Mano a Mano:Character CP: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
[[Category:Mano a Mano]] | |||
== Extra CP == | == Extra CP == | ||
Latest revision as of 17:16, 16 November 2008
Extra CP[edit]
- Total CP
- A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
- Extra CP
- Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
- Maimed Characters
- A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
- Extra Ability CP
- Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
- Extra Quality CP
- If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
- Extra Toughness CP
- Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
- Extra Power CP
- Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
- Extra Agility CP
- The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
- Extra Speed CP
- If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.