Masked Fighter For Justice: Difference between revisions

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Crits: Grapple, Knockback
Crits: Grapple, Knockback


1: Swift like the panther!
'''1: Swift like the panther!'''
 
• Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2)
• Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2)
• +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.)
• +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.)


2: Strong like the Devil!
'''2: Strong like the Devil!'''
 
• Strength of Chi II: + (Crimson) to one attack this round. (2)
• Strength of Chi II: + (Crimson) to one attack this round. (2)
• Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1)
• Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1)


3: Flying Luchador brings the pain!
'''3: Flying Luchador brings the pain!'''
 
Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers.
Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers.
• Cause [Down] on a critical success. (1-1CM = 0)
• Cause [Down] on a critical success. (1-1CM = 0)
• Cause [Stun] on a critical success. (2-1 Brutal restriction=1)
• Cause [Stun] on a critical success. (2-1 Brutal restriction=1)

Revision as of 10:49, 14 January 2009

Masked Fighter For Justice Style

A style taught to the young fighters of the El Cactus Montana Luchador village.

Brutal (Unarmed only) Crits: Grapple, Knockback

1: Swift like the panther!

• Airwalking: Add (Crimson mod) as mobility bonus to Dodge/Athletics (2) • +2d damage to an attack this round, +3d if you win IN (Powerfgil blows 0+1, 2-1CM = 1.)

2: Strong like the Devil!

• Strength of Chi II: + (Crimson) to one attack this round. (2) • Transfer: You can convert rounds of Knockback to dice of damage for a successful attack, provided you can give a reasonably colorful explanation of how you throw your opponent into stuff etc. (1)

3: Flying Luchador brings the pain!

Off-the-ropes, leaping from walls, this is one huge body slam to the soon-to-be-broken bodies of evildoers.

• Cause [Down] on a critical success. (1-1CM = 0) • Cause [Stun] on a critical success. (2-1 Brutal restriction=1) • Strike Equalization: each opponent´s Strike set to 0 before rolls. (2) • Movement II: Add +5 to your attack roll (not a Strike bonus) (2). • Limitation: off-the-rope acrobatics! (Variant Furious Charge – must make a Movement action against diff20). (-2)