1439 Call of Cthulhu: Difference between revisions
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=PC Generation= | =PC Generation= | ||
Character Generation. | |||
PC generation is basically as per Call of Cthulhu version 6, with the following changes; | |||
Stats; | |||
* STR: 3D6 | |||
* CON: 3D6 | |||
* SIZ: 2D6+6 | |||
* INT: 2D6+6 | |||
* POW: 3D6 | |||
* DEX: 3D6 | |||
* APP: 3D6 | |||
* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks | |||
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. | |||
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points. | |||
Skill bases percentages; | |||
Languages: | |||
Native: INTx5% | |||
Second: EDUx3% | |||
Third: EDUx2% | |||
Fourth: EDUx1%. | |||
(Note, a PC learns a language in a particular dialect. The dialects of France are; | |||
* Language isolate: | |||
o Basque | |||
* Celtic language: | |||
o Breton | |||
* Germanic languages: | |||
o Alsatian (Elsässerdeutsch) | |||
o West Flemish dialect of Dutch | |||
o Lorraine Franconian | |||
* Romance languages: | |||
o Catalan | |||
o Corsican (Corsu) | |||
o Franco-Provençal | |||
+ Bressan | |||
+ Dauphinois | |||
+ Forèzien | |||
+ Jurassien | |||
+ Lyonnais | |||
+ Savoyard | |||
o Occitan language (also Lenga d'òc, Langue d'oc): | |||
+ Vivaroalpenc | |||
+ Auvergnat | |||
+ Gascon | |||
# Bearnese (Béarnais) | |||
# Landese (Landais) | |||
+ Languedocien | |||
+ Limousin | |||
+ Nissart (Niçois or Nissart) | |||
+ Provençal | |||
o Oïl language family: | |||
+ Bourguignon-Morvandiau | |||
+ Champenois | |||
+ Franc-Comtois | |||
+ French | |||
+ Gallo | |||
+ Lorrain | |||
+ Norman | |||
+ Picard | |||
+ Poitevin | |||
+ Saintongeais | |||
+ Walloon | |||
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.) | |||
* Accounting: 1% | |||
* Anthropology: 1% | |||
* Archaeology: 1% | |||
* Art | |||
** (Artistic area): 5% | |||
* Astronomy: 1% | |||
* Bargain: 15% | |||
* Biology: 1% (Keeper permission only) | |||
* Chemistry: 1% | |||
* Climb: 40% | |||
* Conceal: 15% | |||
* Craft | |||
** (Craft area): 5% | |||
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage) | |||
* Cthulhu Mythos: None at character generation | |||
* Computer Use: N/A | |||
* Disguise: 1% | |||
* Dodge: DEX x2% | |||
* Drive Wagon: 15% | |||
* Electrical Repair: N/A | |||
* Electronics: N/A | |||
* Fast Talk: 15% | |||
* First Aid: 30% | |||
* Geology: 1% | |||
* Hide: 10% | |||
* History: 5% | |||
* Jump: 25% | |||
* Law: 1% | |||
* Library Use: 1% (Literate only) | |||
* Listen: 25% | |||
* Locksmith: 1% | |||
* Martial Arts: 1% | |||
* Mechanical Repair: 10% | |||
* Medicine: 1% (Literate only) | |||
* Natural History: 10% | |||
* Navigate: 10% | |||
* Occult: 10% | |||
* Operate Heavy Machinery: N/A | |||
* Persuade: 15% | |||
* Pharmacy: 1% | |||
* Photography: N/A | |||
* Physics: N/A | |||
* Pilot (Sail Boat or Row Boat only): 5% | |||
* Psychology: 5% | |||
* Ride: 20% | |||
* Sneak: 10% | |||
* Spot Hidden: 25% | |||
* Swim: 1% | |||
* Throw: 25% | |||
* Track: 10% | |||
* '''Weapons''' | |||
* Hand to hand | |||
** Fist: 25% | |||
** Kick: 15% | |||
** Head Butt: 10% | |||
** Grapple: 25% | |||
* Axe | |||
** One Handed Axe/Hammer: 10% | |||
** Two Handed Axe/Hammer: 10% | |||
*** Poll Axe/Hammer: | |||
* Club | |||
** One Handed Club/Mace: 15% | |||
** Two Handed Club/Mace: 15% | |||
* Flail | |||
** One Handed Flail: 5% | |||
** Two Handed Flail: 5% | |||
* Spear | |||
** Lance (couched): 5% | |||
** One Handed Spear: 5% | |||
** Two Handed Spear: 10% | |||
* Sword | |||
** Dagger/Short Sword: 15% | |||
** One Handed Sword: 10% | |||
** Two Handed Sword: 10% | |||
* Shield | |||
** Buckler: 20% | |||
** Shield: 25% | |||
* Missile weapons | |||
** Bow: 10% | |||
** Crossbow: 25% | |||
** Javelin: 10% | |||
** Hurled stone: 25% | |||
** Seige weapons | |||
*** Trebuchet/Catapult: 1% | |||
*** Espringalde/Ballista: 5% | |||
* Gunpowder weapons | |||
** Artillery | |||
*** Bombard: 1% | |||
*** Siege Gun: 1% | |||
*** Field Gun: 1% | |||
** Hand Guns | |||
*** Arquebus: 30% | |||
Note: Weapons use the same skill number to attack and parry. | |||
=ChalkLine's Rules= | =ChalkLine's Rules= |
Revision as of 11:12, 2 October 2008
Chalkline's Hundred Years War CoC game, set in 1439 Brittany Recruitment
Player Characters
- Pierre de Malavieille, Languedoc Knight, played by Mandacaru
- Simeon Steinmetz, Prussian sapper, played by mortmere
- Alain de la Piscine Noir, Breton Merchant, played by MonsterMash
- Peter of York, Dominican Friar(?), played by Nick the Lemming
- Nicholas Good , Yeoman Archer, played by Skippster
- New PC#6, Occupation, played by Player
Campaign Setup
PC Generation
Character Generation. PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
Languages: Native: INTx5% Second: EDUx3% Third: EDUx2% Fourth: EDUx1%.
(Note, a PC learns a language in a particular dialect. The dialects of France are;
* Language isolate: o Basque * Celtic language: o Breton * Germanic languages: o Alsatian (Elsässerdeutsch) o West Flemish dialect of Dutch o Lorraine Franconian * Romance languages: o Catalan o Corsican (Corsu) o Franco-Provençal + Bressan + Dauphinois + Forèzien + Jurassien + Lyonnais + Savoyard o Occitan language (also Lenga d'òc, Langue d'oc): + Vivaroalpenc + Auvergnat + Gascon # Bearnese (Béarnais) # Landese (Landais) + Languedocien + Limousin + Nissart (Niçois or Nissart) + Provençal o Oïl language family: + Bourguignon-Morvandiau + Champenois + Franc-Comtois + French + Gallo + Lorrain + Norman + Picard + Poitevin + Saintongeais + Walloon
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)
- Accounting: 1%
- Anthropology: 1%
- Archaeology: 1%
- Art
- (Artistic area): 5%
- Astronomy: 1%
- Bargain: 15%
- Biology: 1% (Keeper permission only)
- Chemistry: 1%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft area): 5%
- Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)
- Cthulhu Mythos: None at character generation
- Computer Use: N/A
- Disguise: 1%
- Dodge: DEX x2%
- Drive Wagon: 15%
- Electrical Repair: N/A
- Electronics: N/A
- Fast Talk: 15%
- First Aid: 30%
- Geology: 1%
- Hide: 10%
- History: 5%
- Jump: 25%
- Law: 1%
- Library Use: 1% (Literate only)
- Listen: 25%
- Locksmith: 1%
- Martial Arts: 1%
- Mechanical Repair: 10%
- Medicine: 1% (Literate only)
- Natural History: 10%
- Navigate: 10%
- Occult: 10%
- Operate Heavy Machinery: N/A
- Persuade: 15%
- Pharmacy: 1%
- Photography: N/A
- Physics: N/A
- Pilot (Sail Boat or Row Boat only): 5%
- Psychology: 5%
- Ride: 20%
- Sneak: 10%
- Spot Hidden: 25%
- Swim: 1%
- Throw: 25%
- Track: 10%
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Poll Axe/Hammer:
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Flail
- One Handed Flail: 5%
- Two Handed Flail: 5%
- Spear
- Lance (couched): 5%
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Two Handed Sword: 10%
- Shield
- Buckler: 20%
- Shield: 25%
- Missile weapons
- Bow: 10%
- Crossbow: 25%
- Javelin: 10%
- Hurled stone: 25%
- Seige weapons
- Trebuchet/Catapult: 1%
- Espringalde/Ballista: 5%
- Gunpowder weapons
- Artillery
- Bombard: 1%
- Siege Gun: 1%
- Field Gun: 1%
- Hand Guns
- Arquebus: 30%
- Artillery
Note: Weapons use the same skill number to attack and parry.
ChalkLine's Rules
Character Generation. PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
Languages: Native: INTx5% Second: EDUx3% Third: EDUx2% Fourth: EDUx1%.
(Note, a PC learns a language in a particular dialect. The dialects of France are;
* Language isolate: o Basque * Celtic language: o Breton * Germanic languages: o Alsatian (Elsässerdeutsch) o West Flemish dialect of Dutch o Lorraine Franconian * Romance languages: o Catalan o Corsican (Corsu) o Franco-Provençal + Bressan + Dauphinois + Forèzien + Jurassien + Lyonnais + Savoyard o Occitan language (also Lenga d'òc, Langue d'oc): + Vivaroalpenc + Auvergnat + Gascon # Bearnese (Béarnais) # Landese (Landais) + Languedocien + Limousin + Nissart (Niçois or Nissart) + Provençal o Oïl language family: + Bourguignon-Morvandiau + Champenois + Franc-Comtois + French + Gallo + Lorrain + Norman + Picard + Poitevin + Saintongeais + Walloon
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)
- Accounting: 1%
- Anthropology: 1%
- Archaeology: 1%
- Art
- (Artistic area): 5%
- Astronomy: 1%
- Bargain: 15%
- Biology: 1% (Keeper permission only)
- Chemistry: 1%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft area): 5%
- Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)
- Cthulhu Mythos: None at character generation
- Computer Use: N/A
- Disguise: 1%
- Dodge: DEX x2%
- Drive Wagon: 15%
- Electrical Repair: N/A
- Electronics: N/A
- Fast Talk: 15%
- First Aid: 30%
- Geology: 1%
- Hide: 10%
- History: 5%
- Jump: 25%
- Law: 1%
- Library Use: 1% (Literate only)
- Listen: 25%
- Locksmith: 1%
- Martial Arts: 1%
- Mechanical Repair: 10%
- Medicine: 1% (Literate only)
- Natural History: 10%
- Navigate: 10%
- Occult: 10%
- Operate Heavy Machinery: N/A
- Persuade: 15%
- Pharmacy: 1%
- Photography: N/A
- Physics: N/A
- Pilot (Sail Boat or Row Boat only): 5%
- Psychology: 5%
- Ride: 20%
- Sneak: 10%
- Spot Hidden: 25%
- Swim: 1%
- Throw: 25%
- Track: 10%
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Poll Axe/Hammer:
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Flail
- One Handed Flail: 5%
- Two Handed Flail: 5%
- Spear
- Lance (couched): 5%
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Two Handed Sword: 10%
- Shield
- Buckler: 20%
- Shield: 25%
- Missile weapons
- Bow: 10%
- Crossbow: 25%
- Javelin: 10%
- Hurled stone: 25%
- Seige weapons
- Trebuchet/Catapult: 1%
- Espringalde/Ballista: 5%
- Gunpowder weapons
- Artillery
- Bombard: 1%
- Siege Gun: 1%
- Field Gun: 1%
- Hand Guns
- Arquebus: 30%
- Artillery
Note: Weapons use the same skill number to attack and parry.