all of them will be in large amounts in a war stained battlefield.
  • powers granted by gods like divine magic will reduce if the gods are unhappy with the character.
  • nothing is free, gods require payment for there services eider in goods, sacrifices or in devotion.
  • aliment will play a bigger roll. for example, if a lawful good cleric is in the party with a chaotic evil rogue. then the cleric must make sure that his party member doesn't commit any evil or he might have to kill his party member to remove the evil from this world.
  • everyone get circumstance bonuses to increase the roll-play story's. for example, someone who grew up in a arcane library will have a bonus on knowledge arcana. he doesn't get ranks, so if he doesn't actively punts in ranks he will not be able to use the knowledge bonus effectively. this bonus will be handed out by the DM after readign the backgroundstory. the sum of these bonusses are the same for all players. (for excample, 2x +1 or 1x +2)
  • everyone may chose 1 maxed craft skill and 1 maxed profession skill. these skills must be explaned in the background story. (maxed at lvl 3 is 6 ranks)
  • What does the background story need to contain:

- were did u live? (example: town, forest, mautains, city)

- who ruled that place? (example: undead controled humans slave camp, spirit ruled forest)

- what was your job?

- how did you get your knowledges and other skills?

- characterisitics: Courtesy, Valor, Self-sacrifice, Generosity, Patience, Optimism, Forgiveness, Sobriety, Helpfulness, Calmness, Temper, Curiosity, Cheerfulness, Honesty, Loyalty.

- any family or friends still alive or killed by the undead.

- what kind of flaws do you have? (excample: insane fear for wolves [you will never come anywhere near one], unnatural rage against haflings [you just have to attack them on sight])