Difference between revisions of "Dnd the ancient war PC Jimmy the Saint"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
 
'''Background Jimmy the Saint'''
 
'''Background Jimmy the Saint'''
  
Line 29: Line 28:
 
Abilities: Str 15, Dex 13, Con 15, Int 14, Wis 20, Cha 17
 
Abilities: Str 15, Dex 13, Con 15, Int 14, Wis 20, Cha 17
 
Skills: Concentration +8, Diplomacy +6, Knowledge (religion) +11, Listen +5, Spot +5, Heal +11, Craft (  
 
Skills: Concentration +8, Diplomacy +6, Knowledge (religion) +11, Listen +5, Spot +5, Heal +11, Craft (  
 +
 
Feats:  
 
Feats:  
Improved turning
+
* Improved turning
Empower turning (turning damage x 1,5)
+
* Empower turning (turning damage x 1,5)
Improved initiative
+
* Improved initiative
 +
 
 
Deity: Fharlanghn
 
Deity: Fharlanghn
 +
 
Domains: Luck, travel
 
Domains: Luck, travel
 +
 
Languages: Common, Celestial, Undercommon
 
Languages: Common, Celestial, Undercommon
 +
 
Class/ racial features:
 
Class/ racial features:
Turning (6/day,  
+
* Turning (6/day,  
+
 
 +
 
Equipment  
 
Equipment  
 +
 
Magic Items  
 
Magic Items  
[Finger] Ring of Wisdom +1 [1.000 gp]  
+
* [Finger] Ring of Wisdom +1 [1.000 gp]  
Magical sword (unidentified)
+
* Magical sword (unidentified)
 
Armor
 
Armor
Full plate
+
* Full plate
Heavy wooden shield
+
* Heavy wooden shield
 
Weapons  
 
Weapons  
Sickle
+
* Sickle
Warhammer
+
* Warhammer
 
Miscellaneous
 
Miscellaneous
Holy symbol
+
* Holy symbol
Travel kit
+
* Travel kit
Bedroll
+
* Bedroll
Backpack  
+
* Backpack  
1 flask of alchemist fire  
+
* 1 flask of alchemist fire  
Coins 66 gp  
+
* Coins 66 gp  
 +
 
 
Spells Known
 
Spells Known
 +
 
Level 0
 
Level 0
Detect magic
+
* Detect magic
Detect magic
+
* Detect magic
Mending
+
* Mending
Create water
+
* Create water
  
 
Level 1
 
Level 1
Longstrider (domain spell)
+
* Longstrider (domain spell)
Bless
+
* Bless
Protection from evil
+
* Protection from evil
Magic weapon
+
* Magic weapon
Shield of faith
+
* Shield of faith
  
 
Level 2
 
Level 2
Aid (domain spell)
+
* Aid (domain spell)
Concecrate
+
* Concecrate
Eagle splendor
+
* Eagle splendor

Revision as of 01:16, 20 November 2008

Background Jimmy the Saint

Everything that exists is in a manner the seed of that which will be. Marcus Aurelius

Jimmy the Saint is a seasoned veteran army medic and cleric. He’s eloquent, modest and thoughtful, but can be impatient and harsh when encountering indecisiveness or plain stupidity.

He, like his father and grandfather, has been member of the Assimar Army of Light since the day he officially reached manhood at the age of 20. His father and his ancestors were full Assimars. Being a product of the love between his Assimar father and a human mother, Jimmy had a difficult childhood, never really fitting in and being bullied by most kids. He was glad the opportunity the army gave him when reaching manhood. He joined the Interplanar Infiltrators; a covert unit in the Assimar army. After harsh initiation rites and extensive training he finally made it. There were two skills that made him very apt for the job: his decisiveness and his mastery of the sword and hammer in combat.

Having fought battles deep in enemy territory, his anger and temper diminished and he began to see other aspects of life, especially religion. An old army cleric showed him the other side of the army’s potential; to heal others and to destroy the most feared of all evil, the undead; the pinnacle of all that is brutal and mindlessly violent in the multiverse. Jimmy decided to leave his unit and apply for a function in the army clergy.

In the position of army medic and cleric he was assigned to the 103th rescue unit of the Assimar Army of Light, which was send on a mission to rescue a squad of the Interplanar Infiltrators on a distant plane. They eventually found the men they sought. Some of them were brutally slain in a way he never seen, almost ritually. Not all of them, however, were dead. They were something else. Jimmy never seen assimar undead, but found himself and his unit surrounded by old colleagues in a different form. They fought bravely, but never really stood a chance. Most of his unit members were healers and have never had to fight. The highly trained undead slaughtered most men. Jimmy was badly wounded and prepared himself to be taken to the Holy Traveler. But he was not dead. He woke in a damp cell, caged.

Much later, after horrible tortures, at the moment he thought he could not take anymore, a being entered his cell. Jimmy had know fear in combat, but this really thing standing before him crippled him with fear. It did unspeakable things with him, tearing his mind apart. Finally, he welcomed the darkness, but again, he was not dead…

Jimmy was used for his skill of influencing undead. Always using his skill to keep undead at bay or even destroying undead, Jimmy found himself unwillingly making them stronger for a course not his own.

But now, the power of the lich not longer binding him, he finds himself confused, hardly remembering after all that time his own destiny. “Maybe this was meant to be. Maybe I am just a pawn in a bigger, yet twisted game, of which neither the rules nor outcome are defined. At least I am alive and my God has never abandoned me. Somehow that fact startled him.

Character Statistics Name: Jimmy the Saint Experience: 5101 / 6000 Race: Lesser Assimar Hitpoints: 25 Init +5; Spd 30 ft.; Space/Reach 5 ft./5 ft.; AC 21 (+8 armor, +2 large wooden shield, +1 Dex), touch 11, flat-footed 20; Base Atk +2; Grp +4; Atk Sickle +4 melee (1d6+2, 20/x2 slashing) or Heavy Mace +4 melee (1d8+3, 20/x2 bludgeoning) Saves: Fort +5, Ref +2, Will +8 Abilities: Str 15, Dex 13, Con 15, Int 14, Wis 20, Cha 17 Skills: Concentration +8, Diplomacy +6, Knowledge (religion) +11, Listen +5, Spot +5, Heal +11, Craft (

Feats:

  • Improved turning
  • Empower turning (turning damage x 1,5)
  • Improved initiative

Deity: Fharlanghn

Domains: Luck, travel

Languages: Common, Celestial, Undercommon

Class/ racial features:

  • Turning (6/day,


Equipment

Magic Items

  • [Finger] Ring of Wisdom +1 [1.000 gp]
  • Magical sword (unidentified)

Armor

  • Full plate
  • Heavy wooden shield

Weapons

  • Sickle
  • Warhammer

Miscellaneous

  • Holy symbol
  • Travel kit
  • Bedroll
  • Backpack
  • 1 flask of alchemist fire
  • Coins 66 gp

Spells Known

Level 0

  • Detect magic
  • Detect magic
  • Mending
  • Create water

Level 1

  • Longstrider (domain spell)
  • Bless
  • Protection from evil
  • Magic weapon
  • Shield of faith

Level 2

  • Aid (domain spell)
  • Concecrate
  • Eagle splendor