Masked Fighter For Justice: Difference between revisions
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Crits: Grapple, Knockback | Crits: Grapple, Knockback | ||
1: Swift like the panther! | '''1: Swift like the panther!''' | ||
• Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2) | • Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2) | ||
• +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.) | • +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.) | ||
2: Strong like the Devil! | '''2: Strong like the Devil!''' | ||
• Strength of Chi II: + (Crimson) to one attack this round. (2) | • Strength of Chi II: + (Crimson) to one attack this round. (2) | ||
• Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1) | • Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1) | ||
3: Flying Luchador brings the pain! | '''3: Flying Luchador brings the pain!''' | ||
Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers. | Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers. | ||
• Cause [Down] on a critical success. (1-1CM = 0) | • Cause [Down] on a critical success. (1-1CM = 0) | ||
• Cause [Stun] on a critical success. (2-1 Brutal restriction=1) | • Cause [Stun] on a critical success. (2-1 Brutal restriction=1) |
Revision as of 10:49, 14 January 2009
Masked Fighter For Justice Style
A style taught to the young fighters of the El Cactus Montana Luchador village.
Brutal (Unarmed only) Crits: Grapple, Knockback
1: Swift like the panther!
• Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2) • +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.)
2: Strong like the Devil!
• Strength of Chi II: + (Crimson) to one attack this round. (2) • Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1)
3: Flying Luchador brings the pain!
Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers.
• Cause [Down] on a critical success. (1-1CM = 0) • Cause [Stun] on a critical success. (2-1 Brutal restriction=1) • Strike Equalization: each opponent´s Strike set to 0 before rolls. (2) • Movement II: Add +5 to your attack roll (not a Strike bonus) (2). • Limitation: off-the-rope acrobatics! (Variant Furious Charge – must make a Movement action against diff20). (-2)