Dndtheancientwar: Difference between revisions
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== Introduction == | == Introduction == | ||
== | == Notable points == | ||
A few rules that might be different from other campains | |||
[http://wiki.rpg.net/index.php/DndtheancientwarDmruling DM ruling] | [http://wiki.rpg.net/index.php/DndtheancientwarDmruling DM ruling] | ||
A few points that the characters will know from this world | |||
[http://wiki.rpg.net/index.php/Dndtheancientwaringame ingame notes] | [http://wiki.rpg.net/index.php/Dndtheancientwaringame ingame notes] | ||
== Starting story == | == Starting story == | ||
There is a great battle between the humans and the undead of this region. The party was captured form their normal lives and made slaves of the undead lich. | |||
The party has been dominated for about a year, in which they fought for their lich master. | |||
During this domination a battle broke out in the lich's home. the party fought on the side of the lich. | |||
The lich being aware that undead have weaknesses used two metal golems to guard him. | The lich, being aware that undead have weaknesses, used two metal golems to guard him. | ||
An enemy wizard was able to disintegrate the lich into nothingness before he himself was devoured by the metal golem's acid spray. | |||
Losing the mindlink of their master, the metal golems stand still, unmoving. Behind them is a pile of dust where the lich used to be, in frond of them a puddle of acid where there used to be a wizard. | |||
The party | The party members find themselves battle-worn from frighting the wizard's companions, they have only 3/4th of their hitpoints and spells left. The wizards and clerics have only memorized spells that might benefit them against humans. After all, the lich had gotten word of the attack and made sure all his troops where ready to defend him. | ||
Looking around, the party sees piles of dead bodies and parts of undead everywhere. They know that the other party members where dominated too and are aware of most of there combat abilities. However, they have no idea where their alignment lies or what other skills they might have. | |||
In the not so far distance they hear that the battle still lives on, screams and blows fill the air. | |||
The party knows part of the layout of the first dungeon, but only parts they have been. This is from the entrance to the cells to the main throne room. | |||
Freed from their mind-control the party has to make a choice what to do next, rid the world of evil undead, join another undead leader's army, or just try to escape to a faraway place. | |||
On the wall is a map of the world, in the center is the lich's castle in all its glory. It looks old though, how old is hard to say. | |||
A good point is, how do you navigate around the world? It is one thing to have a map, it's another thing to be able to survive or find your way around the world. | |||
== Players == | == Players == |
Revision as of 17:00, 13 September 2008
Introduction
Notable points
A few rules that might be different from other campains DM ruling
A few points that the characters will know from this world ingame notes
Starting story
There is a great battle between the humans and the undead of this region. The party was captured form their normal lives and made slaves of the undead lich. The party has been dominated for about a year, in which they fought for their lich master. During this domination a battle broke out in the lich's home. the party fought on the side of the lich. The lich, being aware that undead have weaknesses, used two metal golems to guard him. An enemy wizard was able to disintegrate the lich into nothingness before he himself was devoured by the metal golem's acid spray.
Losing the mindlink of their master, the metal golems stand still, unmoving. Behind them is a pile of dust where the lich used to be, in frond of them a puddle of acid where there used to be a wizard.
The party members find themselves battle-worn from frighting the wizard's companions, they have only 3/4th of their hitpoints and spells left. The wizards and clerics have only memorized spells that might benefit them against humans. After all, the lich had gotten word of the attack and made sure all his troops where ready to defend him.
Looking around, the party sees piles of dead bodies and parts of undead everywhere. They know that the other party members where dominated too and are aware of most of there combat abilities. However, they have no idea where their alignment lies or what other skills they might have.
In the not so far distance they hear that the battle still lives on, screams and blows fill the air.
The party knows part of the layout of the first dungeon, but only parts they have been. This is from the entrance to the cells to the main throne room.
Freed from their mind-control the party has to make a choice what to do next, rid the world of evil undead, join another undead leader's army, or just try to escape to a faraway place.
On the wall is a map of the world, in the center is the lich's castle in all its glory. It looks old though, how old is hard to say. A good point is, how do you navigate around the world? It is one thing to have a map, it's another thing to be able to survive or find your way around the world.
Players
Non-PlayableCharacters
Links
Dndlinks BBA's DnD link page